- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
This commit is contained in:
@@ -60,7 +60,10 @@ namespace OpenRa.Game
|
||||
|
||||
Rules.Map.InitOreDensity();
|
||||
|
||||
viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer);
|
||||
controller = new Controller();
|
||||
worldRenderer = new WorldRenderer( renderer );
|
||||
|
||||
viewport = new Viewport( clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer );
|
||||
|
||||
world = new World();
|
||||
treeCache = new TreeCache(Rules.Map);
|
||||
@@ -74,9 +77,6 @@ namespace OpenRa.Game
|
||||
LoadMapBuildings(Rules.AllRules);
|
||||
LoadMapUnits(Rules.AllRules);
|
||||
|
||||
controller = new Controller();
|
||||
worldRenderer = new WorldRenderer(renderer);
|
||||
|
||||
PathFinder = new PathFinder(Rules.Map);
|
||||
|
||||
soundEngine = new ISoundEngine();
|
||||
|
||||
Reference in New Issue
Block a user