Add drop pod reinforcements.
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159
OpenRA.Mods.Cnc/Traits/SupportPowers/DropPodsPower.cs
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159
OpenRA.Mods.Cnc/Traits/SupportPowers/DropPodsPower.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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public class DropPodsPowerInfo : SupportPowerInfo, IRulesetLoaded
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{
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[FieldLoader.Require]
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[Desc("Drop pod unit")]
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[ActorReference(typeof(AircraftInfo), typeof(FallsToEarthInfo))]
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public readonly string[] UnitTypes = null;
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[Desc("Number of drop pods spawned.")]
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public readonly int2 Drops = new int2(5, 8);
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[Desc("Sets the approach direction.")]
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public readonly int PodFacing = 32;
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[Desc("Maximum offset from targetLocation")]
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public readonly int PodScatter = 3;
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[Desc("Effect sequence sprite image")]
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public readonly string EntryEffect = "podring";
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[Desc("Effect sequence to display in the air.")]
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[SequenceReference("Effect")]
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public readonly string EntryEffectSequence = "idle";
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[PaletteReference]
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public readonly string EntryEffectPalette = "effect";
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[ActorReference]
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[Desc("Actor to spawn when the attack starts")]
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public readonly string CameraActor = null;
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[Desc("Number of ticks to keep the camera alive")]
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public readonly int CameraRemoveDelay = 25;
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[Desc("Which weapon to fire")]
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[WeaponReference]
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public readonly string Weapon = "Vulcan2";
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public WeaponInfo WeaponInfo { get; private set; }
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[Desc("Apply the weapon impact this many ticks into the effect")]
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public readonly int WeaponDelay = 0;
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public override object Create(ActorInitializer init) { return new DropPodsPower(init.Self, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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WeaponInfo weapon;
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var weaponToLower = (Weapon ?? string.Empty).ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(weaponToLower, out weapon))
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throw new YamlException("Weapons Ruleset does not contain an entry '{0}'".F(weaponToLower));
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WeaponInfo = weapon;
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base.RulesetLoaded(rules, ai);
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}
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}
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public class DropPodsPower : SupportPower
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{
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readonly DropPodsPowerInfo info;
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public DropPodsPower(Actor self, DropPodsPowerInfo info)
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: base(self, info)
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{
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this.info = info;
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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SendDropPods(self, order, info.PodFacing);
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}
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public void SendDropPods(Actor self, Order order, int podFacing)
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{
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var actorInfo = self.World.Map.Rules.Actors[info.UnitTypes.First().ToLowerInvariant()];
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var aircraftInfo = actorInfo.TraitInfo<AircraftInfo>();
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var altitude = aircraftInfo.CruiseAltitude.Length;
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var approachRotation = WRot.FromFacing(podFacing);
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var fallsToEarthInfo = actorInfo.TraitInfo<FallsToEarthInfo>();
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var delta = new WVec(0, -altitude * aircraftInfo.Speed / fallsToEarthInfo.Velocity.Length, 0).Rotate(approachRotation);
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self.World.AddFrameEndTask(w =>
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{
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var target = order.Target.CenterPosition;
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var targetCell = self.World.Map.CellContaining(target);
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var podLocations = self.World.Map.FindTilesInCircle(targetCell, info.PodScatter)
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.Where(c => aircraftInfo.LandableTerrainTypes.Contains(w.Map.GetTerrainInfo(c).Type)
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&& !self.World.ActorMap.GetActorsAt(c).Any());
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if (!podLocations.Any())
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return;
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if (info.CameraActor != null)
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{
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var camera = w.CreateActor(info.CameraActor, new TypeDictionary
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{
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new LocationInit(targetCell),
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new OwnerInit(self.Owner),
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});
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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}
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PlayLaunchSounds();
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var drops = self.World.SharedRandom.Next(info.Drops.X, info.Drops.Y);
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for (var i = 0; i < drops; i++)
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{
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var unitType = info.UnitTypes.Random(self.World.SharedRandom);
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var podLocation = podLocations.Random(self.World.SharedRandom);
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var podTarget = Target.FromCell(w, podLocation);
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var location = self.World.Map.CenterOfCell(podLocation) - delta + new WVec(0, 0, altitude);
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var pod = w.CreateActor(false, unitType, new TypeDictionary
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{
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new CenterPositionInit(location),
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new OwnerInit(self.Owner),
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new FacingInit(podFacing)
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});
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var aircraft = pod.Trait<Aircraft>();
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if (!aircraft.CanLand(podLocation))
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pod.Dispose();
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else
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{
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w.Add(new DropPodImpact(self.Owner, info.WeaponInfo, w, location, podTarget, info.WeaponDelay,
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info.EntryEffect, info.EntryEffectSequence, info.EntryEffectPalette));
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w.Add(pod);
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}
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}
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});
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}
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}
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}
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