Replace IDisableMove with upgradability
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@@ -25,7 +25,6 @@ namespace OpenRA.Mods.Common.Activities
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static readonly List<CPos> NoPath = new List<CPos>();
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readonly Mobile mobile;
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readonly IDisableMove[] moveDisablers;
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readonly WDist nearEnough;
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readonly Func<List<CPos>> getPath;
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readonly Actor ignoredActor;
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@@ -43,7 +42,6 @@ namespace OpenRA.Mods.Common.Activities
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public Move(Actor self, CPos destination)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
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getPath = () =>
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{
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@@ -65,7 +63,6 @@ namespace OpenRA.Mods.Common.Activities
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public Move(Actor self, CPos destination, WDist nearEnough)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
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getPath = () => self.World.WorldActor.Trait<IPathFinder>()
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.FindUnitPath(mobile.ToCell, destination, self);
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@@ -76,7 +73,6 @@ namespace OpenRA.Mods.Common.Activities
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public Move(Actor self, CPos destination, SubCell subCell, WDist nearEnough)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
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getPath = () => self.World.WorldActor.Trait<IPathFinder>()
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.FindUnitPathToRange(mobile.FromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
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@@ -87,7 +83,6 @@ namespace OpenRA.Mods.Common.Activities
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public Move(Actor self, CPos destination, Actor ignoredActor)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
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getPath = () =>
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{
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@@ -107,7 +102,6 @@ namespace OpenRA.Mods.Common.Activities
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public Move(Actor self, Target target, WDist range)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
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getPath = () =>
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{
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@@ -125,7 +119,6 @@ namespace OpenRA.Mods.Common.Activities
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public Move(Actor self, Func<List<CPos>> getPath)
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{
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mobile = self.Trait<Mobile>();
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moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
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this.getPath = getPath;
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@@ -155,7 +148,7 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceled)
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return NextActivity;
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if (mobile.IsTraitDisabled || moveDisablers.Any(d => d.MoveDisabled(self)))
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if (mobile.IsTraitDisabled)
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return this;
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if (destination == mobile.ToCell)
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