Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.

This commit is contained in:
Paul Chote
2011-07-27 21:17:24 +12:00
parent 08ed7f0316
commit c84f53c10d
10 changed files with 35 additions and 56 deletions

View File

@@ -22,8 +22,6 @@ namespace OpenRA.Graphics
public readonly World world;
internal readonly TerrainRenderer terrainRenderer;
internal readonly ShroudRenderer shroudRenderer;
public readonly UiOverlay uiOverlay;
internal readonly HardwarePalette palette;
internal WorldRenderer(World world)
@@ -35,7 +33,6 @@ namespace OpenRA.Graphics
terrainRenderer = new TerrainRenderer(world, this);
shroudRenderer = new ShroudRenderer(world);
uiOverlay = new UiOverlay();
}
public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }