Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
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@@ -25,6 +25,7 @@ FACT:
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Facing: 108
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ProductionQueue@Building:
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Type: Building
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Group: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -33,6 +34,7 @@ FACT:
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CancelledAudio: cancel1.aud
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ProductionQueue@Defense:
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Type: Defense
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Group: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -165,6 +167,7 @@ PYLE:
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Produces: Infantry
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ProductionQueue:
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Type: Infantry
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Group: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -204,6 +207,7 @@ HAND:
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Produces: Infantry
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ProductionQueue:
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Type: Infantry
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Group: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -245,6 +249,7 @@ AFLD:
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Produces: Vehicle
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ProductionQueue:
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Type: Vehicle
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Group: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -287,6 +292,7 @@ WEAP:
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Produces: Vehicle
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ProductionQueue:
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Type: Vehicle
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Group: Vehicle
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -413,6 +419,7 @@ HPAD:
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RallyPoint:
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ProductionQueue:
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Type: Plane
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Group: Aircraft
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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@@ -53,6 +53,7 @@ BIO:
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Produces: Biolab
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ProductionQueue:
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Type: Biolab
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Group: Infantry
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: bldging1.aud
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