- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
This commit is contained in:
@@ -27,11 +27,13 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
public static void ForceNewSheet()
|
||||
{
|
||||
if( p == Point.Empty )
|
||||
return;
|
||||
current = NewSheet();
|
||||
channel = NextChannel(null);
|
||||
}
|
||||
|
||||
static Sheet NewSheet() { return new Sheet(renderer, new Size(512, 512)); }
|
||||
static Sheet NewSheet() { return new Sheet( renderer, new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
|
||||
|
||||
static Renderer renderer;
|
||||
static Sheet current = null;
|
||||
|
||||
Reference in New Issue
Block a user