turn off that hax debug
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@@ -37,6 +37,7 @@ namespace OpenRA.Graphics
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internal readonly HardwarePalette palette;
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public static bool ShowUnitPaths = false;
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public static bool ShowBinDebug = false;
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internal WorldRenderer(World world, Renderer renderer)
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{
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@@ -153,6 +154,14 @@ namespace OpenRA.Graphics
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renderer.Device.DisableScissor();
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if (ShowBinDebug)
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DrawBins( bounds );
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lineRenderer.Flush();
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}
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void DrawBins(RectangleF bounds)
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{
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{
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var a = new float2(bounds.Left, bounds.Top);
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var b = new float2(bounds.Right - a.X, 0);
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@@ -173,16 +182,12 @@ namespace OpenRA.Graphics
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lineRenderer.DrawLine(a, a + c, Color.Blue, Color.Blue);
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}
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for (var j = 0; j < Game.world.Map.MapSize;
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j += Game.world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
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{
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for (var j = 0; j < Game.world.Map.MapSize;
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j += Game.world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
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{
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lineRenderer.DrawLine(new float2(0, j * 24), new float2(Game.world.Map.MapSize * 24, j * 24), Color.Black, Color.Black);
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lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, Game.world.Map.MapSize * 24), Color.Black, Color.Black);
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}
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lineRenderer.DrawLine(new float2(0, j * 24), new float2(Game.world.Map.MapSize * 24, j * 24), Color.Black, Color.Black);
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lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, Game.world.Map.MapSize * 24), Color.Black, Color.Black);
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}
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lineRenderer.Flush();
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}
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void DrawBandBox()
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