@@ -34,6 +34,7 @@ NEW:
|
|||||||
Added a warning dialog when force starting a match.
|
Added a warning dialog when force starting a match.
|
||||||
Added a new mod selection window, which now appears on the first game start.
|
Added a new mod selection window, which now appears on the first game start.
|
||||||
Fixed walls not updating when neighboring sections were sold or destroyed.
|
Fixed walls not updating when neighboring sections were sold or destroyed.
|
||||||
|
Nuclear missile delay is now independent of map size, and reveals the target area immediately before detonation.
|
||||||
Dune 2000:
|
Dune 2000:
|
||||||
Engineers can now regain control over husks.
|
Engineers can now regain control over husks.
|
||||||
Added the Atreides grenadier from the 1.06 patch.
|
Added the Atreides grenadier from the 1.06 patch.
|
||||||
@@ -46,6 +47,7 @@ NEW:
|
|||||||
Turrets now integrate with walls (visually, and as line building targets).
|
Turrets now integrate with walls (visually, and as line building targets).
|
||||||
Fixed unclickable area on the right edge of the production palette.
|
Fixed unclickable area on the right edge of the production palette.
|
||||||
Buildings now throw damaging shrapnel when they explode.
|
Buildings now throw damaging shrapnel when they explode.
|
||||||
|
Airstrike will now reveal (only) the target area when it strikes.
|
||||||
Red Alert:
|
Red Alert:
|
||||||
Mechanics can now regain control over husks.
|
Mechanics can now regain control over husks.
|
||||||
Engineers are now remapped to team colors.
|
Engineers are now remapped to team colors.
|
||||||
@@ -109,7 +111,7 @@ NEW:
|
|||||||
Removed health bars and selection boxes from walls.
|
Removed health bars and selection boxes from walls.
|
||||||
Changed Nod Obelisk HP to 600 from 400, same as Advanced Guard Tower
|
Changed Nod Obelisk HP to 600 from 400, same as Advanced Guard Tower
|
||||||
Fixed dinosaurs not being able to collect crates.
|
Fixed dinosaurs not being able to collect crates.
|
||||||
A10 air strike will only reveal the target area.
|
A10 air strike and the ion cannon will now reveal (only) the target area when they strike.
|
||||||
Reduced Guard Tower vision from 7 to 6.
|
Reduced Guard Tower vision from 7 to 6.
|
||||||
Increased Guard Tower build time from 12 seconds to 24 seconds.
|
Increased Guard Tower build time from 12 seconds to 24 seconds.
|
||||||
Reduced Gun Turret vision from 7 to 6.
|
Reduced Gun Turret vision from 7 to 6.
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#region Copyright & License Information
|
#region Copyright & License Information
|
||||||
/*
|
/*
|
||||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
* available to you under the terms of the GNU General Public License
|
* available to you under the terms of the GNU General Public License
|
||||||
* as published by the Free Software Foundation. For more information,
|
* as published by the Free Software Foundation. For more information,
|
||||||
@@ -10,11 +10,21 @@
|
|||||||
|
|
||||||
using OpenRA.Mods.Cnc.Effects;
|
using OpenRA.Mods.Cnc.Effects;
|
||||||
using OpenRA.Mods.RA;
|
using OpenRA.Mods.RA;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.Cnc
|
namespace OpenRA.Mods.Cnc
|
||||||
{
|
{
|
||||||
class IonCannonPowerInfo : SupportPowerInfo
|
class IonCannonPowerInfo : SupportPowerInfo
|
||||||
{
|
{
|
||||||
|
[ActorReference]
|
||||||
|
[Desc("Actor to spawn when the attack starts")]
|
||||||
|
public readonly string CameraActor = null;
|
||||||
|
|
||||||
|
[Desc("Amount of time to keep the camera alive")]
|
||||||
|
public readonly int CameraRemoveDelay = 25;
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
|
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,8 +44,21 @@ namespace OpenRA.Mods.Cnc
|
|||||||
|
|
||||||
self.World.AddFrameEndTask(w =>
|
self.World.AddFrameEndTask(w =>
|
||||||
{
|
{
|
||||||
|
var info = Info as IonCannonPowerInfo;
|
||||||
Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
|
Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
|
||||||
w.Add(new IonCannon(self, w, order.TargetLocation));
|
w.Add(new IonCannon(self, w, order.TargetLocation));
|
||||||
|
|
||||||
|
if (info.CameraActor == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var camera = w.CreateActor(info.CameraActor, new TypeDictionary
|
||||||
|
{
|
||||||
|
new LocationInit(order.TargetLocation),
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
});
|
||||||
|
|
||||||
|
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
|
||||||
|
camera.QueueActivity(new RemoveSelf());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,7 +44,8 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
poster.Play(posterType);
|
poster.Play(posterType);
|
||||||
}
|
}
|
||||||
|
|
||||||
owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
|
if (duration > 0)
|
||||||
|
owner.World.Add(new DelayedAction(duration, () => owner.World.Remove(this)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(World world)
|
public void Tick(World world)
|
||||||
|
|||||||
@@ -18,18 +18,33 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
{
|
{
|
||||||
public class NukeLaunch : IEffect
|
public class NukeLaunch : IEffect
|
||||||
{
|
{
|
||||||
readonly Player firedBy;
|
readonly Actor firedBy;
|
||||||
Animation anim;
|
readonly Animation anim;
|
||||||
WPos pos;
|
readonly string weapon;
|
||||||
CPos targetLocation;
|
|
||||||
bool goingUp = true;
|
|
||||||
string weapon;
|
|
||||||
|
|
||||||
public NukeLaunch(Player firedBy, Actor silo, string weapon, WPos launchPos, CPos targetLocation)
|
readonly WPos ascendSource;
|
||||||
|
readonly WPos ascendTarget;
|
||||||
|
readonly WPos descendSource;
|
||||||
|
readonly WPos descendTarget;
|
||||||
|
readonly int delay;
|
||||||
|
readonly int turn;
|
||||||
|
|
||||||
|
WPos pos;
|
||||||
|
int ticks;
|
||||||
|
|
||||||
|
public NukeLaunch(Actor firedBy, string weapon, WPos launchPos, WPos targetPos, WRange velocity, int delay, bool skipAscent)
|
||||||
{
|
{
|
||||||
this.firedBy = firedBy;
|
this.firedBy = firedBy;
|
||||||
this.targetLocation = targetLocation;
|
|
||||||
this.weapon = weapon;
|
this.weapon = weapon;
|
||||||
|
this.delay = delay;
|
||||||
|
this.turn = delay / 2;
|
||||||
|
|
||||||
|
var offset = new WVec(WRange.Zero, WRange.Zero, velocity * turn);
|
||||||
|
ascendSource = launchPos;
|
||||||
|
ascendTarget = launchPos + offset;
|
||||||
|
descendSource = targetPos + offset;
|
||||||
|
descendTarget = targetPos;
|
||||||
|
|
||||||
anim = new Animation(weapon);
|
anim = new Animation(weapon);
|
||||||
anim.PlayRepeating("up");
|
anim.PlayRepeating("up");
|
||||||
|
|
||||||
@@ -37,40 +52,34 @@ namespace OpenRA.Mods.RA.Effects
|
|||||||
var weaponRules = Rules.Weapons[weapon.ToLowerInvariant()];
|
var weaponRules = Rules.Weapons[weapon.ToLowerInvariant()];
|
||||||
if (weaponRules.Report != null && weaponRules.Report.Any())
|
if (weaponRules.Report != null && weaponRules.Report.Any())
|
||||||
Sound.Play(weaponRules.Report.Random(firedBy.World.SharedRandom), pos);
|
Sound.Play(weaponRules.Report.Random(firedBy.World.SharedRandom), pos);
|
||||||
if (silo == null)
|
|
||||||
StartDescent(firedBy.World);
|
if (skipAscent)
|
||||||
|
ticks = turn;
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartDescent(World world)
|
|
||||||
{
|
|
||||||
pos = targetLocation.CenterPosition + new WVec(0, 0, 1024*firedBy.World.Map.Bounds.Height);
|
|
||||||
anim.PlayRepeating("down");
|
|
||||||
goingUp = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Tick(World world)
|
public void Tick(World world)
|
||||||
{
|
{
|
||||||
anim.Tick();
|
anim.Tick();
|
||||||
|
|
||||||
var delta = new WVec(0,0,427);
|
if (ticks == turn)
|
||||||
if (goingUp)
|
anim.PlayRepeating("down");
|
||||||
{
|
|
||||||
pos += delta;
|
if (ticks <= turn)
|
||||||
if (pos.Z >= world.Map.Bounds.Height*1024)
|
pos = WPos.LerpQuadratic(ascendSource, ascendTarget, WAngle.Zero, ticks, turn);
|
||||||
StartDescent(world);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
pos = WPos.LerpQuadratic(descendSource, descendTarget, WAngle.Zero, ticks - turn, delay - turn);
|
||||||
pos -= delta;
|
|
||||||
if (pos.Z <= 0)
|
if (ticks == delay)
|
||||||
Explode(world);
|
Explode(world);
|
||||||
}
|
|
||||||
|
ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Explode(World world)
|
void Explode(World world)
|
||||||
{
|
{
|
||||||
world.AddFrameEndTask(w => w.Remove(this));
|
world.AddFrameEndTask(w => w.Remove(this));
|
||||||
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
|
Combat.DoExplosion(firedBy, weapon, pos);
|
||||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
|
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos, 5);
|
||||||
|
|
||||||
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
|
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#region Copyright & License Information
|
#region Copyright & License Information
|
||||||
/*
|
/*
|
||||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
* available to you under the terms of the GNU General Public License
|
* available to you under the terms of the GNU General Public License
|
||||||
* as published by the Free Software Foundation. For more information,
|
* as published by the Free Software Foundation. For more information,
|
||||||
@@ -8,7 +8,11 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using OpenRA.Effects;
|
||||||
|
using OpenRA.Mods.RA.Activities;
|
||||||
using OpenRA.Mods.RA.Effects;
|
using OpenRA.Mods.RA.Effects;
|
||||||
|
using OpenRA.Primitives;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
|
||||||
@@ -19,6 +23,28 @@ namespace OpenRA.Mods.RA
|
|||||||
public readonly string MissileWeapon = "";
|
public readonly string MissileWeapon = "";
|
||||||
public readonly WVec SpawnOffset = WVec.Zero;
|
public readonly WVec SpawnOffset = WVec.Zero;
|
||||||
|
|
||||||
|
[Desc("Travel time - split equally between ascent and descent")]
|
||||||
|
public readonly int FlightDelay = 400;
|
||||||
|
|
||||||
|
[Desc("Visual ascent velocity in WRange / tick")]
|
||||||
|
public readonly WRange FlightVelocity = new WRange(512);
|
||||||
|
|
||||||
|
[Desc("Descend immediately on the target, with half the FlightDelay")]
|
||||||
|
public readonly bool SkipAscent = false;
|
||||||
|
|
||||||
|
[Desc("Amount of time before detonation to remove the beacon")]
|
||||||
|
public readonly int BeaconRemoveAdvance = 25;
|
||||||
|
|
||||||
|
[ActorReference]
|
||||||
|
[Desc("Actor to spawn before detonation")]
|
||||||
|
public readonly string CameraActor = null;
|
||||||
|
|
||||||
|
[Desc("Amount of time before detonation to spawn the camera")]
|
||||||
|
public readonly int CameraSpawnAdvance = 25;
|
||||||
|
|
||||||
|
[Desc("Amount of time after detonation to remove the camera")]
|
||||||
|
public readonly int CameraRemoveDelay = 25;
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
|
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,8 +76,37 @@ namespace OpenRA.Mods.RA
|
|||||||
var npi = Info as NukePowerInfo;
|
var npi = Info as NukePowerInfo;
|
||||||
var rb = self.Trait<RenderSimple>();
|
var rb = self.Trait<RenderSimple>();
|
||||||
rb.PlayCustomAnim(self, "active");
|
rb.PlayCustomAnim(self, "active");
|
||||||
self.World.AddFrameEndTask(w => w.Add(
|
|
||||||
new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + body.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
|
self.World.AddFrameEndTask(w => w.Add(new NukeLaunch(self, npi.MissileWeapon,
|
||||||
|
self.CenterPosition + body.LocalToWorld(npi.SpawnOffset),
|
||||||
|
order.TargetLocation.CenterPosition,
|
||||||
|
npi.FlightVelocity, npi.FlightDelay, npi.SkipAscent)));
|
||||||
|
|
||||||
|
if (npi.CameraActor != null)
|
||||||
|
{
|
||||||
|
var camera = self.World.CreateActor(false, npi.CameraActor, new TypeDictionary
|
||||||
|
{
|
||||||
|
new LocationInit(order.TargetLocation),
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
});
|
||||||
|
|
||||||
|
camera.QueueActivity(new Wait(npi.CameraSpawnAdvance + npi.CameraRemoveDelay));
|
||||||
|
camera.QueueActivity(new RemoveSelf());
|
||||||
|
|
||||||
|
Action addCamera = () => self.World.AddFrameEndTask(w => w.Add(camera));
|
||||||
|
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(npi.FlightDelay - npi.CameraSpawnAdvance, addCamera)));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (beacon != null)
|
||||||
|
{
|
||||||
|
Action removeBeacon = () => self.World.AddFrameEndTask(w =>
|
||||||
|
{
|
||||||
|
w.Remove(beacon);
|
||||||
|
beacon = null;
|
||||||
|
});
|
||||||
|
|
||||||
|
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(npi.FlightDelay - npi.BeaconRemoveAdvance, removeBeacon)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -972,6 +972,11 @@ Rules:
|
|||||||
SelectTargetSound: select1.aud
|
SelectTargetSound: select1.aud
|
||||||
IncomingSound: enemya.aud
|
IncomingSound: enemya.aud
|
||||||
UnitType: a10
|
UnitType: a10
|
||||||
|
DisplayBeacon: True
|
||||||
|
BeaconDuration: -1
|
||||||
|
BeaconPoster: airstrike
|
||||||
|
DisplayRadarPing: True
|
||||||
|
CameraActor: camera
|
||||||
|
|
||||||
Sequences:
|
Sequences:
|
||||||
|
|
||||||
|
|||||||
@@ -49,7 +49,14 @@ CAMERA:
|
|||||||
HP: 1000
|
HP: 1000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 10c0
|
Range: 10c0
|
||||||
ProximityCaptor:
|
BodyOrientation:
|
||||||
Types: Camera
|
|
||||||
|
CAMERA.small:
|
||||||
|
Immobile:
|
||||||
|
OccupiesSpace: false
|
||||||
|
Health:
|
||||||
|
HP: 1000
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
|
|
||||||
|
|||||||
@@ -386,6 +386,7 @@ HQ:
|
|||||||
IncomingSound: enemya.aud
|
IncomingSound: enemya.aud
|
||||||
UnitType: a10
|
UnitType: a10
|
||||||
DisplayBeacon: True
|
DisplayBeacon: True
|
||||||
|
BeaconDuration: -1
|
||||||
BeaconPoster: airstrike
|
BeaconPoster: airstrike
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
CameraActor: camera
|
CameraActor: camera
|
||||||
@@ -456,6 +457,7 @@ EYE:
|
|||||||
SelectTargetSound: select1.aud
|
SelectTargetSound: select1.aud
|
||||||
InsufficientPowerSound: nopower1.aud
|
InsufficientPowerSound: nopower1.aud
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
|
CameraActor: camera.small
|
||||||
SupportPowerChargeBar:
|
SupportPowerChargeBar:
|
||||||
|
|
||||||
TMPL:
|
TMPL:
|
||||||
@@ -496,8 +498,10 @@ TMPL:
|
|||||||
IncomingSound: nuke1.aud
|
IncomingSound: nuke1.aud
|
||||||
MissileWeapon: atomic
|
MissileWeapon: atomic
|
||||||
DisplayBeacon: True
|
DisplayBeacon: True
|
||||||
|
BeaconDuration: -1
|
||||||
BeaconPoster: atomic
|
BeaconPoster: atomic
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
|
CameraActor: camera
|
||||||
SupportPowerChargeBar:
|
SupportPowerChargeBar:
|
||||||
|
|
||||||
GUN:
|
GUN:
|
||||||
|
|||||||
@@ -101,8 +101,6 @@ ORNI.bomber:
|
|||||||
HP: 100
|
HP: 100
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
|
||||||
Range: 10c0
|
|
||||||
Plane:
|
Plane:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Speed: 350
|
Speed: 350
|
||||||
|
|||||||
@@ -59,6 +59,9 @@ PALACEA:
|
|||||||
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
||||||
UnitType: orni.bomber
|
UnitType: orni.bomber
|
||||||
SelectTargetSound:
|
SelectTargetSound:
|
||||||
|
DisplayBeacon: True
|
||||||
|
BeaconDuration: -1
|
||||||
|
CameraActor: camera
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
|
|||||||
@@ -98,6 +98,8 @@ PALACEH:
|
|||||||
SpawnOffset: -512,1c171,0
|
SpawnOffset: -512,1c171,0
|
||||||
DisplayBeacon: True
|
DisplayBeacon: True
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
|
BeaconDuration: -1
|
||||||
|
CameraActor: camera
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
|
|||||||
@@ -115,3 +115,11 @@ SPICEBLOOM:
|
|||||||
Terrain: Spice
|
Terrain: Spice
|
||||||
BodyOrientation:
|
BodyOrientation:
|
||||||
|
|
||||||
|
CAMERA:
|
||||||
|
Immobile:
|
||||||
|
OccupiesSpace: false
|
||||||
|
Health:
|
||||||
|
HP: 1000
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 8c0
|
||||||
|
BodyOrientation:
|
||||||
|
|||||||
@@ -88,6 +88,9 @@ PALACEO:
|
|||||||
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
|
||||||
UnitType: orni.bomber
|
UnitType: orni.bomber
|
||||||
SelectTargetSound:
|
SelectTargetSound:
|
||||||
|
DisplayBeacon: True
|
||||||
|
BeaconDuration: -1
|
||||||
|
CameraActor: camera
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
|
|||||||
@@ -38,8 +38,10 @@ MSLO:
|
|||||||
SpawnOffset: 0,427,0
|
SpawnOffset: 0,427,0
|
||||||
DisplayTimer: True
|
DisplayTimer: True
|
||||||
DisplayBeacon: True
|
DisplayBeacon: True
|
||||||
|
BeaconDuration: -1
|
||||||
DisplayRadarPing: True
|
DisplayRadarPing: True
|
||||||
BeaconPoster: atomicon
|
BeaconPoster: atomicon
|
||||||
|
CameraActor: camera
|
||||||
CanPowerDown:
|
CanPowerDown:
|
||||||
RequiresPower:
|
RequiresPower:
|
||||||
DisabledOverlay:
|
DisabledOverlay:
|
||||||
|
|||||||
Reference in New Issue
Block a user