Add range support to HeliFly.
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@@ -16,12 +16,21 @@ namespace OpenRA.Mods.RA.Air
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class HeliFly : Activity
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{
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readonly Helicopter helicopter;
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readonly WPos pos;
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readonly Target target;
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readonly WRange maxRange;
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readonly WRange minRange;
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public HeliFly(Actor self, Target t)
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{
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helicopter = self.Trait<Helicopter>();
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pos = t.CenterPosition;
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target = t;
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}
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public HeliFly(Actor self, Target t, WRange minRange, WRange maxRange)
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: this(self, t)
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{
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this.maxRange = maxRange;
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this.minRange = minRange;
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}
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public static bool AdjustAltitude(Actor self, Helicopter helicopter, WRange targetAltitude)
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@@ -45,13 +54,26 @@ namespace OpenRA.Mods.RA.Air
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if (AdjustAltitude(self, helicopter, helicopter.Info.CruiseAltitude))
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return this;
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var pos = target.CenterPosition;
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// Rotate towards the target
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var dist = pos - self.CenterPosition;
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var desiredFacing = Util.GetFacing(dist, helicopter.Facing);
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helicopter.Facing = Util.TickFacing(helicopter.Facing, desiredFacing, helicopter.ROT);
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var move = helicopter.FlyStep(desiredFacing);
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// Inside the minimum range, so reverse
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if (minRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, minRange))
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{
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helicopter.SetPosition(self, helicopter.CenterPosition - move);
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return this;
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}
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// Inside the maximum range, so we're done
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if (maxRange.Range > 0 && target.IsInRange(helicopter.CenterPosition, maxRange))
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return NextActivity;
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// The next move would overshoot, so just set the final position
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var move = helicopter.FlyStep(desiredFacing);
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if (dist.HorizontalLengthSquared < move.HorizontalLengthSquared)
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{
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helicopter.SetPosition(self, pos + new WVec(0, 0, helicopter.Info.CruiseAltitude.Range - pos.Z));
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@@ -65,7 +87,7 @@ namespace OpenRA.Mods.RA.Air
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromPos(pos);
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yield return target;
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}
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}
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}
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