Add GDI 05c
Well, 05eb really, but until we implement campaign progression, calling it 'c' is the easiest way to differentiate it without breaking our mission title length/alignment conventions.
This commit is contained in:
committed by
Oliver Brakmann
parent
06ea7bf923
commit
c860bf19ee
158
mods/cnc/maps/gdi05c/gdi05c.lua
Normal file
158
mods/cnc/maps/gdi05c/gdi05c.lua
Normal file
@@ -0,0 +1,158 @@
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--[[
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Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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Difficulty = Map.LobbyOption("difficulty")
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RepairThreshold = { easy = 0.3, normal = 0.6, hard = 0.9 }
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ActorRemovals =
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{
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easy = { Actor197, Actor198, Actor199, Actor162, Actor178, Actor181, Actor171, Actor163 },
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normal = { Actor197, Actor162 },
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hard = { },
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}
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AllToHuntTrigger = { Silo1, Proc1, Silo2, Radar1, Afld1, Hand1, Nuke1, Nuke2, Nuke3, Fact1 }
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AtkRoute1 = { waypoint0, waypoint1, waypoint2, waypoint3, waypoint4 }
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AtkRoute2 = { waypoint0, waypoint8, waypoint4 }
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AtkRoute3 = { waypoint0, waypoint1, waypoint2, waypoint5, waypoint6, waypoint7 }
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AtkRoute4 = { waypoint0, waypoint8, waypoint9, waypoint10, waypoint11 }
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AutoCreateTeams =
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{
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{ types = { e1 = 2, e3 = 2 }, route = AtkRoute1 },
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{ types = { e1 = 1, e3 = 2 }, route = AtkRoute2 },
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{ types = { ltnk = 1 } , route = AtkRoute2 },
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{ types = { bggy = 1 } , route = AtkRoute2 },
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{ types = { bggy = 1 } , route = AtkRoute1 },
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{ types = { ltnk = 1 } , route = AtkRoute3 },
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{ types = { bggy = 1 } , route = AtkRoute4 }
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}
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Atk1Delay = { easy = DateTime.Seconds(60), normal = DateTime.Seconds(50), hard = DateTime.Seconds(40) }
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Atk2Delay = { easy = DateTime.Seconds(90), normal = DateTime.Seconds(70), hard = DateTime.Seconds(50) }
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Atk3Delay = { easy = DateTime.Seconds(120), normal = DateTime.Seconds(90), hard = DateTime.Seconds(70) }
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Atk4Delay = { easy = DateTime.Seconds(150), normal = DateTime.Seconds(110), hard = DateTime.Seconds(90) }
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AutoAtkStartDelay = { easy = DateTime.Seconds(150), normal = DateTime.Seconds(120), hard = DateTime.Seconds(90) }
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AutoAtkMinDelay = { easy = DateTime.Minutes(1), normal = DateTime.Seconds(45), hard = DateTime.Seconds(30) }
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AutoAtkMaxDelay = { easy = DateTime.Minutes(2), normal = DateTime.Seconds(90), hard = DateTime.Minutes(1) }
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GDIBase = { GdiNuke1, GdiProc1, GdiWeap1, GdiNuke2, GdiNuke3, GdiPyle1, GdiSilo1, GdiRadar1 }
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GDIUnits = { "e2", "e2", "e2", "e2", "e1", "e1", "e1", "e1", "mtnk", "mtnk", "jeep", "apc", "apc" }
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GDIHarvester = { "harv" }
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NodSams = { Sam1, Sam2, Sam3 }
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AutoCreateTeam = function()
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local team = Utils.Random(AutoCreateTeams)
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for type, count in pairs(team.types) do
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MoveAndHunt(Utils.Take(count, Nod.GetActorsByType(type)), team.route)
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end
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Trigger.AfterDelay(Utils.RandomInteger(AutoAtkMinDelay[Difficulty], AutoAtkMaxDelay[Difficulty]), AutoCreateTeam)
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end
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DiscoverGDIBase = function(actor, discoverer)
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if BaseDiscovered or not discoverer == GDI then
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return
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end
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--Spawn harv only when base is discovered, otherwise it will waste tiberium and might get killed before the player arrives
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if not GdiProc1.IsDead then
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Reinforcements.Reinforce(GDI, GDIHarvester, { GdiProc1.Location + CVec.New(0, 2), GdiProc1.Location + CVec.New(-1, 3) }, 1)
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end
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Utils.Do(GDIBase, function(actor)
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actor.Owner = GDI
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end)
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BaseDiscovered = true
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EliminateNod = GDI.AddObjective("Eliminate all Nod forces in the area.")
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GDI.MarkCompletedObjective(FindBase)
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end
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Atk1TriggerFunction = function()
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MoveAndHunt(Utils.Take(2, Nod.GetActorsByType('e1')), AtkRoute1)
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MoveAndHunt(Utils.Take(2, Nod.GetActorsByType('e3')), AtkRoute1)
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end
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Atk2TriggerFunction = function()
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MoveAndHunt(Utils.Take(4, Nod.GetActorsByType('e3')), AtkRoute2)
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end
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Atk3TriggerFunction = function()
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MoveAndHunt(Utils.Take(1, Nod.GetActorsByType('bggy')), AtkRoute2)
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end
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Atk4TriggerFunction = function()
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MoveAndHunt(Utils.Take(2, Nod.GetActorsByType('e1')), AtkRoute1)
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MoveAndHunt(Utils.Take(1, Nod.GetActorsByType('ltnk')), AtkRoute1)
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end
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InsertGDIUnits = function()
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Media.PlaySpeechNotification(GDI, "Reinforce")
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Reinforcements.Reinforce(GDI, GDIUnits, { UnitsEntry.Location, UnitsRally.Location }, 15)
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end
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WorldLoaded = function()
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GDI = Player.GetPlayer("GDI")
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AbandonedBase = Player.GetPlayer("AbandonedBase")
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Nod = Player.GetPlayer("Nod")
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InitObjectives(GDI)
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RepairNamedActors(Nod, RepairThreshold[Difficulty])
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FindBase = GDI.AddObjective("Find the GDI base.")
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DestroySAMs = GDI.AddObjective("Destroy all SAM sites to receive air support.", "Secondary", false)
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NodObjective = Nod.AddObjective("Destroy all GDI troops.")
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Utils.Do(ActorRemovals[Difficulty], function(unit)
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unit.Destroy()
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end)
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Trigger.AfterDelay(Atk1Delay[Difficulty], Atk1TriggerFunction)
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Trigger.AfterDelay(Atk2Delay[Difficulty], Atk2TriggerFunction)
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Trigger.AfterDelay(Atk3Delay[Difficulty], Atk3TriggerFunction)
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Trigger.AfterDelay(Atk4Delay[Difficulty], Atk4TriggerFunction)
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Trigger.AfterDelay(AutoAtkStartDelay[Difficulty], AutoCreateTeam)
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Trigger.OnAllKilledOrCaptured(AllToHuntTrigger, function()
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Utils.Do(Nod.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.AfterDelay(DateTime.Seconds(40), function()
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local delay = function() return DateTime.Seconds(30) end
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local toBuild = function() return { "e1" } end
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ProduceUnits(Nod, Hand1, delay, toBuild)
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end)
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Trigger.OnPlayerDiscovered(AbandonedBase, DiscoverGDIBase)
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Trigger.OnAllKilled(NodSams, function()
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GDI.MarkCompletedObjective(DestroySAMs)
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Actor.Create("airstrike.proxy", true, { Owner = GDI })
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end)
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Camera.Position = UnitsRally.CenterPosition
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InsertGDIUnits()
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end
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Tick = function()
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if DateTime.GameTime > 2 and GDI.HasNoRequiredUnits() then
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Nod.MarkCompletedObjective(NodObjective)
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end
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if BaseDiscovered and Nod.HasNoRequiredUnits() then
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GDI.MarkCompletedObjective(EliminateNod)
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end
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end
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BIN
mods/cnc/maps/gdi05c/map.bin
Normal file
BIN
mods/cnc/maps/gdi05c/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/gdi05c/map.png
Normal file
BIN
mods/cnc/maps/gdi05c/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 46 KiB |
768
mods/cnc/maps/gdi05c/map.yaml
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768
mods/cnc/maps/gdi05c/map.yaml
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@@ -0,0 +1,768 @@
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MapFormat: 11
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RequiresMod: cnc
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Title: 05c: Repair the GDI base
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 9,1,54,45
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Nod:
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Name: Nod
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Faction: nod
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Color: FE1100
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Enemies: GDI, AbandonedBase
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Bot: campaign
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PlayerReference@GDI:
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Name: GDI
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Playable: True
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AllowBots: False
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Required: True
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LockFaction: True
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Faction: gdi
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LockColor: True
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Color: F5D378
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LockSpawn: True
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LockTeam: True
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: gdi
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Color: F5D378
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PlayerReference@AbandonedBase:
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Name: AbandonedBase
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NonCombatant: True
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Faction: gdi
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Color: F5D378
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Enemies: Nod
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Bot: campaign
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Actors:
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Actor0: sbag
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Location: 62,34
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Owner: Nod
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Actor1: sbag
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Location: 61,34
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Owner: Nod
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Actor2: sbag
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Location: 60,34
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Owner: Nod
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Actor3: sbag
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Location: 59,34
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Owner: Nod
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Actor4: sbag
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Location: 58,34
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Owner: Nod
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Actor5: sbag
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Location: 57,34
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Owner: Nod
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Actor6: sbag
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Location: 56,34
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Owner: Nod
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Actor7: sbag
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Location: 55,34
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Owner: Nod
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Actor8: sbag
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Location: 54,34
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Owner: Nod
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Actor9: sbag
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Location: 53,34
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Owner: Nod
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Actor10: sbag
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Location: 52,34
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Owner: Nod
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Actor11: sbag
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Location: 51,34
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Owner: Nod
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Actor12: sbag
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Location: 50,34
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Owner: Nod
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Actor13: sbag
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Location: 49,34
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Owner: Nod
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Actor14: sbag
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Location: 62,33
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Owner: Nod
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Actor15: sbag
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Location: 49,33
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Owner: Nod
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Actor16: sbag
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Location: 62,32
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Owner: Nod
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Actor17: sbag
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Location: 49,32
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Owner: Nod
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Actor18: sbag
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Location: 62,31
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Owner: Nod
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Actor19: sbag
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Location: 49,31
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Owner: Nod
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Actor20: sbag
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Location: 62,30
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Owner: Nod
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Actor21: sbag
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Location: 50,30
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Owner: Nod
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Actor22: sbag
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Location: 49,30
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Owner: Nod
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Actor23: sbag
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Location: 62,29
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Owner: Nod
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Actor24: sbag
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Location: 50,29
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Owner: Nod
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Actor25: sbag
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Location: 49,29
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Owner: Nod
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Actor26: sbag
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Location: 62,28
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Owner: Nod
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Actor27: sbag
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Location: 62,27
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Owner: Nod
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Actor28: sbag
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Location: 62,26
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Owner: Nod
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Actor29: sbag
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Location: 62,25
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Owner: Nod
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Actor30: sbag
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Location: 50,25
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Owner: Nod
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Actor31: sbag
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Location: 49,25
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Owner: Nod
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Actor32: sbag
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Location: 62,24
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Owner: Nod
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Actor33: sbag
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Location: 50,24
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Owner: Nod
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Actor34: sbag
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Location: 49,24
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Owner: Nod
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Actor35: sbag
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Location: 62,23
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Owner: Nod
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Actor36: sbag
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Location: 49,23
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Owner: Nod
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Actor37: sbag
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Location: 62,22
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Owner: Nod
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Actor38: sbag
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Location: 49,22
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Owner: Nod
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Actor39: sbag
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Location: 62,21
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Owner: Nod
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Actor40: sbag
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Location: 49,21
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Owner: Nod
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Actor41: sbag
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Location: 62,20
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Owner: Nod
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Actor42: sbag
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Location: 49,20
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Owner: Nod
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Actor43: sbag
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Location: 62,19
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Owner: Nod
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Actor44: sbag
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Location: 61,19
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Owner: Nod
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Actor45: sbag
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Location: 60,19
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Owner: Nod
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Actor46: sbag
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Location: 59,19
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Owner: Nod
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Actor47: sbag
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Location: 58,19
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Owner: Nod
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Actor48: sbag
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Location: 57,19
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Owner: Nod
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Actor49: sbag
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Location: 56,19
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Owner: Nod
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Actor50: sbag
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Location: 55,19
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Owner: Nod
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Actor51: sbag
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Location: 54,19
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Owner: Nod
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Actor52: sbag
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Location: 53,19
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Owner: Nod
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Actor53: sbag
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Location: 52,19
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Owner: Nod
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Actor54: sbag
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Location: 51,19
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Owner: Nod
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Actor55: sbag
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Location: 50,19
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Owner: Nod
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Actor56: sbag
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Location: 49,19
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Owner: Nod
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Actor57: sbag
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Location: 37,10
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Owner: GDI
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Actor58: sbag
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Location: 36,10
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Owner: GDI
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Actor59: sbag
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Location: 35,10
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Owner: GDI
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Actor60: sbag
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Location: 34,10
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Owner: GDI
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Actor61: sbag
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Location: 33,10
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Owner: GDI
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Actor62: sbag
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Location: 32,10
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Owner: GDI
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Actor63: sbag
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Location: 31,10
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Owner: GDI
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Actor64: sbag
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Location: 30,10
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Owner: GDI
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Actor65: sbag
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Location: 29,10
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Owner: GDI
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Actor66: sbag
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Location: 28,10
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Owner: GDI
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Actor67: sbag
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Location: 27,10
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Owner: GDI
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Actor68: sbag
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Location: 23,10
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Owner: GDI
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Actor69: sbag
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Location: 22,10
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Owner: GDI
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Actor70: sbag
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Location: 37,9
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Owner: GDI
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Actor71: sbag
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Location: 28,9
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Owner: GDI
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Actor72: sbag
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Location: 27,9
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Owner: GDI
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Actor73: sbag
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Location: 23,9
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Owner: GDI
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Actor74: sbag
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Location: 22,9
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Owner: GDI
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Actor75: sbag
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Location: 21,9
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Owner: GDI
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Actor76: sbag
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Location: 37,8
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Owner: GDI
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Actor77: sbag
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Location: 21,8
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Owner: GDI
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Actor78: sbag
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Location: 20,8
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Owner: GDI
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Actor79: sbag
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Location: 19,8
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Owner: GDI
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Actor80: sbag
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Location: 37,7
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Owner: GDI
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Actor81: sbag
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Location: 36,7
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Owner: GDI
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Actor82: sbag
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Location: 19,7
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Owner: GDI
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Actor83: sbag
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Location: 37,6
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Owner: GDI
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Actor84: sbag
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Location: 36,6
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Owner: GDI
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Actor85: sbag
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Location: 19,6
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Owner: GDI
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Actor86: sbag
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Location: 19,5
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Owner: GDI
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Actor87: sbag
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Location: 37,4
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Owner: GDI
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Actor88: sbag
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Location: 36,4
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Owner: GDI
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Actor89: sbag
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Location: 24,4
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Owner: GDI
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Actor90: sbag
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Location: 23,4
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Owner: GDI
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Actor91: sbag
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Location: 22,4
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Owner: GDI
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Actor92: sbag
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Location: 21,4
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Owner: GDI
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Actor93: sbag
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Location: 20,4
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Owner: GDI
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Actor94: sbag
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Location: 19,4
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Owner: GDI
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Actor95: sbag
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Location: 37,3
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Owner: GDI
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Actor96: sbag
|
||||
Location: 36,3
|
||||
Owner: GDI
|
||||
Actor97: sbag
|
||||
Location: 27,3
|
||||
Owner: GDI
|
||||
Actor98: sbag
|
||||
Location: 26,3
|
||||
Owner: GDI
|
||||
Actor99: sbag
|
||||
Location: 25,3
|
||||
Owner: GDI
|
||||
Actor100: sbag
|
||||
Location: 24,3
|
||||
Owner: GDI
|
||||
Actor101: sbag
|
||||
Location: 37,2
|
||||
Owner: GDI
|
||||
Actor102: sbag
|
||||
Location: 27,2
|
||||
Owner: GDI
|
||||
Actor103: sbag
|
||||
Location: 37,1
|
||||
Owner: GDI
|
||||
Actor104: sbag
|
||||
Location: 36,1
|
||||
Owner: GDI
|
||||
Actor105: sbag
|
||||
Location: 35,1
|
||||
Owner: GDI
|
||||
Actor106: sbag
|
||||
Location: 34,1
|
||||
Owner: GDI
|
||||
Actor107: sbag
|
||||
Location: 31,1
|
||||
Owner: GDI
|
||||
Actor108: sbag
|
||||
Location: 30,1
|
||||
Owner: GDI
|
||||
Actor109: sbag
|
||||
Location: 27,1
|
||||
Owner: GDI
|
||||
Actor110: t01
|
||||
Location: 12,26
|
||||
Owner: Neutral
|
||||
Actor111: t01
|
||||
Location: 12,5
|
||||
Owner: Neutral
|
||||
Actor112: tc01
|
||||
Location: 49,17
|
||||
Owner: Neutral
|
||||
Actor113: t11
|
||||
Location: 35,24
|
||||
Owner: Neutral
|
||||
Actor114: tc04
|
||||
Location: 18,32
|
||||
Owner: Neutral
|
||||
Actor115: tc01
|
||||
Location: 20,29
|
||||
Owner: Neutral
|
||||
Actor116: tc04
|
||||
Location: 12,6
|
||||
Owner: Neutral
|
||||
Actor117: tc04
|
||||
Location: 15,16
|
||||
Owner: Neutral
|
||||
Actor118: tc03
|
||||
Location: 20,18
|
||||
Owner: Neutral
|
||||
Actor119: tc02
|
||||
Location: 15,22
|
||||
Owner: Neutral
|
||||
Actor120: tc01
|
||||
Location: 19,36
|
||||
Owner: Neutral
|
||||
Actor121: tc04
|
||||
Location: 21,37
|
||||
Owner: Neutral
|
||||
Actor122: tc05
|
||||
Location: 28,35
|
||||
Owner: Neutral
|
||||
Actor123: tc01
|
||||
Location: 25,44
|
||||
Owner: Neutral
|
||||
Actor124: tc01
|
||||
Location: 51,38
|
||||
Owner: Neutral
|
||||
Actor125: tc04
|
||||
Location: 43,33
|
||||
Owner: Neutral
|
||||
Actor126: tc05
|
||||
Location: 60,35
|
||||
Owner: Neutral
|
||||
Actor127: tc04
|
||||
Location: 49,34
|
||||
Owner: Neutral
|
||||
Actor128: tc05
|
||||
Location: 58,40
|
||||
Owner: Neutral
|
||||
Actor129: tc03
|
||||
Location: 57,44
|
||||
Owner: Neutral
|
||||
Actor130: t11
|
||||
Location: 19,28
|
||||
Owner: Neutral
|
||||
Actor131: t12
|
||||
Location: 11,26
|
||||
Owner: Neutral
|
||||
Actor132: t08
|
||||
Location: 19,26
|
||||
Owner: Neutral
|
||||
Actor133: t08
|
||||
Location: 17,32
|
||||
Owner: Neutral
|
||||
Actor134: t01
|
||||
Location: 40,36
|
||||
Owner: Neutral
|
||||
Actor135: t02
|
||||
Location: 40,33
|
||||
Owner: Neutral
|
||||
Actor136: tc04
|
||||
Location: 28,10
|
||||
Owner: Neutral
|
||||
Actor137: tc02
|
||||
Location: 37,10
|
||||
Owner: Neutral
|
||||
Actor138: tc01
|
||||
Location: 34,12
|
||||
Owner: Neutral
|
||||
Hand1: hand
|
||||
Location: 57,23
|
||||
Owner: Nod
|
||||
Nuke3: nuke
|
||||
Location: 60,31
|
||||
Owner: Nod
|
||||
Nuke2: nuke
|
||||
Location: 60,28
|
||||
Owner: Nod
|
||||
Silo2: silo
|
||||
Location: 58,30
|
||||
Owner: Nod
|
||||
Silo1: silo
|
||||
Location: 58,32
|
||||
Owner: Nod
|
||||
Radar1: hq
|
||||
Location: 60,23
|
||||
Owner: Nod
|
||||
Afld1: afld
|
||||
Location: 53,29
|
||||
Owner: Nod
|
||||
Proc1: proc
|
||||
Location: 54,21
|
||||
Owner: Nod
|
||||
Nuke1: nuke
|
||||
Location: 57,20
|
||||
Owner: Nod
|
||||
Fact1: fact
|
||||
Location: 59,20
|
||||
Owner: Nod
|
||||
GdiNuke1: nuke
|
||||
Location: 34,7
|
||||
Owner: AbandonedBase
|
||||
Health: 10
|
||||
GdiNuke2: nuke
|
||||
Location: 20,5
|
||||
Owner: AbandonedBase
|
||||
Health: 39
|
||||
GdiSilo1: silo
|
||||
Location: 22,5
|
||||
Owner: AbandonedBase
|
||||
Health: 38
|
||||
GdiProc1: proc
|
||||
Location: 25,4
|
||||
Owner: AbandonedBase
|
||||
Health: 45
|
||||
FreeActor: False
|
||||
GdiRadar1: hq
|
||||
Location: 28,2
|
||||
Owner: AbandonedBase
|
||||
Health: 10
|
||||
GdiWeap1: weap
|
||||
Location: 30,3
|
||||
Owner: AbandonedBase
|
||||
Health: 25
|
||||
GdiPyle1: pyle
|
||||
Location: 32,7
|
||||
Owner: AbandonedBase
|
||||
Health: 39
|
||||
GdiNuke3: nuke
|
||||
Location: 33,2
|
||||
Owner: AbandonedBase
|
||||
Health: 41
|
||||
Actor157: gun
|
||||
Location: 48,30
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor158: gun
|
||||
Location: 48,24
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Sam1: sam
|
||||
Location: 51,33
|
||||
Owner: Nod
|
||||
Sam2: sam
|
||||
Location: 51,20
|
||||
Owner: Nod
|
||||
Sam3: sam
|
||||
Location: 60,27
|
||||
Owner: Nod
|
||||
Actor162: ltnk
|
||||
Location: 61,7
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor163: ltnk
|
||||
Location: 33,32
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor164: ltnk
|
||||
Location: 39,43
|
||||
Owner: Nod
|
||||
Facing: 768
|
||||
Actor165: bggy
|
||||
Location: 56,20
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
Actor166: bggy
|
||||
Location: 57,32
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor167: bggy
|
||||
Location: 48,21
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor168: bggy
|
||||
Location: 48,33
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor169: ltnk
|
||||
Location: 48,20
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor170: ltnk
|
||||
Location: 52,27
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor171: ltnk
|
||||
Location: 32,27
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor177: harv
|
||||
Location: 30,27
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
Actor178: bggy
|
||||
Location: 27,22
|
||||
Owner: Nod
|
||||
Actor179: bggy
|
||||
Location: 50,23
|
||||
Owner: Nod
|
||||
Stance: Defend
|
||||
Actor180: bggy
|
||||
Location: 51,23
|
||||
Owner: Nod
|
||||
Stance: Defend
|
||||
Actor181: bggy
|
||||
Location: 13,41
|
||||
Owner: Nod
|
||||
Actor182: ltnk
|
||||
Location: 51,22
|
||||
Owner: Nod
|
||||
Stance: Defend
|
||||
Actor183: e1
|
||||
Location: 61,26
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 4
|
||||
Actor184: e1
|
||||
Location: 57,33
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor185: e1
|
||||
Location: 61,26
|
||||
Owner: Nod
|
||||
Facing: 896
|
||||
SubCell: 2
|
||||
Actor186: e1
|
||||
Location: 61,26
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor187: e1
|
||||
Location: 61,26
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 3
|
||||
Actor188: e1
|
||||
Location: 54,20
|
||||
Owner: Nod
|
||||
Facing: 384
|
||||
SubCell: 0
|
||||
Actor189: e1
|
||||
Location: 54,20
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 2
|
||||
Actor190: e3
|
||||
Location: 50,20
|
||||
Owner: Nod
|
||||
SubCell: 3
|
||||
Actor191: e3
|
||||
Location: 55,20
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor192: e3
|
||||
Location: 59,29
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor193: e3
|
||||
Location: 47,33
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Stance: Defend
|
||||
Actor194: e3
|
||||
Location: 47,33
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
SubCell: 3
|
||||
Stance: Defend
|
||||
Actor195: e3
|
||||
Location: 47,34
|
||||
Owner: Nod
|
||||
Facing: 256
|
||||
SubCell: 1
|
||||
Stance: Defend
|
||||
Actor196: e3
|
||||
Location: 20,28
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Stance: ReturnFire
|
||||
Actor197: e3
|
||||
Location: 31,39
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor198: e3
|
||||
Location: 28,40
|
||||
Owner: Nod
|
||||
Facing: 640
|
||||
SubCell: 0
|
||||
Actor199: e3
|
||||
Location: 17,16
|
||||
Owner: Nod
|
||||
SubCell: 3
|
||||
Actor200: e3
|
||||
Location: 15,22
|
||||
Owner: Nod
|
||||
SubCell: 1
|
||||
Stance: ReturnFire
|
||||
Actor201: e3
|
||||
Location: 36,24
|
||||
Owner: Nod
|
||||
SubCell: 3
|
||||
Actor210: e3
|
||||
Location: 28,35
|
||||
Owner: Nod
|
||||
Facing: 512
|
||||
SubCell: 4
|
||||
Stance: ReturnFire
|
||||
DefaultChinookTarget: waypoint
|
||||
Location: 32,36
|
||||
Owner: Neutral
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 48,38
|
||||
Owner: Neutral
|
||||
waypoint18: waypoint
|
||||
Location: 46,34
|
||||
Owner: Neutral
|
||||
waypoint11: waypoint
|
||||
Location: 38,3
|
||||
Owner: Neutral
|
||||
waypoint10: waypoint
|
||||
Location: 57,1
|
||||
Owner: Neutral
|
||||
waypoint9: waypoint
|
||||
Location: 41,14
|
||||
Owner: Neutral
|
||||
waypoint8: waypoint
|
||||
Location: 42,19
|
||||
Owner: Neutral
|
||||
waypoint7: waypoint
|
||||
Location: 18,4
|
||||
Owner: Neutral
|
||||
waypoint6: waypoint
|
||||
Location: 10,2
|
||||
Owner: Neutral
|
||||
waypoint5: waypoint
|
||||
Location: 10,16
|
||||
Owner: Neutral
|
||||
waypoint4: waypoint
|
||||
Location: 32,16
|
||||
Owner: Neutral
|
||||
waypoint3: waypoint
|
||||
Location: 19,16
|
||||
Owner: Neutral
|
||||
waypoint2: waypoint
|
||||
Location: 19,21
|
||||
Owner: Neutral
|
||||
waypoint1: waypoint
|
||||
Location: 32,26
|
||||
Owner: Neutral
|
||||
waypoint0: waypoint
|
||||
Location: 46,26
|
||||
Owner: Neutral
|
||||
UnitsEntry: waypoint
|
||||
Location: 54,45
|
||||
Owner: Neutral
|
||||
UnitsRally: waypoint
|
||||
Location: 51,42
|
||||
Owner: Neutral
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
173
mods/cnc/maps/gdi05c/rules.yaml
Normal file
173
mods/cnc/maps/gdi05c/rules.yaml
Normal file
@@ -0,0 +1,173 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, gdi05c.lua
|
||||
MissionData:
|
||||
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
|
||||
BackgroundVideo: podium.vqa
|
||||
BriefingVideo: gdi5.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: nodlose.vqa
|
||||
LossVideo: gdilose.vqa
|
||||
MapOptions:
|
||||
ShortGameCheckboxLocked: True
|
||||
ShortGameCheckboxEnabled: False
|
||||
SmudgeLayer@SCORCH:
|
||||
InitialSmudges:
|
||||
46,24: sc5,0
|
||||
45,21: sc3,0
|
||||
26,11: sc3,0
|
||||
25,10: sc4,0
|
||||
25,9: sc3,0
|
||||
24,9: sc3,0
|
||||
23,8: sc3,0
|
||||
24,7: sc2,0
|
||||
32,6: sc6,0
|
||||
31,6: sc6,0
|
||||
29,6: sc1,0
|
||||
35,5: sc1,0
|
||||
20,5: sc5,0
|
||||
30,2: sc2,0
|
||||
33,1: sc1,0
|
||||
SmudgeLayer@CRATER:
|
||||
InitialSmudges:
|
||||
26,9: cr1,0
|
||||
22,8: cr1,0
|
||||
29,7: cr1,0
|
||||
23,7: cr1,0
|
||||
35,2: cr1,0
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: normal
|
||||
Locked: false
|
||||
|
||||
Player:
|
||||
EnemyWatcher:
|
||||
PlayerResources:
|
||||
DefaultCash: 2000
|
||||
|
||||
^Palettes:
|
||||
IndexedPlayerPalette:
|
||||
PlayerIndex:
|
||||
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
|
||||
IndexedPlayerPalette@units:
|
||||
PlayerIndex:
|
||||
AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
|
||||
|
||||
^Building:
|
||||
AnnounceOnSeen:
|
||||
|
||||
SBAG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GTWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ATWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
WEAP:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CYCL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FIX:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HQ:
|
||||
-AirstrikePower:
|
||||
|
||||
EYE:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
OBLI:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TMPL:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E2:
|
||||
Buildable:
|
||||
Prerequisites: ~pyle
|
||||
|
||||
E3:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E5:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HARV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSAM:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MLRS:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
airstrike.proxy:
|
||||
AirstrikePower:
|
||||
SquadSize: 1
|
||||
@@ -7,6 +7,7 @@ GDI Campaign:
|
||||
gdi04c
|
||||
gdi05a
|
||||
gdi05b
|
||||
gdi05c
|
||||
gdi06
|
||||
gdi07
|
||||
gdi08a
|
||||
|
||||
Reference in New Issue
Block a user