fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
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@@ -1,21 +1,19 @@
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# make structures appear earlier when errecting from ground
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# harvester harvest and unload frames missing (too few DATA.R8 frames in general)
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# too few DATA.R8 frames?
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# carryalls should automatically transport harvesters (needs complex logic)
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# windtrap animations missing
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# outpost animations missing
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# construction yard crane animations missing
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# welding animation (factories) missing
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# chimney animation (refinery) missing
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# harvester unload and harvest animation missing
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# add more spice tiles and make them fit
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# RenderBuildingTurreted does not support separate turret sequence
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# ornithocopter should flap (might need new RenderOrni code for proper animation)
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# R8 converter needs infantry frame resorter
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# add fremen (stealthed)
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# add saboteur (stealthed with C4)
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# add grenade thrower
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# add sadukar (heavy infantry)
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# add sandworm (behave like a moving anti-vehicle mine)
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# add thumper which deploys and really attracts sandworms
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# add neutral buildings: emperor palace, fremen siech, smugglers factory
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@@ -38,4 +36,4 @@
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# mouse cursor has no transparency and is a little pixelish
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# infantry-only areas (Rough) do not show the dark-green mouse cursor
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# create a minimal Freeware auto-download version from patch 1.06 files
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# replace RA sounds by Dune 2000 ones
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