Fix dead actor crash
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@@ -47,6 +47,7 @@ namespace OpenRA.Traits
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if (!map.IsInMap(a)) yield break;
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if (!map.IsInMap(a)) yield break;
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for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
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for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
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if (!i.actor.Destroyed && !i.actor.IsDead())
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yield return i.actor;
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yield return i.actor;
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}
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}
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