MovementTypes refactor update rule
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@@ -119,7 +119,6 @@ SMECH:
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Mobile:
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TurnSpeed: 5
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Speed: 99
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AlwaysConsiderTurnAsMove: true
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Health:
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HP: 17500
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Armor:
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@@ -143,6 +142,7 @@ SMECH:
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Sequence: shoot
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WithMoveAnimation:
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MoveSequence: walk
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ValidMovementTypes: Horizontal, Turn
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Selectable:
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Bounds: 20, 32, 0, -8
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-DamagedByTerrain@VEINS:
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@@ -166,7 +166,6 @@ MMCH:
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Mobile:
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TurnSpeed: 5
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Speed: 56
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AlwaysConsiderTurnAsMove: true
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Health:
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HP: 40000
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Armor:
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@@ -182,6 +181,7 @@ MMCH:
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Sequence: stand
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WithMoveAnimation:
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MoveSequence: walk
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ValidMovementTypes: Horizontal, Turn
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Turreted:
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TurnSpeed: 5
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AttackTurreted:
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@@ -229,7 +229,6 @@ HMEC:
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Mobile:
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TurnSpeed: 3
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Speed: 42
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AlwaysConsiderTurnAsMove: true
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Health:
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HP: 80000
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SelfHealing:
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@@ -332,7 +331,6 @@ JUGG:
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TurnSpeed: 5
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RequiresCondition: undeployed
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PauseOnCondition: empdisable || being-captured
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AlwaysConsiderTurnAsMove: true
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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Range: 9c0
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@@ -348,6 +346,7 @@ JUGG:
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RequiresCondition: undeployed
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WithMoveAnimation:
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MoveSequence: walk
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ValidMovementTypes: Horizontal, Turn
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GrantConditionOnDeploy:
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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