C4 demolishable bridges
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@@ -125,12 +125,8 @@ namespace OpenRA.Mods.RA.Missions
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startJeep.QueueActivity(new Turn(128));
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startJeep.QueueActivity(new CallFunc(() =>
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{
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var bridge = world.Actors
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.Where(a => a.HasTrait<Bridge>() && !a.IsDead())
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.ClosestTo(startJeep);
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Combat.DoExplosion(bridge, "Demolish", bridge.CenterPosition);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(15, bridge.CenterPosition, 6);
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bridge.Kill(bridge);
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var bridge = world.Actors.Where(a => a.HasTrait<BridgeHut>()).ClosestTo(startJeep);
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bridge.Trait<BridgeHut>().Demolish(bridge, startJeep);
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}));
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}
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