made palette shadowindex configurable
This commit is contained in:
committed by
Chris Forbes
parent
007b2c5434
commit
c75c72b525
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -25,13 +25,16 @@ namespace OpenRA.Graphics
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{
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cursors = new Dictionary<string, CursorSequence>();
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var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
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var transparent = false;
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int[] ShadowIndex = { };
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if (sequences.NodesDict.ContainsKey("Transparent"))
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transparent = true;
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if (sequences.NodesDict.ContainsKey("ShadowIndex"))
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{
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Array.Resize(ref ShadowIndex, ShadowIndex.Length + 1);
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ShadowIndex[ShadowIndex.Length - 1] = Convert.ToInt32(sequences.NodesDict["ShadowIndex"].Value);
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}
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foreach (var s in sequences.NodesDict["Palettes"].Nodes)
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Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), transparent));
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Game.modData.Palette.AddPalette(s.Key, new Palette(FileSystem.Open(s.Value.Value), ShadowIndex));
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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