Replace IDisableMove with upgradability
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@@ -47,6 +47,8 @@ LST:
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Mobile:
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UpgradeTypes: notmobile
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UpgradeMaxEnabledLevel: 0
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Crushes: crate
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TerrainSpeeds:
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Clear: 100
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@@ -76,4 +78,5 @@ LST:
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MaxWeight: 5
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PipCount: 5
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PassengerFacing: 0
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LoadingUpgrades: notmobile
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@@ -89,6 +89,8 @@ APC:
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Prerequisites: pyle
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Queue: Vehicle.GDI
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Mobile:
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UpgradeTypes: notmobile
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UpgradeMaxEnabledLevel: 0
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ROT: 8
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Speed: 128
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Health:
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@@ -120,6 +122,7 @@ APC:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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LoadingUpgrades: notmobile
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SpawnActorOnDeath:
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Actor: APC.Husk
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