Add player authentication backend.
This commit is contained in:
@@ -22,6 +22,12 @@ namespace OpenRA
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// Fixed byte pattern for the OID header
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static readonly byte[] OIDHeader = { 0x30, 0xD, 0x6, 0x9, 0x2A, 0x86, 0x48, 0x86, 0xF7, 0xD, 0x1, 0x1, 0x1, 0x5, 0x0 };
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public static string PublicKeyFingerprint(RSAParameters parameters)
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{
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// Public key fingerprint is defined as the SHA1 of the modulus + exponent bytes
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return SHA1Hash(parameters.Modulus.Append(parameters.Exponent).ToArray());
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}
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public static string EncodePEMPublicKey(RSAParameters parameters)
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{
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var data = Convert.ToBase64String(EncodePublicKey(parameters));
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@@ -55,6 +55,7 @@ namespace OpenRA
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public static bool BenchmarkMode = false;
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public static string EngineVersion { get; private set; }
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public static LocalPlayerProfile LocalPlayerProfile;
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static Task discoverNat;
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static bool takeScreenshot = false;
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@@ -407,6 +408,8 @@ namespace OpenRA
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ModData = new ModData(Mods[mod], Mods, true);
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LocalPlayerProfile = new LocalPlayerProfile(Platform.ResolvePath(Path.Combine("^", Settings.Game.AuthProfile)), ModData.Manifest.Get<PlayerDatabase>());
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if (!ModData.LoadScreen.BeforeLoad())
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return;
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185
OpenRA.Game/LocalPlayerProfile.cs
Normal file
185
OpenRA.Game/LocalPlayerProfile.cs
Normal file
@@ -0,0 +1,185 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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using OpenRA.Network;
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namespace OpenRA
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{
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public sealed class LocalPlayerProfile
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{
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const int AuthKeySize = 2048;
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public enum LinkState { Uninitialized, GeneratingKeys, Unlinked, CheckingLink, ConnectionFailed, Linked }
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public LinkState State { get { return innerState; } }
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public string Fingerprint { get { return innerFingerprint; } }
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public string PublicKey { get { return innerPublicKey; } }
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public PlayerProfile ProfileData { get { return innerData; } }
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volatile LinkState innerState;
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volatile PlayerProfile innerData;
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volatile string innerFingerprint;
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volatile string innerPublicKey;
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RSAParameters parameters;
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readonly string filePath;
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readonly PlayerDatabase playerDatabase;
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public LocalPlayerProfile(string filePath, PlayerDatabase playerDatabase)
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{
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this.filePath = filePath;
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this.playerDatabase = playerDatabase;
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innerState = LinkState.Uninitialized;
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try
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{
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if (File.Exists(filePath))
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{
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using (var rsa = new RSACryptoServiceProvider())
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{
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using (var data = File.OpenRead(filePath))
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{
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var keyData = Convert.FromBase64String(data.ReadAllText());
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rsa.FromXmlString(new string(Encoding.ASCII.GetChars(keyData)));
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}
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parameters = rsa.ExportParameters(true);
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innerPublicKey = CryptoUtil.EncodePEMPublicKey(parameters);
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innerFingerprint = CryptoUtil.PublicKeyFingerprint(parameters);
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innerState = LinkState.Unlinked;
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}
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}
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}
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catch (Exception e)
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{
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Console.WriteLine("Failed to load keys: {0}", e);
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Log.Write("debug", "Failed to load player keypair from `{0}` with exception: {1}", filePath, e);
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}
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}
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public void RefreshPlayerData(Action onComplete = null)
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{
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if (State != LinkState.Unlinked && State != LinkState.Linked && State != LinkState.ConnectionFailed)
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return;
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Action<DownloadDataCompletedEventArgs> onQueryComplete = i =>
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{
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try
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{
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innerState = LinkState.Unlinked;
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if (i.Error != null)
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{
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innerState = LinkState.ConnectionFailed;
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return;
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}
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var yaml = MiniYaml.FromString(Encoding.UTF8.GetString(i.Result)).First();
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if (yaml.Key == "Player")
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{
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innerData = FieldLoader.Load<PlayerProfile>(yaml.Value);
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if (innerData.KeyRevoked)
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{
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Log.Write("debug", "Revoking key with fingerprint {0}", Fingerprint);
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DeleteKeypair();
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}
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else
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innerState = LinkState.Linked;
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}
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to parse player data result with exception: {0}", e);
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innerState = LinkState.ConnectionFailed;
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}
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finally
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{
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if (onComplete != null)
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onComplete();
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}
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};
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innerState = LinkState.CheckingLink;
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new Download(playerDatabase.Profile + Fingerprint, _ => { }, onQueryComplete);
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}
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public void GenerateKeypair()
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{
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if (State != LinkState.Uninitialized)
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return;
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innerState = LinkState.GeneratingKeys;
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new Task(() =>
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{
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try
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{
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var rsa = new RSACryptoServiceProvider(AuthKeySize);
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parameters = rsa.ExportParameters(true);
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innerPublicKey = CryptoUtil.EncodePEMPublicKey(parameters);
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innerFingerprint = CryptoUtil.PublicKeyFingerprint(parameters);
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var data = Convert.ToBase64String(Encoding.ASCII.GetBytes(rsa.ToXmlString(true)));
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File.WriteAllText(filePath, data);
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innerState = LinkState.Unlinked;
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to generate keypair with exception: {1}", e);
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Console.WriteLine("Key generation failed: {0}", e);
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innerState = LinkState.Uninitialized;
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}
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}).Start();
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}
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public void DeleteKeypair()
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{
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try
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{
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File.Delete(filePath);
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to delete keypair with exception: {1}", e);
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Console.WriteLine("Key deletion failed: {0}", e);
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}
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innerState = LinkState.Uninitialized;
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parameters = new RSAParameters();
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innerFingerprint = null;
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innerData = null;
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}
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public string Sign(params string[] data)
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{
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if (State != LinkState.Linked)
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return null;
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return CryptoUtil.Sign(parameters, data.Where(x => !string.IsNullOrEmpty(x)).JoinWith(string.Empty));
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}
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public string DecryptString(string data)
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{
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if (State != LinkState.Linked)
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return null;
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return CryptoUtil.DecryptString(parameters, data);
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}
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}
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}
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@@ -19,6 +19,7 @@ namespace OpenRA.Network
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public string Mod;
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public string Version;
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public string Map;
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public string AuthToken;
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public static HandshakeRequest Deserialize(string data)
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{
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@@ -40,6 +41,11 @@ namespace OpenRA.Network
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public string Mod;
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public string Version;
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public string Password;
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// For player authentication
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public string Fingerprint;
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public string AuthSignature;
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[FieldLoader.Ignore] public Session.Client Client;
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public static HandshakeResponse Deserialize(string data)
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@@ -68,7 +74,7 @@ namespace OpenRA.Network
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{
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var data = new List<MiniYamlNode>();
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data.Add(new MiniYamlNode("Handshake", null,
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new string[] { "Mod", "Version", "Password" }.Select(p => FieldSaver.SaveField(this, p)).ToList()));
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new string[] { "Mod", "Version", "Password", "Fingerprint", "AuthSignature" }.Select(p => FieldSaver.SaveField(this, p)).ToList()));
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data.Add(new MiniYamlNode("Client", FieldSaver.Save(Client)));
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return data.WriteToString();
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@@ -126,6 +126,9 @@ namespace OpenRA.Network
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public bool IsInvalid { get { return State == ClientState.Invalid; } }
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public bool IsObserver { get { return Slot == null; } }
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// Linked to the online player database
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public string Fingerprint;
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public MiniYamlNode Serialize()
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{
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return new MiniYamlNode("Client@{0}".F(Index), FieldSaver.Save(this));
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@@ -9,9 +9,12 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using OpenRA.Traits;
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namespace OpenRA.Network
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@@ -175,14 +178,19 @@ namespace OpenRA.Network
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State = Session.ClientState.Invalid
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};
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var localProfile = Game.LocalPlayerProfile;
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var response = new HandshakeResponse()
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{
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Client = info,
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Mod = mod.Id,
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Version = mod.Metadata.Version,
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Password = orderManager.Password
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Password = orderManager.Password,
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Fingerprint = localProfile.Fingerprint
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};
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if (request.AuthToken != null && response.Fingerprint != null)
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response.AuthSignature = localProfile.Sign(request.AuthToken);
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orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
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break;
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}
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@@ -261,6 +261,9 @@
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<Compile Include="HotkeyDefinition.cs" />
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<Compile Include="Traits\Interactable.cs" />
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<Compile Include="Graphics\RgbaSpriteRenderer.cs" />
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<Compile Include="LocalPlayerProfile.cs" />
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<Compile Include="PlayerProfile.cs" />
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<Compile Include="PlayerDatabase.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\Folder.cs" />
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18
OpenRA.Game/PlayerDatabase.cs
Normal file
18
OpenRA.Game/PlayerDatabase.cs
Normal file
@@ -0,0 +1,18 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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namespace OpenRA
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{
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public class PlayerDatabase : IGlobalModData
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{
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public readonly string Profile = "https://forum.openra.net/openra/info/";
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}
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}
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24
OpenRA.Game/PlayerProfile.cs
Normal file
24
OpenRA.Game/PlayerProfile.cs
Normal file
@@ -0,0 +1,24 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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namespace OpenRA
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{
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public class PlayerProfile
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{
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public readonly string Fingerprint;
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public readonly string PublicKey;
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public readonly bool KeyRevoked;
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public readonly int ProfileID;
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public readonly string ProfileName;
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public readonly string ProfileRank = "Registered Player";
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}
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}
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@@ -33,6 +33,7 @@ namespace OpenRA.Server
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/* client data */
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public int PlayerIndex;
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public string AuthToken;
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public byte[] PopBytes(int n)
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{
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@@ -16,6 +16,7 @@ using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using OpenRA.Graphics;
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using OpenRA.Network;
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@@ -57,9 +58,13 @@ namespace OpenRA.Server
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readonly int randomSeed;
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readonly TcpListener listener;
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readonly TypeDictionary serverTraits = new TypeDictionary();
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readonly PlayerDatabase playerDatabase;
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protected volatile ServerState internalState = ServerState.WaitingPlayers;
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volatile ActionQueue delayedActions = new ActionQueue();
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int waitingForAuthenticationCallback = 0;
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public ServerState State
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{
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get { return internalState; }
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@@ -132,6 +137,8 @@ namespace OpenRA.Server
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ModData = modData;
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playerDatabase = modData.Manifest.Get<PlayerDatabase>();
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randomSeed = (int)DateTime.Now.ToBinary();
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if (UPnP.Status == UPnPStatus.Enabled)
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@@ -173,8 +180,9 @@ namespace OpenRA.Server
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checkRead.AddRange(Conns.Select(c => c.Socket));
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checkRead.AddRange(PreConns.Select(c => c.Socket));
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var localTimeout = waitingForAuthenticationCallback > 0 ? 100000 : timeout;
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if (checkRead.Count > 0)
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Socket.Select(checkRead, null, null, timeout);
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Socket.Select(checkRead, null, null, localTimeout);
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if (State == ServerState.ShuttingDown)
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{
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@@ -202,6 +210,8 @@ namespace OpenRA.Server
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conn.ReadData(this);
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}
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delayedActions.PerformActions(0);
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foreach (var t in serverTraits.WithInterface<ITick>())
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t.Tick(this);
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@@ -255,8 +265,13 @@ namespace OpenRA.Server
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newConn.Socket.Blocking = false;
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newConn.Socket.NoDelay = true;
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// assign the player number.
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// Validate player identity by asking them to sign a random blob of data
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// which we can then verify against the player public key database
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var token = Convert.ToBase64String(OpenRA.Exts.MakeArray(256, _ => (byte)Random.Next()));
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// Assign the player number.
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newConn.PlayerIndex = ChooseFreePlayerIndex();
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newConn.AuthToken = token;
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SendData(newConn.Socket, BitConverter.GetBytes(ProtocolVersion.Version));
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SendData(newConn.Socket, BitConverter.GetBytes(newConn.PlayerIndex));
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PreConns.Add(newConn);
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@@ -266,7 +281,8 @@ namespace OpenRA.Server
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{
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Mod = ModData.Manifest.Id,
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Version = ModData.Manifest.Metadata.Version,
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Map = LobbyInfo.GlobalSettings.Map
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Map = LobbyInfo.GlobalSettings.Map,
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AuthToken = token
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};
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DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", request.Serialize()).Serialize());
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@@ -359,6 +375,8 @@ namespace OpenRA.Server
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return;
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}
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Action completeConnection = () =>
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{
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// Promote connection to a valid client
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PreConns.Remove(newConn);
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Conns.Add(newConn);
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@@ -371,6 +389,10 @@ namespace OpenRA.Server
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Log.Write("server", "Client {0}: Accepted connection from {1}.",
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newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);
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if (client.Fingerprint != null)
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Log.Write("server", "Client {0}: Player fingerprint is {1}.",
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newConn.PlayerIndex, client.Fingerprint);
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foreach (var t in serverTraits.WithInterface<IClientJoined>())
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t.ClientJoined(this, newConn);
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||||
@@ -403,6 +425,83 @@ namespace OpenRA.Server
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SendOrderTo(newConn, "Message", TwoHumansRequiredText);
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else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
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};
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if (!string.IsNullOrEmpty(handshake.Fingerprint) && !string.IsNullOrEmpty(handshake.AuthSignature))
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{
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waitingForAuthenticationCallback++;
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Action<DownloadDataCompletedEventArgs> onQueryComplete = i =>
|
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{
|
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PlayerProfile profile = null;
|
||||
|
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if (i.Error == null)
|
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{
|
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try
|
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{
|
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var yaml = MiniYaml.FromString(Encoding.UTF8.GetString(i.Result)).First();
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if (yaml.Key == "Player")
|
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{
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profile = FieldLoader.Load<PlayerProfile>(yaml.Value);
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|
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var publicKey = Encoding.ASCII.GetString(Convert.FromBase64String(profile.PublicKey));
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var parameters = CryptoUtil.DecodePEMPublicKey(publicKey);
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if (!profile.KeyRevoked && CryptoUtil.VerifySignature(parameters, newConn.AuthToken, handshake.AuthSignature))
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{
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client.Fingerprint = handshake.Fingerprint;
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Log.Write("server", "{0} authenticated as {1} (UID {2})", newConn.Socket.RemoteEndPoint,
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profile.ProfileName, profile.ProfileID);
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}
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else if (profile.KeyRevoked)
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Log.Write("server", "{0} failed to authenticate as {1} (key revoked)", newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
|
||||
else
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Log.Write("server", "{0} failed to authenticate as {1} (signature verification failed)",
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||||
newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
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||||
}
|
||||
else
|
||||
Log.Write("server", "{0} failed to authenticate as {1} (invalid server response: `{2}` is not `Player`)",
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||||
newConn.Socket.RemoteEndPoint, handshake.Fingerprint, yaml.Key);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Write("server", "{0} failed to authenticate as {1} (exception occurred)",
|
||||
newConn.Socket.RemoteEndPoint, handshake.Fingerprint);
|
||||
Log.Write("server", ex.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
Log.Write("server", "{0} failed to authenticate as {1} (server error: `{2}`)",
|
||||
newConn.Socket.RemoteEndPoint, handshake.Fingerprint, i.Error);
|
||||
|
||||
delayedActions.Add(() =>
|
||||
{
|
||||
if (Dedicated && Settings.RequireAuthIDs.Any() &&
|
||||
(profile == null || !Settings.RequireAuthIDs.Contains(profile.ProfileID)))
|
||||
{
|
||||
Log.Write("server", "Rejected connection from {0}; Not in server whitelist.", newConn.Socket.RemoteEndPoint);
|
||||
SendOrderTo(newConn, "ServerError", "You are not authenticated for this server");
|
||||
DropClient(newConn);
|
||||
}
|
||||
else
|
||||
completeConnection();
|
||||
|
||||
waitingForAuthenticationCallback--;
|
||||
}, 0);
|
||||
};
|
||||
|
||||
new Download(playerDatabase.Profile + handshake.Fingerprint, _ => { }, onQueryComplete);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Dedicated && Settings.RequireAuthIDs.Any())
|
||||
{
|
||||
Log.Write("server", "Rejected connection from {0}; Not authenticated and whitelist is set.", newConn.Socket.RemoteEndPoint);
|
||||
SendOrderTo(newConn, "ServerError", "You are not authenticated for this server");
|
||||
DropClient(newConn);
|
||||
}
|
||||
else
|
||||
completeConnection();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
@@ -59,6 +59,9 @@ namespace OpenRA
|
||||
[Desc("Takes a comma separated list of IP addresses that are not allowed to join.")]
|
||||
public string[] Ban = { };
|
||||
|
||||
[Desc("If non-empty, only allow authenticated players with these user IDs to join.")]
|
||||
public int[] RequireAuthIDs = { };
|
||||
|
||||
[Desc("For dedicated servers only, controls whether a game can be started with just one human player in the lobby.")]
|
||||
public bool EnableSingleplayer = false;
|
||||
|
||||
@@ -183,6 +186,9 @@ namespace OpenRA
|
||||
|
||||
public bool AllowDownloading = true;
|
||||
|
||||
[Desc("Filename of the authentication profile to use.")]
|
||||
public string AuthProfile = "player.oraid";
|
||||
|
||||
public bool AllowZoom = true;
|
||||
public Modifiers ZoomModifier = Modifiers.Ctrl;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user