Make the sound engine less dumb about music. Fix the music player not knowing about already playing tracks.
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using Tao.OpenAl;
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@@ -24,7 +25,7 @@ namespace OpenRA
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static ISoundSource rawSource;
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static ISound music;
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static ISound video;
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static string currentMusic;
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static MusicInfo currentMusic;
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static ISoundSource LoadSound(string filename)
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{
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@@ -106,28 +107,30 @@ namespace OpenRA
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static Action OnMusicComplete;
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public static bool MusicPlaying { get; private set; }
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public static MusicInfo CurrentMusic { get { return currentMusic; } }
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public static void PlayMusic(string name)
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public static void PlayMusic(MusicInfo m)
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{
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PlayMusicThen(name, () => { });
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PlayMusicThen(m, () => { });
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}
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public static void PlayMusicThen(string name, Action then)
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{
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OnMusicComplete = then;
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if (name == "" || name == null)
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public static void PlayMusicThen(MusicInfo m, Action then)
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{
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if (m == null || !m.Exists)
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return;
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if (name == currentMusic && music != null)
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OnMusicComplete = then;
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if (m == currentMusic && music != null)
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{
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soundEngine.PauseSound(music, false);
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return;
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}
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StopMusic();
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currentMusic = name;
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currentMusic = m;
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MusicPlaying = true;
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var sound = sounds[name];
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var sound = sounds[m.Filename];
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music = soundEngine.Play2D(sound, false, true, float2.Zero, MusicVolume);
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}
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@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA
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{
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if (!Game.Settings.Game.ShellmapMusic ||
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Info.Music == null ||
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!Rules.Music[Info.Music].Exists)
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!Rules.Music.ContainsKey(Info.Music))
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return;
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Sound.PlayMusicThen(Rules.Music[Info.Music].Filename, () => LoopMusic());
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Sound.PlayMusicThen(Rules.Music[Info.Music], () => LoopMusic());
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}
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int ticks = 0;
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc
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Scripting.Media.PlayFMVFullscreen(w, "gdi1.vqa",
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() => Scripting.Media.PlayFMVFullscreen(w, "landing.vqa", () =>
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{
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Sound.PlayMusic(Rules.Music["aoi"].Filename);
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Sound.PlayMusic(Rules.Music["aoi"]);
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started = true;
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}));
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}
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@@ -13,6 +13,7 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -22,10 +23,10 @@ namespace OpenRA.Mods.Cnc.Widgets
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public class CncMusicPlayerLogic : IWidgetDelegate
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{
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bool installed;
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string currentSong = null;
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MusicInfo currentSong = null;
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Widget panel;
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string[] music;
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string[] random;
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MusicInfo[] music;
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MusicInfo[] random;
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[ObjectCreator.UseCtor]
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public CncMusicPlayerLogic([ObjectCreator.Param] Widget widget,
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@@ -34,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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panel = widget.GetWidget("MUSIC_PANEL");
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BuildMusicTable(panel);
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currentSong = GetNextSong();
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currentSong = Sound.CurrentMusic ?? GetNextSong();
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installed = Rules.Music.Where(m => m.Value.Exists).Any();
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Func<bool> noMusic = () => !installed;
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@@ -91,13 +92,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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panel.GetWidget<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
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"{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
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Rules.Music[currentSong].Length / 60, Rules.Music[currentSong].Length % 60);
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currentSong.Length / 60, currentSong.Length % 60);
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}
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void BuildMusicTable(Widget panel)
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{
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music = Rules.Music.Where(a => a.Value.Exists)
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.Select(a => a.Key).ToArray();
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music = Rules.Music.Where(a => a.Value.Exists).Select(a => a.Value).ToArray();
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random = music.Shuffle(Game.CosmeticRandom).ToArray();
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var ml = panel.GetWidget<ScrollPanelWidget>("MUSIC_LIST");
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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currentSong = song;
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var item = ScrollItemWidget.Setup(itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); });
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item.GetWidget<LabelWidget>("TITLE").GetText = () => Rules.Music[song].Title;
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item.GetWidget<LabelWidget>("TITLE").GetText = () => song.Title;
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item.GetWidget<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
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ml.AddChild(item);
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}
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@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (currentSong == null)
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return;
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Sound.PlayMusicThen(Rules.Music[currentSong].Filename, () =>
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Sound.PlayMusicThen(currentSong, () =>
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{
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if (!Game.Settings.Sound.Repeat)
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currentSong = GetNextSong();
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@@ -147,13 +147,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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panel.GetWidget("BUTTON_PLAY").Visible = true;
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}
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string SongLengthLabel(string song)
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string SongLengthLabel(MusicInfo song)
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{
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return "{0:D1}:{1:D2}".F(Rules.Music[song].Length / 60,
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Rules.Music[song].Length % 60);
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return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
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}
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string GetNextSong()
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MusicInfo GetNextSong()
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{
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if (!music.Any())
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return null;
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@@ -163,14 +162,14 @@ namespace OpenRA.Mods.Cnc.Widgets
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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}
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string GetPrevSong()
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MusicInfo GetPrevSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.Reverse().SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
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}
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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if (CurrentSong == null)
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return true;
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Sound.PlayMusicThen(Rules.Music[CurrentSong].Filename,
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Sound.PlayMusicThen(Rules.Music[CurrentSong],
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() => bg.GetWidget(Game.Settings.Sound.Repeat ? "BUTTON_PLAY" : "BUTTON_NEXT").OnMouseUp(new MouseInput()));
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bg.GetWidget("BUTTON_PLAY").Visible = false;
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bg.GetWidget("BUTTON_PAUSE").Visible = true;
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