- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.

This commit is contained in:
Bob
2009-11-23 18:53:01 +13:00
parent d5d013ad32
commit c7e95c71b2
5 changed files with 16 additions and 9 deletions

View File

@@ -27,11 +27,13 @@ namespace OpenRa.Game.Graphics
public static void ForceNewSheet()
{
if( p == Point.Empty )
return;
current = NewSheet();
channel = NextChannel(null);
}
static Sheet NewSheet() { return new Sheet(renderer, new Size(512, 512)); }
static Sheet NewSheet() { return new Sheet( renderer, new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
static Renderer renderer;
static Sheet current = null;