- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.

This commit is contained in:
Bob
2009-11-23 18:53:01 +13:00
parent d5d013ad32
commit c7e95c71b2
5 changed files with 16 additions and 9 deletions

View File

@@ -60,7 +60,10 @@ namespace OpenRa.Game
Rules.Map.InitOreDensity();
viewport = new Viewport(clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer);
controller = new Controller();
worldRenderer = new WorldRenderer( renderer );
viewport = new Viewport( clientSize, Rules.Map.Offset, Rules.Map.Offset + Rules.Map.Size, renderer );
world = new World();
treeCache = new TreeCache(Rules.Map);
@@ -74,9 +77,6 @@ namespace OpenRa.Game
LoadMapBuildings(Rules.AllRules);
LoadMapUnits(Rules.AllRules);
controller = new Controller();
worldRenderer = new WorldRenderer(renderer);
PathFinder = new PathFinder(Rules.Map);
soundEngine = new ISoundEngine();