Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061.
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@@ -22,8 +22,6 @@ namespace OpenRA.Graphics
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public readonly World world;
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internal readonly TerrainRenderer terrainRenderer;
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internal readonly ShroudRenderer shroudRenderer;
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public readonly UiOverlay uiOverlay;
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internal readonly HardwarePalette palette;
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internal WorldRenderer(World world)
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@@ -35,7 +33,6 @@ namespace OpenRA.Graphics
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terrainRenderer = new TerrainRenderer(world, this);
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shroudRenderer = new ShroudRenderer(world);
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uiOverlay = new UiOverlay();
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}
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public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
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