diff --git a/CHANGELOG b/CHANGELOG index 42d1bb551d..e28c0dfefb 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -13,6 +13,27 @@ NEW: Bots players are named after their AI type and pick better random colors Map support for enforcing team and spawn choice Fix resource-clearing weapons breaking custom terrain types (bridges) + Added a "Pixel double" mode to draw the world at 2x zoom. + Both C&C and Red Alert: + Fixed desync when a player surrenders + Fixed installing from CD + Added Hotkey support: + escape to toggle ingame menu + escape to go up a level in menus / cancel prompts + return to confirm prompts + Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces + Fixed Tooltips for spectators + Fixed cashticks when selling walls + Fixed show explosions when walls are sold + Fixed veteran units not repairing correctly at service depots + Fixed Rally-point color when a building is captured + Fixed selection box dragging behind ui elements + Added Mod support for passengers that take multiple slots + Added Mod support for custom tesla zap effects + Fixed desync when a support aircraft is killed after completing its task + Fixed bugs with selling refineries + Fixed superweapons being fired from disabled structures when multiple are available + Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game C&C: Completely overhauled UI Added support for installing from original game disks @@ -20,10 +41,6 @@ NEW: Added support for Covert Ops music tracks Added Skirmish mode (creates a local game against bots) Added Configurable bot race/team/spawns - Added Hotkey support: - escape to toggle ingame menu - escape to go up a level in menus / cancel prompts - return to confirm prompts Fixed Rocket Launcher turret raising/lowering when attacking Added muzzle flashes to Guard Tower / SAM site Fixed firing offsets on all units and structures @@ -37,13 +54,14 @@ NEW: Added 8 new maps by Petrenko Removed East vs West 2 map Fixed Harvester/Refinery docking animation beneath the fog of war + Improved Obelisk laser effect Balance changes: Refinery footprint changed, price decreased to $1500 Flame tank explodes on death, damage reduced by 40% - Stealth Tank damage increased + Stealth Tank damage increased, speed decreased Rocket Launcher now fires 6 rockets, loses AA - Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units. - APC becomes AA only + Orca / Apache weapons reworked. Both now have limited volleys, but reload in the air. Both can attack other air units + APC weapons reworked. Now has a turret, but can attack air units only Artillery given back to Nod SSM launcher removed from Nod Concrete walls require vehicle production to build @@ -55,7 +73,7 @@ NEW: Infantry tiberium avoidance factor increased by 5x Decrease tiberium damage to infantry Reduced Grenadier death damage - Mammoth tank regen rate halved + Mammoth tank regen rate halved, Missile reload rate decreased Building repair speed, price doubled Recon Bike damage increased 16% Infantry can be crushed by tanks @@ -71,26 +89,13 @@ NEW: Added support for Counterstrike & Aftermath music tracks Added player color to diplomacy panel Added capturable oil refinery tech structure + Added new harvester artwork for half-empty/empty states, and husk Balance changes: Medic cost reduced to $500 Mines are visible to friendlies and spectators Friendly units don't trigger mines Increased reload rate for aircraft Missile sub submerge delay doubled, damage decreased by 25% - Both: - Changed shortcut for adding units to groups changed from ctrl->cmd on OSX to avoid conflicting with Spaces - Fixed Tooltips for spectators - Fixed cashticks when selling walls - Fixed show explosions when walls are sold - Fixed veteran units not repairing correctly at service depots - Fixed Rally-point color when a building is captured - Fixed selection box dragging behind ui elements - Added Mod support for passengers that take multiple slots - Added Mod support for custom tesla zap effects - Fixed desync when a support aircraft is killed after completing its task - Fixed bugs with selling refineries - Fixed superweapons being fired from disabled structures when multiple are available - Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game Utility: Fixed --png mode for converting shp -> png Editor: