- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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@@ -57,6 +57,8 @@ namespace OpenRa.Game
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Game.NetworkHost = settings.GetValue( "host", "" );
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Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
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Renderer.SheetSize = int.Parse( settings.GetValue( "sheetsize", "512" ) );
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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