- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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@@ -20,10 +20,9 @@ namespace OpenRa.Game.Graphics
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{
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this.renderer = renderer;
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this.map = map;
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overlayRenderer = new OverlayRenderer( renderer, map );
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Size tileSize = new Size( Game.CellSize, Game.CellSize );
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Size tileSize = new Size( Game.CellSize, Game.CellSize );
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SheetBuilder.ForceNewSheet();
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var tileMapping = new Cache<TileReference, Sprite>(
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@@ -49,7 +48,9 @@ namespace OpenRa.Game.Graphics
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vertexBuffer.SetData( vertices );
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indexBuffer = new IndexBuffer( renderer.Device, indices.Length );
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indexBuffer.SetData( indices );
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indexBuffer.SetData( indices );
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overlayRenderer = new OverlayRenderer( renderer, map );
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}
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public void Draw( Viewport viewport )
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