Add a spawnpoint selector for bots (selector logic unimplemented)
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>()
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.ToDictionary(a => a.Race, a => a.Name);
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CountryNames.Add("random", "Random");
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CountryNames.Add("random", "Any");
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var mapButton = lobby.GetWidget<ButtonWidget>("CHANGEMAP_BUTTON");
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mapButton.OnClick = () =>
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