turn off that hax debug

This commit is contained in:
Chris Forbes
2010-03-22 21:08:35 +13:00
parent 82eea5ad2c
commit c84109f964

View File

@@ -37,6 +37,7 @@ namespace OpenRA.Graphics
internal readonly HardwarePalette palette; internal readonly HardwarePalette palette;
public static bool ShowUnitPaths = false; public static bool ShowUnitPaths = false;
public static bool ShowBinDebug = false;
internal WorldRenderer(World world, Renderer renderer) internal WorldRenderer(World world, Renderer renderer)
{ {
@@ -153,6 +154,14 @@ namespace OpenRA.Graphics
renderer.Device.DisableScissor(); renderer.Device.DisableScissor();
if (ShowBinDebug)
DrawBins( bounds );
lineRenderer.Flush();
}
void DrawBins(RectangleF bounds)
{
{ {
var a = new float2(bounds.Left, bounds.Top); var a = new float2(bounds.Left, bounds.Top);
var b = new float2(bounds.Right - a.X, 0); var b = new float2(bounds.Right - a.X, 0);
@@ -173,16 +182,12 @@ namespace OpenRA.Graphics
lineRenderer.DrawLine(a, a + c, Color.Blue, Color.Blue); lineRenderer.DrawLine(a, a + c, Color.Blue, Color.Blue);
} }
for (var j = 0; j < Game.world.Map.MapSize;
j += Game.world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
{ {
for (var j = 0; j < Game.world.Map.MapSize; lineRenderer.DrawLine(new float2(0, j * 24), new float2(Game.world.Map.MapSize * 24, j * 24), Color.Black, Color.Black);
j += Game.world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize) lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, Game.world.Map.MapSize * 24), Color.Black, Color.Black);
{
lineRenderer.DrawLine(new float2(0, j * 24), new float2(Game.world.Map.MapSize * 24, j * 24), Color.Black, Color.Black);
lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, Game.world.Map.MapSize * 24), Color.Black, Color.Black);
}
} }
lineRenderer.Flush();
} }
void DrawBandBox() void DrawBandBox()