Merge pull request #5937 from reaperrr/explosions2
Implements more sophisticated explosion animation/sound system
This commit is contained in:
@@ -651,8 +651,13 @@ MammothMissiles:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: small_frag
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Explosion: small_poof
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ImpactSound: xplos.aud
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InvalidImpactTypes: Air, AirHit
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Warhead@4EffAir: CreateEffect
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Explosion: small_building
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ImpactSound: xplos.aud
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ValidImpactTypes: Air, AirHit
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227mm:
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ROF: 140
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@@ -798,6 +803,11 @@ BoatMissile:
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Warhead@3Eff: CreateEffect
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Explosion: small_poof
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ImpactSound: xplos.aud
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InvalidImpactTypes: Air, AirHit
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Warhead@4EffAir: CreateEffect
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Explosion: small_building
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ImpactSound: xplos.aud
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ValidImpactTypes: Air, AirHit
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TowerMissle:
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ROF: 15
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@@ -869,7 +879,6 @@ Napalm:
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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Explosion: med_napalm
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WaterExplosion: med_napalm
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ImpactSound: flamer2.aud
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Napalm.Crate:
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@@ -931,7 +940,7 @@ SAMMissile:
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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Explosion: small_frag
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Explosion: small_building
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ImpactSound: xplos.aud
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HonestJohn:
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@@ -1027,7 +1036,7 @@ APCGun.AA:
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Versus:
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Heavy: 50%
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Warhead@2Eff: CreateEffect
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Explosion: small_poof
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Explosion: small_frag
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Patriot:
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ROF: 25
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