Clamp, scroll, scrollspeed, sliders

Reduced clamp duplication
Fixed scrolling speed issue
Modified scrollspeed slider to use a range
Fixed scrollspeed, volume, and sound sliders not showing current setting.
This commit is contained in:
Caleb Anderson
2010-10-06 02:37:20 -05:00
committed by Chris Forbes
parent ab431fe9ee
commit c85503811c
7 changed files with 21 additions and 31 deletions

View File

@@ -57,9 +57,10 @@ namespace OpenRA.Widgets.Delegates
// Added scroll sensitivity - Gecko
var edgeScrollSlider = general.GetWidget<SliderWidget>("EDGE_SCROLL_AMOUNT");
if (edgeScrollSlider != null) // Backwards compatible - Gecko
{
edgeScrollSlider.OnChange += x => { x += 0.1f; Game.Settings.Game.ViewportEdgeScrollStep = x; };
edgeScrollSlider.GetOffset = () => { return Game.Settings.Game.ViewportEdgeScrollStep - 0.1f; };
{
edgeScrollSlider.SetOffset(Game.Settings.Game.ViewportEdgeScrollStep);
edgeScrollSlider.OnChange += _ => { Game.Settings.Game.ViewportEdgeScrollStep = edgeScrollSlider.GetOffset(); };
Game.Settings.Game.ViewportEdgeScrollStep = edgeScrollSlider.GetOffset();
}
var inverseScroll = general.GetWidget<CheckboxWidget>("INVERSE_SCROLL");
@@ -76,10 +77,12 @@ namespace OpenRA.Widgets.Delegates
var soundslider = audio.GetWidget<SliderWidget>("SOUND_VOLUME");
soundslider.OnChange += x => { Sound.SoundVolume = x; };
soundslider.GetOffset = () => { return Sound.SoundVolume; };
soundslider.SetOffset(Sound.SoundVolume);
var musicslider = audio.GetWidget<SliderWidget>("MUSIC_VOLUME");
musicslider.OnChange += x => { Sound.MusicVolume = x; };
musicslider.GetOffset = () => { return Sound.MusicVolume; };
musicslider.SetOffset(Sound.MusicVolume);
// Display