- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.

This commit is contained in:
Bob
2009-11-23 18:53:01 +13:00
parent d5d013ad32
commit c7e95c71b2
5 changed files with 16 additions and 9 deletions

View File

@@ -9,6 +9,8 @@ namespace OpenRa.Game.Graphics
{
class Renderer
{
internal static int SheetSize;
readonly GraphicsDevice device;
Texture[] palettes;
public Shader SpriteShader { get; private set; } /* note: shared shader params */