Move ShpTS sprite loading into Mods.Common.
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@@ -15,7 +15,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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// TODO: Most of this should be moved into the format parsers themselves.
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public enum SpriteType { Unknown, ShpTS, ShpD2, TmpTD, TmpRA, TmpTS, R8 }
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public enum SpriteType { Unknown, ShpD2, TmpTD, TmpRA, TmpTS, R8 }
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public static class SpriteSource
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{
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static bool IsTmpRA(Stream s)
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@@ -66,43 +66,6 @@ namespace OpenRA.Graphics
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return test == sx * sy / 2 + 52;
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}
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static bool IsShpTS(Stream s)
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{
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var start = s.Position;
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// First word is zero
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if (s.ReadUInt16() != 0)
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{
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s.Position = start;
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return false;
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}
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// Sanity Check the image count
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s.Position += 4;
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var imageCount = s.ReadUInt16();
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if (s.Position + 24 * imageCount > s.Length)
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{
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s.Position = start;
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return false;
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}
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// Check the size and format flag
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// Some files define bogus frames, so loop until we find a valid one
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s.Position += 4;
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ushort w, h, f = 0;
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byte type;
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do
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{
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w = s.ReadUInt16();
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h = s.ReadUInt16();
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type = s.ReadUInt8();
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}
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while (w == 0 && h == 0 && f++ < imageCount);
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s.Position = start;
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return type < 4;
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}
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static bool IsShpD2(Stream s)
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{
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var start = s.Position;
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@@ -162,9 +125,6 @@ namespace OpenRA.Graphics
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public static SpriteType DetectSpriteType(Stream s)
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{
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if (IsShpTS(s))
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return SpriteType.ShpTS;
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if (IsR8(s))
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return SpriteType.R8;
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@@ -188,8 +148,6 @@ namespace OpenRA.Graphics
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var type = DetectSpriteType(s);
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switch (type)
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{
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case SpriteType.ShpTS:
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return new ShpTSReader(s);
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case SpriteType.R8:
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return new R8Reader(s);
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case SpriteType.TmpRA:
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