(External)Capturable are now conditional
This commit is contained in:
@@ -717,13 +717,33 @@ namespace OpenRA.Mods.Common.AI
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var capturableTargetOptions = targetOptions
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var capturableTargetOptions = targetOptions
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.Select(a => new CaptureTarget<CapturableInfo>(a, "CaptureActor"))
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.Select(a => new CaptureTarget<CapturableInfo>(a, "CaptureActor"))
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.Where(target => target.Info != null && capturers.Any(capturer => target.Info.CanBeTargetedBy(capturer, target.Actor.Owner)))
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.Where(target =>
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{
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if (target.Info == null)
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return false;
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var capturable = target.Actor.TraitOrDefault<Capturable>();
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if (capturable == null)
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return false;
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return capturers.Any(capturer => capturable.CanBeTargetedBy(capturer, target.Actor.Owner));
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})
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.OrderByDescending(target => target.Actor.GetSellValue())
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.OrderByDescending(target => target.Actor.GetSellValue())
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.Take(maximumCaptureTargetOptions);
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.Take(maximumCaptureTargetOptions);
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var externalCapturableTargetOptions = targetOptions
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var externalCapturableTargetOptions = targetOptions
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.Select(a => new CaptureTarget<ExternalCapturableInfo>(a, "ExternalCaptureActor"))
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.Select(a => new CaptureTarget<ExternalCapturableInfo>(a, "ExternalCaptureActor"))
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.Where(target => target.Info != null && capturers.Any(capturer => target.Info.CanBeTargetedBy(capturer, target.Actor.Owner)))
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.Where(target =>
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{
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if (target.Info == null)
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return false;
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var externalCapturable = target.Actor.TraitOrDefault<ExternalCapturable>();
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if (externalCapturable == null)
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return false;
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return capturers.Any(capturer => externalCapturable.CanBeTargetedBy(capturer, target.Actor.Owner));
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})
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.OrderByDescending(target => target.Actor.GetSellValue())
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.OrderByDescending(target => target.Actor.GetSellValue())
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.Take(maximumCaptureTargetOptions);
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.Take(maximumCaptureTargetOptions);
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@@ -36,12 +36,12 @@ namespace OpenRA.Mods.Common.Activities
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protected override bool CanReserve(Actor self)
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protected override bool CanReserve(Actor self)
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{
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{
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return !capturable.BeingCaptured && capturable.Info.CanBeTargetedBy(self, actor.Owner);
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return !capturable.BeingCaptured && capturable.CanBeTargetedBy(self, actor.Owner);
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}
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}
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protected override void OnInside(Actor self)
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protected override void OnInside(Actor self)
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{
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{
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if (actor.IsDead || capturable.BeingCaptured)
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if (actor.IsDead || capturable.BeingCaptured || capturable.IsTraitDisabled)
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return;
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return;
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if (building != null && !building.Lock())
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if (building != null && !building.Lock())
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("This actor can be captured by a unit with Captures: trait.")]
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[Desc("This actor can be captured by a unit with Captures: trait.")]
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public class CapturableInfo : ITraitInfo
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public class CapturableInfo : ConditionalTraitInfo
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{
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{
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[Desc("CaptureTypes (from the Captures trait) that are able to capture this.")]
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[Desc("CaptureTypes (from the Captures trait) that are able to capture this.")]
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public readonly HashSet<string> Types = new HashSet<string>() { "building" };
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public readonly HashSet<string> Types = new HashSet<string>() { "building" };
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int CaptureThreshold = 50;
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public readonly int CaptureThreshold = 50;
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public readonly bool CancelActivity = false;
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public readonly bool CancelActivity = false;
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public object Create(ActorInitializer init) { return new Capturable(this); }
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public override object Create(ActorInitializer init) { return new Capturable(this); }
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public bool CanBeTargetedBy(Actor captor, Player owner)
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public bool CanBeTargetedBy(Actor captor, Player owner)
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{
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{
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@@ -46,11 +46,11 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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}
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}
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public class Capturable : INotifyCapture
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public class Capturable : ConditionalTrait<CapturableInfo>, INotifyCapture
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{
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{
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public readonly CapturableInfo Info;
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public bool BeingCaptured { get; private set; }
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public bool BeingCaptured { get; private set; }
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public Capturable(CapturableInfo info) { Info = info; }
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public Capturable(CapturableInfo info)
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: base(info) { }
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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{
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@@ -64,5 +64,13 @@ namespace OpenRA.Mods.Common.Traits
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t.ResolveOrder(self, stop);
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t.ResolveOrder(self, stop);
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}
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}
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}
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}
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public bool CanBeTargetedBy(Actor captor, Player owner)
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{
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if (IsTraitDisabled)
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return false;
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return Info.CanBeTargetedBy(captor, owner);
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}
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}
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}
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}
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}
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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var c = target.Info.TraitInfoOrDefault<CapturableInfo>();
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var c = target.TraitOrDefault<Capturable>();
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if (c == null || !c.CanBeTargetedBy(self, target.Owner))
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if (c == null || !c.CanBeTargetedBy(self, target.Owner))
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{
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{
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cursor = capturesInfo.EnterBlockedCursor;
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cursor = capturesInfo.EnterBlockedCursor;
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@@ -109,15 +109,18 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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var health = target.Trait<Health>();
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var health = target.Trait<Health>();
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var lowEnoughHealth = health.HP <= c.CaptureThreshold * health.MaxHP / 100;
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var lowEnoughHealth = health.HP <= c.Info.CaptureThreshold * health.MaxHP / 100;
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cursor = !capturesInfo.Sabotage || lowEnoughHealth || target.Owner.NonCombatant
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cursor = !capturesInfo.Sabotage || lowEnoughHealth || target.Owner.NonCombatant
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? capturesInfo.EnterCursor : capturesInfo.SabotageCursor;
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? capturesInfo.EnterCursor : capturesInfo.SabotageCursor;
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return true;
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return true;
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}
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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// TODO: This doesn't account for disabled traits.
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// Actors with FrozenUnderFog should not disable the Capturable trait.
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var c = target.Info.TraitInfoOrDefault<CapturableInfo>();
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var c = target.Info.TraitInfoOrDefault<CapturableInfo>();
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if (c == null || !c.CanBeTargetedBy(self, target.Owner))
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if (c == null || !c.CanBeTargetedBy(self, target.Owner))
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{
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{
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("This actor can be captured by a unit with ExternalCaptures: trait.")]
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[Desc("This actor can be captured by a unit with ExternalCaptures: trait.")]
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public class ExternalCapturableInfo : ITraitInfo
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public class ExternalCapturableInfo : ConditionalTraitInfo
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{
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{
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[Desc("CaptureTypes (from the ExternalCaptures trait) that are able to capture this.")]
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[Desc("CaptureTypes (from the ExternalCaptures trait) that are able to capture this.")]
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public readonly HashSet<string> Types = new HashSet<string>() { "building" };
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public readonly HashSet<string> Types = new HashSet<string>() { "building" };
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@@ -45,21 +45,20 @@ namespace OpenRA.Mods.Common.Traits
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return true;
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return true;
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}
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}
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public object Create(ActorInitializer init) { return new ExternalCapturable(init.Self, this); }
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public override object Create(ActorInitializer init) { return new ExternalCapturable(init.Self, this); }
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}
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}
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public class ExternalCapturable : ITick, ISync, IPreventsAutoTarget
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public class ExternalCapturable : ConditionalTrait<ExternalCapturableInfo>, ITick, ISync, IPreventsAutoTarget
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{
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{
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[Sync] public int CaptureProgressTime = 0;
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[Sync] public int CaptureProgressTime = 0;
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[Sync] public Actor Captor;
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[Sync] public Actor Captor;
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private Actor self;
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private Actor self;
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public ExternalCapturableInfo Info;
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public bool CaptureInProgress { get { return Captor != null; } }
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public bool CaptureInProgress { get { return Captor != null; } }
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public ExternalCapturable(Actor self, ExternalCapturableInfo info)
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public ExternalCapturable(Actor self, ExternalCapturableInfo info)
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: base(info)
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{
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{
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this.self = self;
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this.self = self;
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Info = info;
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}
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}
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public void BeginCapture(Actor captor)
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public void BeginCapture(Actor captor)
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@@ -95,5 +94,13 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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return Info.PreventsAutoTarget && Captor != null && attacker.AppearsFriendlyTo(Captor);
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return Info.PreventsAutoTarget && Captor != null && attacker.AppearsFriendlyTo(Captor);
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}
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}
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public bool CanBeTargetedBy(Actor captor, Player owner)
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{
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if (IsTraitDisabled)
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return false;
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return Info.CanBeTargetedBy(captor, owner);
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}
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}
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}
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}
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}
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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if (order.Target.Type == TargetType.Actor)
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if (order.Target.Type == TargetType.Actor)
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{
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{
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var c = order.TargetActor.TraitOrDefault<ExternalCapturable>();
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var c = order.TargetActor.TraitOrDefault<ExternalCapturable>();
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return c != null && !c.CaptureInProgress && c.Info.CanBeTargetedBy(self, order.TargetActor.Owner);
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return c != null && !c.CaptureInProgress && c.CanBeTargetedBy(self, order.TargetActor.Owner);
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}
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}
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return false;
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return false;
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var c = target.TraitOrDefault<ExternalCapturable>();
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var c = target.TraitOrDefault<ExternalCapturable>();
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var canTargetActor = c != null && !c.CaptureInProgress && c.Info.CanBeTargetedBy(self, target.Owner);
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var canTargetActor = c != null && !c.CaptureInProgress && c.CanBeTargetedBy(self, target.Owner);
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var capturesInfo = self.Trait<ExternalCaptures>().Info;
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var capturesInfo = self.Trait<ExternalCaptures>().Info;
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cursor = canTargetActor ? capturesInfo.CaptureCursor : capturesInfo.CaptureBlockedCursor;
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cursor = canTargetActor ? capturesInfo.CaptureCursor : capturesInfo.CaptureBlockedCursor;
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return canTargetActor;
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return canTargetActor;
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@@ -126,6 +126,8 @@ namespace OpenRA.Mods.Common.Traits
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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// TODO: This doesn't account for disabled traits.
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// Actors with FrozenUnderFog should not disable the ExternalCapturable trait.
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var c = target.Info.TraitInfoOrDefault<ExternalCapturableInfo>();
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var c = target.Info.TraitInfoOrDefault<ExternalCapturableInfo>();
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var canTargetActor = c != null && c.CanBeTargetedBy(self, target.Owner);
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var canTargetActor = c != null && c.CanBeTargetedBy(self, target.Owner);
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