C4 demolishable bridges

This commit is contained in:
Matthias Mailänder
2013-12-26 15:48:43 +01:00
parent c92155cd84
commit c78a856894
17 changed files with 92 additions and 15 deletions

View File

@@ -1,4 +1,10 @@
NEW:
Dune 2000:
Added the Atreides grenadier from the 1.06 patch.
Red Alert:
Tanya can now plant C4 on bridges.
Tiberian Dawn:
Commando can now plant C4 on bridges.
Engine:
Converted Aircraft CruiseAltitude to world coordinates.
Converted Health Radius to world coordinates.
@@ -9,8 +15,7 @@ NEW:
Altitude is no longer parsed from actor templates in maps. Specify CenterPosition instead.
Run `OpenRA.Utility.exe --upgrade-mod <mod> 20131223` to automatically upgrade mod rules.
Run `OpenRA.Utility.exe --upgrade-map <map path> 20131223` to automatically upgrade custom map rules.
Dune 2000:
Added the Atreides grenadier from the 1.06 patch.
Added a new trait Demolishable for buildings to handle the C4 demolition.
20131223:
All mods:

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@@ -77,6 +77,11 @@ namespace OpenRA.Traits
public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
public interface IDemolishable
{
void Demolish(Actor self, Actor saboteur);
bool IsValidTarget(Actor self, Actor saboteur);
}
public interface IStoreOre { int Capacity { get; } }
public interface IToolTip
{

View File

@@ -41,8 +41,12 @@ namespace OpenRA.Mods.RA.Activities
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
.Select(t => t.GetDamageModifier(self, null)).Product();
var demolishable = target.Actor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (modifier > 0)
target.Actor.Kill(self);
demolishable.Demolish(target.Actor, self);
})));
return NextActivity;

View File

@@ -288,5 +288,13 @@ namespace OpenRA.Mods.RA
return damage;
}
public void Demolish(Actor saboteur)
{
// TODO: completely destroy long bridges in a chain reaction
Combat.DoExplosion(saboteur, "Demolish", self.CenterPosition);
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
self.Kill(saboteur);
}
}
}

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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new BridgeHut(init); }
}
class BridgeHut
class BridgeHut : IDemolishable
{
public Bridge bridge;
@@ -31,6 +31,16 @@ namespace OpenRA.Mods.RA
bridge.Repair(repairer, true, true);
}
public void Demolish(Actor self, Actor saboteur)
{
bridge.Demolish(saboteur);
}
public bool IsValidTarget(Actor self, Actor saboteur)
{
return BridgeDamageState == DamageState.Undamaged;
}
public DamageState BridgeDamageState { get { return bridge.AggregateDamageState(); } }
}
}

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@@ -0,0 +1,34 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
[Desc("Handle demolitions from C4 explosives.")]
public class DemolishableInfo : TraitInfo<Demolishable> { }
public class Demolishable : IDemolishable
{
public Demolishable() { }
public void Demolish(Actor self, Actor saboteur)
{
self.Kill(saboteur);
}
public bool IsValidTarget(Actor self, Actor saboteur)
{
return true;
}
}
}

View File

@@ -56,6 +56,10 @@ namespace OpenRA.Mods.RA
if (target.Type != TargetType.Actor)
return;
var demolishable = order.TargetActor.TraitOrDefault<IDemolishable>();
if (demolishable == null || !demolishable.IsValidTarget(target.Actor, self))
return;
if (!order.Queued)
self.CancelActivity();

View File

@@ -125,12 +125,8 @@ namespace OpenRA.Mods.RA.Missions
startJeep.QueueActivity(new Turn(128));
startJeep.QueueActivity(new CallFunc(() =>
{
var bridge = world.Actors
.Where(a => a.HasTrait<Bridge>() && !a.IsDead())
.ClosestTo(startJeep);
Combat.DoExplosion(bridge, "Demolish", bridge.CenterPosition);
world.WorldActor.Trait<ScreenShaker>().AddEffect(15, bridge.CenterPosition, 6);
bridge.Kill(bridge);
var bridge = world.Actors.Where(a => a.HasTrait<BridgeHut>()).ClosestTo(startJeep);
bridge.Trait<BridgeHut>().Demolish(bridge, startJeep);
}));
}

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@@ -484,6 +484,7 @@
<Compile Include="Effects\Rank.cs" />
<Compile Include="ShroudRenderer.cs" />
<Compile Include="Render\WithCrateBody.cs" />
<Compile Include="Buildings\Demolishable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -363,7 +363,7 @@ BRIDGEHUT:
Bounds: 48,48
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut
TargetTypes: BridgeHut, C4
C1:
Inherits: ^CivInfantry
@@ -455,4 +455,3 @@ VICE:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal

View File

@@ -353,6 +353,7 @@
EngineerRepairable:
Huntable:
LuaScriptEvents:
Demolishable:
^CivBuilding:
Inherits: ^Building
@@ -456,6 +457,7 @@
BodyOrientation:
FrozenUnderFog:
LuaScriptEvents:
Demolishable:
^Tree:
Tooltip:

View File

@@ -1027,3 +1027,7 @@ Claw:
InfDeath: 1
Damage: 60
Demolish:
Warhead:
ImpactSound: xplobig6.aud
Explosion: building

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@@ -249,4 +249,4 @@
WithCrumbleOverlay:
Huntable:
LuaScriptEvents:
Demolishable:

View File

@@ -384,6 +384,7 @@
Sellable:
Guardable:
BodyOrientation:
Demolishable:
WALL:
Inherits: ^WALL

View File

@@ -488,7 +488,7 @@ BRIDGEHUT:
Bounds: 48,48
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut
TargetTypes: BridgeHut, C4
BRIDGEHUT.small:
Building:
@@ -499,7 +499,7 @@ BRIDGEHUT.small:
Bounds: 24,24
BridgeHut:
TargetableBuilding:
TargetTypes: BridgeHut
TargetTypes: BridgeHut, C4
V20:
Inherits: ^DesertCivBuilding

View File

@@ -264,6 +264,7 @@
String: Structure
Huntable:
LuaScriptEvents:
Demolishable:
^Wall:
AppearsOnRadar:
@@ -300,6 +301,7 @@
BodyOrientation:
FrozenUnderFog:
LuaScriptEvents:
Demolishable:
^TechBuilding:
Inherits: ^Building

View File

@@ -36,6 +36,7 @@
BodyOrientation:
Huntable:
LuaScriptEvents:
Demolishable:
^Infantry:
AppearsOnRadar:
@@ -176,6 +177,7 @@
UpdatesPlayerStatistics:
BodyOrientation:
LuaScriptEvents:
Demolishable:
^Helicopter:
AppearsOnRadar: