diff --git a/mods/cnc-classic/sequences/misc.yaml b/mods/cnc-classic/sequences/misc.yaml index 11f6bb4dff..485db322cd 100644 --- a/mods/cnc-classic/sequences/misc.yaml +++ b/mods/cnc-classic/sequences/misc.yaml @@ -85,22 +85,52 @@ explosion: 8: art-exp1 #artillery explosion Start: 0 Length: * - big_napalm: napalm3 #biggest napalm explosion - Start: 0 - Length: * - veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc. - Start: 0 - Length: * - building: fball1 - Start: 0 - Length: * 6: atomsfx Start: 0 Length: * 6w: atomsfx Start: 0 Length: * - chemball: chemball + veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc. + Start: 0 + Length: * + piff: piff + Start: 0 + Length: * + piffs: piffpiff + Start: 0 + Length: * + chemball: chemball #same size as small_napalm, but bright green. + Start: 0 + Length: * + small_napalm: napalm1 #not used by much. currently used for flamethrower. + Start: 0 + Length: * + med_napalm: napalm2 #explosion for bomblets + Start: 0 + Length: * + big_napalm: napalm3 #huge; not used. (SSM used this explosion in C&C Gold?) + Start: 0 + Length: * + small_frag: veh-hit3 #the most common weapon-hit explosion. For rockets, tank shells, etc. + Start: 0 + Length: * + med_frag: frag1 #fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) + Start: 0 + Length: * + big_frag: frag3 #Same as med_frag, except fire hangs around longer. + Start: 0 + Length: * + small_poof: veh-hit2 #for Grenades; tower missiles; boat missiles; APC AA gun. + Start: 0 + Length: * + poof: art-exp1 #For UnitExplode (artillery); artillery shell hit; GrenadierExplode, + Start: 0 + Length: * + small_building: veh-hit1 #like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?) + Start: 0 + Length: * + building: fball1 #Large explosion, for when a building explodes. Start: 0 Length: * @@ -248,4 +278,4 @@ overlay: moveflsh: idle: Start: 0 - Length: * \ No newline at end of file + Length: *