- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.

This commit is contained in:
Bob
2009-11-23 18:53:01 +13:00
parent d5d013ad32
commit c7e95c71b2
5 changed files with 16 additions and 9 deletions

View File

@@ -20,10 +20,9 @@ namespace OpenRa.Game.Graphics
{
this.renderer = renderer;
this.map = map;
overlayRenderer = new OverlayRenderer( renderer, map );
Size tileSize = new Size( Game.CellSize, Game.CellSize );
Size tileSize = new Size( Game.CellSize, Game.CellSize );
SheetBuilder.ForceNewSheet();
var tileMapping = new Cache<TileReference, Sprite>(
@@ -49,7 +48,9 @@ namespace OpenRa.Game.Graphics
vertexBuffer.SetData( vertices );
indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
indexBuffer.SetData( indices );
indexBuffer.SetData( indices );
overlayRenderer = new OverlayRenderer( renderer, map );
}
public void Draw( Viewport viewport )