MovementTypes refactor update rule

This commit is contained in:
reaperrr
2019-03-22 04:14:51 +01:00
committed by Paul Chote
parent 404eee23f9
commit c82888204b
4 changed files with 83 additions and 4 deletions

View File

@@ -119,7 +119,6 @@ SMECH:
Mobile:
TurnSpeed: 5
Speed: 99
AlwaysConsiderTurnAsMove: true
Health:
HP: 17500
Armor:
@@ -143,6 +142,7 @@ SMECH:
Sequence: shoot
WithMoveAnimation:
MoveSequence: walk
ValidMovementTypes: Horizontal, Turn
Selectable:
Bounds: 20, 32, 0, -8
-DamagedByTerrain@VEINS:
@@ -166,7 +166,6 @@ MMCH:
Mobile:
TurnSpeed: 5
Speed: 56
AlwaysConsiderTurnAsMove: true
Health:
HP: 40000
Armor:
@@ -182,6 +181,7 @@ MMCH:
Sequence: stand
WithMoveAnimation:
MoveSequence: walk
ValidMovementTypes: Horizontal, Turn
Turreted:
TurnSpeed: 5
AttackTurreted:
@@ -229,7 +229,6 @@ HMEC:
Mobile:
TurnSpeed: 3
Speed: 42
AlwaysConsiderTurnAsMove: true
Health:
HP: 80000
SelfHealing:
@@ -332,7 +331,6 @@ JUGG:
TurnSpeed: 5
RequiresCondition: undeployed
PauseOnCondition: empdisable || being-captured
AlwaysConsiderTurnAsMove: true
RevealsShroud:
RequiresCondition: !inside-tunnel
Range: 9c0
@@ -348,6 +346,7 @@ JUGG:
RequiresCondition: undeployed
WithMoveAnimation:
MoveSequence: walk
ValidMovementTypes: Horizontal, Turn
GrantConditionOnDeploy:
DeployedCondition: deployed
UndeployedCondition: undeployed