Improve ReturnToBase Activity.cs adherance
And make it use child activities for queueability.
This commit is contained in:
@@ -27,6 +27,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly bool alwaysLand;
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readonly bool abortOnResupply;
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bool isCalculated;
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bool resupplied;
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Actor dest;
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WPos w1, w2, w3;
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@@ -121,12 +122,29 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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// Refuse to take off if it would land immediately again.
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// Special case: Don't kill other deploy hotkey activities.
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if (aircraft.ForceLanding)
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return NextActivity;
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if (IsCanceling || self.IsDead)
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// If a Cancel was triggered at this point, it's unlikely that previously queued child activities finished,
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// so 'resupplied' needs to be set to false, else it + abortOnResupply might cause another Cancel
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// that would cancel any other activities that were queued after the first Cancel was triggered.
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// TODO: This is a mess, we need to somehow make the activity cancelling a bit less tricky.
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if (resupplied && IsCanceling)
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resupplied = false;
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if (resupplied && abortOnResupply)
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Cancel(self);
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if (resupplied || IsCanceling || self.IsDead)
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return NextActivity;
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if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
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@@ -135,13 +153,13 @@ namespace OpenRA.Mods.Common.Activities
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if (!isCalculated)
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Calculate(self);
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if (dest == null || dest.IsDead)
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if (dest == null)
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{
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var nearestResupplier = ChooseResupplier(self, false);
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if (nearestResupplier != null)
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{
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if (aircraft.Info.VTOL)
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if (aircraft.Info.CanHover)
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{
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var distanceFromResupplier = (nearestResupplier.CenterPosition - self.CenterPosition).HorizontalLength;
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var distanceLength = aircraft.Info.WaitDistanceFromResupplyBase.Length;
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@@ -150,28 +168,32 @@ namespace OpenRA.Mods.Common.Activities
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if (distanceFromResupplier > distanceLength)
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{
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var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024;
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var target = Target.FromPos(nearestResupplier.CenterPosition + randomPosition);
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return ActivityUtils.SequenceActivities(self,
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new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
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this);
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QueueChild(self, new HeliFly(self, target, WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green), true);
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}
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return this;
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}
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else
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return ActivityUtils.SequenceActivities(self,
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{
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QueueChild(self,
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new Fly(self, Target.FromActor(nearestResupplier), WDist.Zero, aircraft.Info.WaitDistanceFromResupplyBase, targetLineColor: Color.Green),
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new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport),
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this);
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true);
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QueueChild(self, new FlyCircle(self, aircraft.Info.NumberOfTicksToVerifyAvailableAirport), true);
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return this;
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}
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}
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else if (nearestResupplier == null && aircraft.Info.VTOL && aircraft.Info.LandWhenIdle)
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{
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// Using Queue instead of QueueChild here is intentional, as we want VTOLs with LandWhenIdle to land and stay there in this situation
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Cancel(self);
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if (aircraft.Info.TurnToLand)
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return ActivityUtils.SequenceActivities(self, new Turn(self, aircraft.Info.InitialFacing), new HeliLand(self, true));
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Queue(self, new Turn(self, aircraft.Info.InitialFacing));
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return new HeliLand(self, true);
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Queue(self, new HeliLand(self, true));
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return NextActivity;
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}
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else
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{
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@@ -184,19 +206,19 @@ namespace OpenRA.Mods.Common.Activities
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var exit = dest.FirstExitOrDefault(null);
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var offset = exit != null ? exit.Info.SpawnOffset : WVec.Zero;
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List<Activity> landingProcedures = new List<Activity>();
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if (aircraft.Info.CanHover)
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landingProcedures.Add(new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)));
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QueueChild(self, new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)), true);
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else if (aircraft.Info.VTOL)
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QueueChild(self, new Fly(self, Target.FromPos(dest.CenterPosition + offset)), true);
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else
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{
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var turnRadius = Fly.CalculateTurnRadius(aircraft.Info.Speed, aircraft.Info.TurnSpeed);
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landingProcedures.Add(new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)));
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landingProcedures.Add(new Fly(self, Target.FromPos(w2)));
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QueueChild(self, new Fly(self, Target.FromPos(w1), WDist.Zero, new WDist(turnRadius * 3)), true);
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QueueChild(self, new Fly(self, Target.FromPos(w2)), true);
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// Fix a problem when the airplane is sent to resupply near the airport
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landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
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QueueChild(self, new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)), true);
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}
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if (ShouldLandAtBuilding(self, dest))
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@@ -206,20 +228,18 @@ namespace OpenRA.Mods.Common.Activities
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if (aircraft.Info.VTOL)
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{
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if (aircraft.Info.TurnToDock)
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landingProcedures.Add(new Turn(self, aircraft.Info.InitialFacing));
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QueueChild(self, new Turn(self, aircraft.Info.InitialFacing), true);
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landingProcedures.Add(new HeliLand(self, false));
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QueueChild(self, new HeliLand(self, false), true);
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}
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else
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landingProcedures.Add(new Land(self, Target.FromPos(dest.CenterPosition + offset)));
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QueueChild(self, new Land(self, Target.FromPos(dest.CenterPosition + offset)), true);
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landingProcedures.Add(new ResupplyAircraft(self));
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QueueChild(self, new ResupplyAircraft(self), true);
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resupplied = true;
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}
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if (!abortOnResupply)
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landingProcedures.Add(NextActivity);
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return ActivityUtils.SequenceActivities(self, landingProcedures.ToArray());
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return this;
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}
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}
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}
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