Remove legacy bounds code.

This commit is contained in:
Paul Chote
2017-12-09 00:01:00 +00:00
committed by reaperrr
parent bf57eceeec
commit c87409ed1a
83 changed files with 418 additions and 563 deletions

View File

@@ -46,3 +46,4 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
Interactable:

View File

@@ -46,6 +46,7 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
Interactable:
TREX:
Health:

View File

@@ -115,3 +115,4 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
Interactable:

View File

@@ -121,3 +121,4 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
Interactable:

View File

@@ -65,6 +65,7 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
Interactable:
SAM:
SpawnActorOnDeath:

View File

@@ -117,6 +117,7 @@ OLDLST:
RejectsOrders:
Cargo:
Types: disabled
Interactable:
HQ:
Tooltip:

View File

@@ -25,3 +25,4 @@ TRAN:
-Selectable:
RevealsShroud:
Range: 5c0
Interactable:

View File

@@ -35,3 +35,4 @@ FLARE:
TRAN:
-Selectable:
Interactable:

View File

@@ -28,3 +28,4 @@ FLARE:
TRAN:
-Selectable:
Interactable:

View File

@@ -131,6 +131,7 @@ TRAN:
-Selectable:
Buildable:
Prerequisites: ~disabled
Interactable:
ORCA:
Buildable:

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@@ -140,3 +140,4 @@ TRAN.IN:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:

View File

@@ -127,6 +127,7 @@ TRAN.IN:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:
HPAD.IN:
Inherits: HPAD

View File

@@ -196,3 +196,4 @@ TRAN.IN:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:

View File

@@ -224,3 +224,4 @@ TRAN.IN:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:

View File

@@ -151,6 +151,7 @@ TRAN.IN:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Interactable:
NUKEOUT.IN:
Inherits: NUKE

View File

@@ -49,7 +49,8 @@ TRAN:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 41,41
Selectable:
DecorationBounds: 41,41
HELI:
Inherits: ^Helicopter
@@ -107,10 +108,11 @@ HELI:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
SelectionDecorations:
VisualBounds: 30,24
ReloadAmmoPool:
Delay: 40
Count: 1
Selectable:
DecorationBounds: 30,24
ORCA:
Inherits: ^Helicopter
@@ -158,13 +160,15 @@ ORCA:
WithMoveAnimation:
MoveSequence: move
SelectionDecorations:
VisualBounds: 30,24
ReloadAmmoPool:
Delay: 100
Count: 2
Selectable:
DecorationBounds: 30,24
C17:
Inherits: ^Plane
Interactable:
Tooltip:
Name: Supply Aircraft
Valued:
@@ -199,6 +203,7 @@ C17:
A10:
Inherits: ^Plane
Interactable:
Tooltip:
Name: A10 Bomber
Valued:

View File

@@ -409,16 +409,14 @@ BRIDGE1:
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
CustomSelectionSize:
CustomBounds: 96,96
FreeActor@north:
Actor: bridgehut
SpawnOffset: 2,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,2
CustomRenderSize:
CustomBounds: 96,96
Interactable:
Bounds: 96,96
BRIDGE2:
Inherits: ^Bridge
@@ -428,16 +426,14 @@ BRIDGE2:
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
CustomSelectionSize:
CustomBounds: 120,120
FreeActor@north:
Actor: bridgehut
SpawnOffset: 0,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,2
CustomRenderSize:
CustomBounds: 120,120
Interactable:
Bounds: 120,120
BRIDGE3:
Inherits: ^Bridge
@@ -447,16 +443,14 @@ BRIDGE3:
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
CustomSelectionSize:
CustomBounds: 144,120
FreeActor@north:
Actor: bridgehut
SpawnOffset: 3,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 1,2
CustomRenderSize:
CustomBounds: 144,120
Interactable:
Bounds: 144,120
BRIDGE4:
Inherits: ^Bridge
@@ -466,29 +460,25 @@ BRIDGE4:
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
CustomSelectionSize:
CustomBounds: 144,96
FreeActor@north:
Actor: bridgehut
SpawnOffset: 1,0
FreeActor@south:
Actor: bridgehut
SpawnOffset: 3,2
CustomRenderSize:
CustomBounds: 144,96
Interactable:
Bounds: 144,96
BRIDGEHUT:
AlwaysVisible:
Building:
Footprint: __ __
Dimensions: 2,2
CustomSelectionSize:
CustomBounds: 48,48
LegacyBridgeHut:
Targetable:
TargetTypes: BridgeHut, C4
CustomRenderSize:
CustomBounds: 48,48
Interactable:
Bounds: 48,48
C1:
Inherits: ^CivInfantry

View File

@@ -11,9 +11,7 @@
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^1x1Shape:
HitShape:
@@ -730,6 +728,7 @@
^CivBuildingHusk:
Inherits@1: ^SpriteActor
Interactable:
AppearsOnRadar:
Building:
Dimensions: 1,1
@@ -765,6 +764,7 @@
Inherits: ^CivBuilding
-Selectable:
-SelectionDecorations:
Interactable:
Tooltip:
GenericName: Field
-Explodes:
@@ -775,6 +775,7 @@
^CivFieldHusk:
Inherits@1: ^SpriteActor
Interactable:
AppearsOnRadar:
Building:
Dimensions: 1,1
@@ -794,6 +795,7 @@
^Wall:
Inherits@1: ^SpriteActor
Inherits@shape: ^1x1Shape
Interactable:
CombatDebugOverlay:
AppearsOnRadar:
Building:
@@ -830,6 +832,7 @@
^Tree:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Tree
ShowOwnerRow: false
@@ -871,6 +874,7 @@
^TreeHusk:
Inherits@1: ^SpriteActor
Interactable:
AppearsOnRadar:
Building:
Footprint: __ x_
@@ -886,6 +890,7 @@
^TibTree:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Blossom Tree
ShowOwnerRow: false
@@ -905,6 +910,7 @@
^Rock:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Rock
ShowOwnerRow: false
@@ -925,6 +931,7 @@
^CommonHuskDefaults:
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 140
Armor:
@@ -1001,6 +1008,7 @@
^Crate:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderFog:
Tooltip:
Name: Crate

View File

@@ -254,8 +254,8 @@ TREX:
Weapon: teeth
Selectable:
Bounds: 48,36,2,1
DecorationBounds: 52,38
SelectionDecorations:
VisualBounds: 52,38
Buildable:
Description: Bipedal carnivore with a massive skull
@@ -266,9 +266,10 @@ TRIC:
Armament:
Weapon: horn
SelectionDecorations:
VisualBounds: 34,24,0,2
Buildable:
Description: Quadruped with large bony frill and three horns
Selectable:
DecorationBounds: 34,24,0,2
RAPT:
Inherits: ^DINO

View File

@@ -46,6 +46,7 @@ SCRATE:
Name: Steel Crate
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
@@ -59,6 +60,7 @@ mpspawn:
Categories: System
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
@@ -78,6 +80,7 @@ waypoint:
Palette: colorpicker
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:
@@ -94,6 +97,7 @@ CAMERA:
Categories: System
CAMERA.small:
Interactable:
EditorOnlyTooltip:
Name: (reveals small area to owner)
AlwaysVisible:
@@ -131,7 +135,6 @@ FLARE:
ShowOwnerRow: false
BodyOrientation:
QuantizedFacings: 1
AutoSelectionSize:
EditorTilesetFilter:
Categories: System
AutoRenderSize:
Interactable:

View File

@@ -29,11 +29,11 @@ BOAT:
Sequence: left # Just a work-around to avoid crash
Selectable:
Bounds: 42,24
DecorationBounds: 42,24
AutoTarget:
AllowMovement: false
RejectsOrders:
SelectionDecorations:
VisualBounds: 42,24
GrantConditionOnDamageState@HEAVY:
Condition: heavy-damage
ValidDamageStates: Heavy

View File

@@ -192,6 +192,7 @@ PROC:
Capacity: 700
Selectable:
Bounds: 72,56,0,12
DecorationBounds: 73,72
CustomSellValue:
Value: 500
FreeActor:
@@ -203,7 +204,6 @@ PROC:
Amount: -40
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 73,72
SILO:
Inherits: ^BaseBuilding
@@ -229,7 +229,6 @@ SILO:
HasMinibib: Yes
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
WithSiloAnimation:
StoresResources:
PipCount: 10
@@ -241,9 +240,9 @@ SILO:
MustBeDestroyed:
RequiredForShortGame: false
SelectionDecorations:
VisualBounds: 49,30
-AcceptsDeliveredCash:
AutoRenderSize:
Selectable:
DecorationBounds: 49,30
PYLE:
Inherits: ^BaseBuilding
@@ -338,8 +337,8 @@ HAND:
ProvidesPrerequisite@buildingname:
Selectable:
Bounds: 48,48
DecorationBounds: 48,68,0,-10
SelectionDecorations:
VisualBounds: 48,68,0,-10
AFLD:
Inherits: ^BaseBuilding
@@ -414,8 +413,8 @@ WEAP:
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,64,0,-16
SelectionDecorations:
VisualBounds: 72,64,0,-16
Health:
HP: 1100
RevealsShroud:
@@ -515,8 +514,8 @@ HQ:
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 48,40,0,9
DecorationBounds: 48,53,0,-4
SelectionDecorations:
VisualBounds: 48,53,0,-4
WithSpriteBody:
PauseOnCondition: lowpower
Health:
@@ -581,8 +580,8 @@ FIX:
Dimensions: 3,3
Selectable:
Bounds: 64,34,0,3
DecorationBounds: 72,48
SelectionDecorations:
VisualBounds: 72,48
Health:
HP: 800
RevealsShroud:
@@ -624,8 +623,8 @@ EYE:
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 48,40,0,9
DecorationBounds: 48,53,0,-4
SelectionDecorations:
VisualBounds: 48,53,0,-4
WithSpriteBody:
PauseOnCondition: lowpower
Health:
@@ -683,8 +682,8 @@ TMPL:
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-12
SelectionDecorations:
VisualBounds: 72,68,0,-12
Health:
HP: 2100
RevealsShroud:
@@ -803,7 +802,6 @@ SAM:
RealignDelay: -1
-WithSpriteBody:
WithEmbeddedTurretSpriteBody:
AutoSelectionSize:
Armament:
Weapon: Dragon
MuzzleSequence: muzzle
@@ -815,7 +813,6 @@ SAM:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
AutoRenderSize:
OBLI:
Inherits: ^Defense
@@ -834,8 +831,8 @@ OBLI:
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Selectable:
Bounds: 24,24
DecorationBounds: 22,44,0,-10
SelectionDecorations:
VisualBounds: 22,44,0,-10
Health:
HP: 600
Armor:
@@ -916,8 +913,8 @@ ATWR:
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Selectable:
Bounds: 24,24
DecorationBounds: 22,48,0,-12
SelectionDecorations:
VisualBounds: 22,48,0,-12
Health:
HP: 550
Armor:
@@ -1028,6 +1025,7 @@ BRIK:
BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Buildable:
@@ -1035,6 +1033,7 @@ BARRACKS:
VEHICLEPRODUCTION:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Buildable:
@@ -1042,6 +1041,7 @@ VEHICLEPRODUCTION:
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Power Plant
Buildable:
@@ -1049,6 +1049,7 @@ ANYPOWER:
ANYHQ:
AlwaysVisible:
Interactable:
Tooltip:
Name: a communications center
Buildable:

View File

@@ -13,6 +13,7 @@ MCV:
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 4
DecorationBounds: 36,36
Mobile:
Speed: 71
Crushes: crate, infantry
@@ -34,7 +35,6 @@ MCV:
SpawnActorOnDeath:
Actor: MCV.Husk
SelectionDecorations:
VisualBounds: 36,36
HARV:
Inherits: ^Tank
@@ -53,6 +53,7 @@ HARV:
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
DecorationBounds: 36,36
Harvester:
Resources: Tiberium, BlueTiberium
PipCount: 7
@@ -76,7 +77,6 @@ HARV:
Explodes:
Weapon: TiberiumExplosion
SelectionDecorations:
VisualBounds: 36,36
APC:
Inherits: ^Tank
@@ -386,7 +386,8 @@ MTNK:
SpawnActorOnDeath:
Actor: MTNK.Husk
SelectionDecorations:
VisualBounds: 28,28
Selectable:
DecorationBounds: 28,28
HTNK:
Inherits: ^Tank
@@ -437,7 +438,8 @@ HTNK:
SpawnActorOnDeath:
Actor: HTNK.Husk
SelectionDecorations:
VisualBounds: 34,34,0,-3
Selectable:
DecorationBounds: 34,34,0,-3
MSAM:
Inherits: ^Tank

View File

@@ -87,8 +87,7 @@ tile475:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
AutoSelectionSize:
AutoRenderSize:
Interactable:
# Placed after the sietch is destroyed so that the cliff is still unpassable
invisibleBlocker:

View File

@@ -57,6 +57,7 @@ frigate:
Inherits: ^Plane
ParaDrop:
DropRange: 1c0
Interactable:
Tooltip:
Name: Frigate
Aircraft:

View File

@@ -1,4 +1,5 @@
spicebloom.spawnpoint:
Interactable:
EditorOnlyTooltip:
Name: Spice Bloom spawnpoint
AlwaysVisible:
@@ -32,7 +33,6 @@ spicebloom:
HiddenUnderShroud:
BodyOrientation:
QuantizedFacings: 1
AutoSelectionSize:
RenderSprites:
AppearsOnRadar:
UseLocation: true
@@ -63,10 +63,11 @@ spicebloom:
Radius: 512
EditorTilesetFilter:
Categories: System
AutoRenderSize:
Interactable:
sandworm:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Sandworm
Health:

View File

@@ -11,9 +11,7 @@
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^GainsExperience:
GainsExperience:
@@ -226,6 +224,7 @@
^Husk:
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 75
Armor:
@@ -340,6 +339,7 @@
^Plane:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Interactable:
Huntable:
AppearsOnRadar:
UseLocation: true

View File

@@ -134,14 +134,13 @@ crate:
Palette: effect
WithCrateBody:
Passenger:
CustomSelectionSize:
CustomBounds: 20,20
EditorTilesetFilter:
Categories: System
CustomRenderSize:
CustomBounds: 20,20
Interactable:
Bounds: 20,20
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
@@ -155,6 +154,7 @@ mpspawn:
Categories: System
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
@@ -177,6 +177,7 @@ waypoint:
Palette: colorpicker
camera:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:
@@ -193,6 +194,7 @@ camera:
Categories: System
wormspawner:
Interactable:
EditorOnlyTooltip:
Name: (worm spawning location)
AlwaysVisible:
@@ -208,6 +210,7 @@ wormspawner:
upgrade.conyard:
AlwaysVisible:
Interactable:
Tooltip:
Name: Construction Yard Upgrade
Buildable:
@@ -230,6 +233,7 @@ upgrade.conyard:
upgrade.barracks:
AlwaysVisible:
Interactable:
Tooltip:
Name: Barracks Upgrade
Buildable:
@@ -253,6 +257,7 @@ upgrade.barracks:
upgrade.light:
AlwaysVisible:
Interactable:
Tooltip:
Name: Light Factory Upgrade
Buildable:
@@ -276,6 +281,7 @@ upgrade.light:
upgrade.heavy:
AlwaysVisible:
Interactable:
Tooltip:
Name: Heavy Factory Upgrade
Buildable:
@@ -299,6 +305,7 @@ upgrade.heavy:
upgrade.hightech:
AlwaysVisible:
Interactable:
Tooltip:
Name: High Tech Factory Upgrade
Buildable:

View File

@@ -1,5 +1,6 @@
^concrete:
AlwaysVisible:
Interactable:
Building:
TerrainTypes: Rock
BuildSounds: CHUNG.WAV
@@ -454,6 +455,7 @@ heavy_factory:
Description: Produces heavy vehicles.
Selectable:
Bounds: 96,68,0,12
DecorationBounds: 96,96
Valued:
Cost: 1000
Tooltip:
@@ -515,7 +517,6 @@ heavy_factory:
Amount: -150
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96,96
GrantConditionOnPrerequisite:
Prerequisites: upgrade.heavy
Condition: stardecoration
@@ -660,6 +661,7 @@ starport:
wall:
Inherits@1: ^SpriteActor
Interactable:
CombatDebugOverlay:
HiddenUnderShroud:
Buildable:
@@ -740,6 +742,7 @@ medium_gun_turret:
Selectable:
Bounds: 32,32
Priority: 3
DecorationBounds: 32,40,0,-8
Health:
HP: 2700
Armor:
@@ -759,7 +762,6 @@ medium_gun_turret:
Power:
Amount: -50
SelectionDecorations:
VisualBounds: 32,40,0,-8
large_gun_turret:
Inherits: ^Defense
@@ -787,6 +789,7 @@ large_gun_turret:
Selectable:
Bounds: 32,32
Priority: 3
DecorationBounds: 32,40,0,-8
Health:
HP: 3000
Armor:
@@ -804,7 +807,6 @@ large_gun_turret:
Power:
Amount: -60
SelectionDecorations:
VisualBounds: 32,40,0,-8
RevealOnDeath:
Radius: 5c768
@@ -840,8 +842,8 @@ repair_pad:
Range: 4c768
Selectable:
Bounds: 96,64
DecorationBounds: 96,80
SelectionDecorations:
VisualBounds: 96,80
Reservable:
RepairsUnits:
Interval: 10
@@ -874,6 +876,7 @@ high_tech_factory:
Description: Unlocks advanced technology.
Selectable:
Bounds: 96,68,0,12
DecorationBounds: 96,96
Valued:
Cost: 1150
Tooltip:
@@ -933,7 +936,6 @@ high_tech_factory:
Power:
Amount: -75
SelectionDecorations:
VisualBounds: 96,96
GrantConditionOnPrerequisite:
Prerequisites: upgrade.hightech
Condition: stardecoration
@@ -956,6 +958,7 @@ research_centre:
Description: Unlocks advanced tanks.
Selectable:
Bounds: 96,64,0,16
DecorationBounds: 96,80
Valued:
Cost: 1000
Tooltip:
@@ -994,7 +997,6 @@ research_centre:
Amount: -175
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96,80
palace:
Inherits: ^Building

View File

@@ -14,6 +14,7 @@ mcv:
Selectable:
Class: mcv
Priority: 3
DecorationBounds: 42,42
Health:
HP: 4500
Armor:
@@ -40,7 +41,6 @@ mcv:
AttractsWorms:
Intensity: 700
SelectionDecorations:
VisualBounds: 42,42
SelfHealing:
Step: 5
Delay: 3
@@ -63,6 +63,7 @@ harvester:
Selectable:
Class: harvester
Priority: 7
DecorationBounds: 42,42
Harvester:
PipCount: 7
Capacity: 28
@@ -91,7 +92,6 @@ harvester:
AttractsWorms:
Intensity: 700
SelectionDecorations:
VisualBounds: 42,42
SelfHealing:
Step: 5
Delay: 3
@@ -360,11 +360,12 @@ devastator:
AttractsWorms:
Intensity: 700
SelectionDecorations:
VisualBounds: 44,38,0,0
SelfHealing:
Step: 5
Delay: 3
HealIfBelow: 50
Selectable:
DecorationBounds: 44,38,0,0
raider:
Inherits: ^Vehicle

View File

@@ -19,20 +19,19 @@ TRAN.Extraction:
Cargo:
Types: Einstein
MaxWeight: 1
AutoSelectionSize:
RenderSprites:
Image: tran
AutoRenderSize:
Interactable:
Interactable:
TRAN.Insertion:
Inherits: TRAN.Extraction
WithFacingSpriteBody:
Cargo:
MaxWeight: 0
AutoSelectionSize:
RenderSprites:
Image: tran
AutoRenderSize:
Interactable:
EINSTEIN:
Passenger:

View File

@@ -127,6 +127,7 @@ TRAN:
Range: 0c0
Cargo:
Types: ~disabled
Interactable:
JEEP.mission:
Inherits: JEEP
@@ -143,6 +144,7 @@ JEEP.mission:
Range: 0c0
RenderSprites:
Image: JEEP
Interactable:
E3:
Buildable:

View File

@@ -36,6 +36,7 @@ LST:
-Selectable:
Targetable:
TargetTypes: Ground, Water
Interactable:
LST.IN:
Inherits: LST
@@ -50,6 +51,7 @@ TRAN:
Range: 4c0
Targetable@GROUND:
TargetTypes: Ground
Interactable:
TRAN.IN:
Inherits: TRAN

View File

@@ -164,6 +164,7 @@ MINVV:
Weapon: CrateNuke
EmptyWeapon: CrateNuke
HitShape:
Interactable:
T17:
-Health:

View File

@@ -71,6 +71,7 @@ TRAN:
Prerequisites: ~disabled
RevealsShroud:
Range: 0c0
Interactable:
2TNK:
Buildable:

View File

@@ -131,8 +131,8 @@ MOBILETENT:
Name: Mobile Tent
Selectable:
Priority: 4
DecorationBounds: 21,21
SelectionDecorations:
VisualBounds: 21,21
Health:
HP: 600
Armor:

View File

@@ -45,6 +45,7 @@ LST.Unselectable.UnloadOnly:
PipCount: 0
Targetable:
TargetTypes: Ground, Water, Repair, NoAutoTarget
Interactable:
SPY.Strong:
Inherits: SPY

View File

@@ -65,6 +65,7 @@ WEAP:
MAINLAND:
AlwaysVisible:
Interactable:
Tooltip:
Name: Reach the mainland
ProvidesPrerequisite:
@@ -80,6 +81,7 @@ FIX:
GIVEFIX:
AlwaysVisible:
Interactable:
Tooltip:
Name: Weapons Factory or Helipad

View File

@@ -103,6 +103,7 @@ TRAN:
Types: Demitri
MaxWeight: 1
-Selectable:
Interactable:
LST:
Cargo:

View File

@@ -57,6 +57,7 @@ ATEK.mission:
-Huntable:
RenderSprites:
Image: ATEK
Interactable:
GUN:
Valued:

View File

@@ -36,6 +36,7 @@ BADR:
RejectsOrders:
GivesExperience:
Experience: 1000
Interactable:
BADR.Bomber:
Inherits: ^NeutralPlane
@@ -78,6 +79,7 @@ BADR.Bomber:
Image: badr
GivesExperience:
Experience: 1000
Interactable:
MIG:
Inherits: ^Plane
@@ -128,8 +130,8 @@ MIG:
ReturnOnIdle:
Selectable:
Bounds: 36,28,0,2
DecorationBounds: 40,29,0,1
SelectionDecorations:
VisualBounds: 40,29,0,1
Contrail@1:
Offset: -598,-683,0
Contrail@2:
@@ -197,7 +199,6 @@ YAK:
AmmoCondition: ammo
ReturnOnIdle:
SelectionDecorations:
VisualBounds: 30,28,0,2
WithMuzzleOverlay:
Contrail:
Offset: -853,0,0
@@ -208,6 +209,8 @@ YAK:
Interval: 2
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 30,28,0,2
TRAN:
Inherits: ^Helicopter
@@ -261,7 +264,8 @@ TRAN:
SpawnActorOnDeath:
Actor: TRAN.Husk
SelectionDecorations:
VisualBounds: 40,36
Selectable:
DecorationBounds: 40,36
HELI:
Inherits: ^Helicopter
@@ -319,13 +323,14 @@ HELI:
Ammo: 8
AmmoCondition: ammo
SelectionDecorations:
VisualBounds: 36,28
SpawnActorOnDeath:
Actor: HELI.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 36,28
HIND:
Inherits: ^Helicopter
@@ -385,7 +390,6 @@ HIND:
ReloadDelay: 8
AmmoCondition: ammo
SelectionDecorations:
VisualBounds: 38,32
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: HIND.Husk
@@ -393,6 +397,8 @@ HIND:
Offset: -427,0,0
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
U2:
Inherits: ^NeutralPlane
@@ -424,3 +430,4 @@ U2:
Offset: -1c43,0,0
Interval: 2
RejectsOrders:
Interactable:

View File

@@ -296,14 +296,13 @@ V19.Husk:
-HitShape:
-Health:
-Explodes:
Interactable:
BARL:
Inherits: ^TechBuilding
-Selectable:
SelectionDecorations:
RenderSelectionBars: False
CustomSelectionSize:
CustomBounds: 24,24
Health:
HP: 10
Explodes:
@@ -320,16 +319,15 @@ BARL:
-Demolishable:
EditorTilesetFilter:
Categories: Decoration
CustomRenderSize:
CustomBounds: 24,24
Interactable:
Bounds: 24,24
Interactable:
BRL3:
Inherits: ^TechBuilding
-Selectable:
SelectionDecorations:
RenderSelectionBars: False
CustomSelectionSize:
CustomBounds: 24,24
Health:
HP: 10
Explodes:
@@ -346,8 +344,9 @@ BRL3:
-Demolishable:
EditorTilesetFilter:
Categories: Decoration
CustomRenderSize:
CustomBounds: 24,24
Interactable:
Bounds: 24,24
Interactable:
AMMOBOX1:
Inherits: ^AmmoBox
@@ -487,16 +486,14 @@ BRIDGE1:
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
CustomSelectionSize:
CustomBounds: 120,72
FreeActor@north:
Actor: bridgehut
SpawnOffset: 2,-1
FreeActor@south:
Actor: bridgehut
SpawnOffset: 0,1
CustomRenderSize:
CustomBounds: 120,72
Interactable:
Bounds: 120,72
BRIDGE2:
Inherits: ^Bridge
@@ -507,16 +504,14 @@ BRIDGE2:
Building:
Footprint: _____ _____
Dimensions: 5,2
CustomSelectionSize:
CustomBounds: 120,48
FreeActor@north:
Actor: bridgehut
SpawnOffset: 0,-1
FreeActor@south:
Actor: bridgehut
SpawnOffset: 2,1
CustomRenderSize:
CustomBounds: 120,48
Interactable:
Bounds: 120,48
SBRIDGE1:
Inherits: ^Bridge
@@ -527,16 +522,14 @@ SBRIDGE1:
Building:
Footprint: ___ ___
Dimensions: 3,2
CustomSelectionSize:
CustomBounds: 72,48
FreeActor@north:
Actor: bridgehut.small
SpawnOffset: 1,0
FreeActor@south:
Actor: bridgehut.small
SpawnOffset: 1,1
CustomRenderSize:
CustomBounds: 72,48
Interactable:
Bounds: 72,48
SBRIDGE2:
Inherits: ^Bridge
@@ -547,16 +540,14 @@ SBRIDGE2:
Building:
Footprint: __ __ __
Dimensions: 2,3
CustomSelectionSize:
CustomBounds: 48,72
FreeActor@west:
Actor: bridgehut.small
SpawnOffset: 0,1
FreeActor@east:
Actor: bridgehut.small
SpawnOffset: 1,1
CustomRenderSize:
CustomBounds: 48,72
Interactable:
Bounds: 48,72
SBRIDGE3:
Inherits: ^Bridge
@@ -790,8 +781,8 @@ WINDMILL:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,24,0,-14
DecorationBounds: 36,36,0,-14
SelectionDecorations:
VisualBounds: 36,36,0,-14
Tooltip:
Name: Windmill
Building:

View File

@@ -10,9 +10,7 @@
^SpriteActor:
BodyOrientation:
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^1x1Shape:
HitShape:
@@ -662,6 +660,7 @@
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Inherits@shape: ^1x1Shape
Interactable:
Building:
Dimensions: 1,1
Footprint: x
@@ -773,8 +772,6 @@
-Selectable:
SelectionDecorations:
RenderSelectionBars: False
CustomSelectionSize:
CustomBounds: 24,24
Health:
HP: 10
Explodes:
@@ -787,8 +784,9 @@
Type: Light
EditorTilesetFilter:
Categories: Decoration
CustomRenderSize:
CustomBounds: 24,24
Interactable:
Bounds: 24,24
Interactable:
^CivBuilding:
Inherits: ^TechBuilding
@@ -822,10 +820,12 @@
-Demolishable:
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
Interactable:
^Tree:
Inherits@1: ^SpriteActor
Inherits@shape: ^1x1Shape
Interactable:
Tooltip:
Name: Tree
ShowOwnerRow: false
@@ -867,6 +867,7 @@
^TreeHusk:
Inherits@1: ^SpriteActor
Interactable:
RenderSprites:
Palette: terrain
AppearsOnRadar:
@@ -884,6 +885,7 @@
^BasicHusk:
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 280
Armor:
@@ -959,6 +961,7 @@
^Bridge:
Inherits@shape: ^1x1Shape
AlwaysVisible:
Interactable:
Tooltip:
Name: Bridge
ShowOwnerRow: false
@@ -968,8 +971,6 @@
Building:
Footprint: ____ ____
Dimensions: 4,2
CustomSelectionSize:
CustomBounds: 96,48
Health:
HP: 1000
Armor:
@@ -977,11 +978,12 @@
ScriptTriggers:
BodyOrientation:
QuantizedFacings: 1
CustomRenderSize:
CustomBounds: 96,48
Interactable:
Bounds: 96,48
^Rock:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Rock
ShowOwnerRow: false
@@ -1009,6 +1011,7 @@
^Crate:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderFog:
Tooltip:
Name: Crate
@@ -1042,6 +1045,7 @@
^Mine:
Inherits: ^SpriteActor
Interactable:
WithSpriteBody:
HiddenUnderFog:
Mine:

View File

@@ -245,8 +245,8 @@ FAPW:
Image: APWR
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
SelectionDecorations:
VisualBounds: 72,68,0,-10
Valued:
Cost: 60

View File

@@ -13,8 +13,8 @@ DOG:
GenericName: Dog
Selectable:
Bounds: 12,17,-1,-4
DecorationBounds: 12,17,-1,-4
SelectionDecorations:
VisualBounds: 12,17,-1,-4
Health:
HP: 18
Mobile:
@@ -673,8 +673,8 @@ Ant:
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
DecorationBounds: 30,30,0,-2
SelectionDecorations:
VisualBounds: 30,30,0,-2
Health:
HP: 750
Mobile:

View File

@@ -142,6 +142,7 @@ SCRATE:
Name: Steel Crate
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:
@@ -195,16 +196,16 @@ FLARE:
QuantizedFacings: 1
HiddenUnderFog:
Type: CenterPosition
Interactable:
Tooltip:
Name: Flare
ShowOwnerRow: false
AutoSelectionSize:
EditorTilesetFilter:
Categories: Decoration
AutoRenderSize:
MINE:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
@@ -223,6 +224,7 @@ MINE:
GMINE:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Gem Mine
@@ -242,6 +244,7 @@ GMINE:
RAILMINE:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Abandoned Mine
@@ -258,6 +261,7 @@ RAILMINE:
QUEE:
Inherits@1: ^SpriteActor
Inherits@shape: ^2x1Shape
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Queen Ant
@@ -273,6 +277,7 @@ QUEE:
LAR1:
Inherits@1: ^SpriteActor
Inherits@shape: ^1x1Shape
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ant Larva
@@ -355,6 +360,7 @@ aircraft.upgraded:
ProvidesPrerequisite:
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
@@ -368,6 +374,7 @@ mpspawn:
Categories: System
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
@@ -403,3 +410,4 @@ CTFLAG:
-Targetable:
EditorTilesetFilter:
Categories: Decoration
Interactable:

View File

@@ -47,7 +47,6 @@ SS:
FireDelay: 2
AttackFrontal:
SelectionDecorations:
VisualBounds: 38,38
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
@@ -63,6 +62,8 @@ SS:
Weapon: UnitExplodeSubmarine
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 38,38
MSUB:
Inherits: ^Ship
@@ -118,7 +119,6 @@ MSUB:
FireDelay: 2
AttackFrontal:
SelectionDecorations:
VisualBounds: 44,44
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
@@ -130,6 +130,8 @@ MSUB:
Weapon: UnitExplodeSubmarine
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 44,44
DD:
Inherits: ^Ship
@@ -173,12 +175,13 @@ DD:
LocalYaw: 64, -64
AttackTurreted:
SelectionDecorations:
VisualBounds: 38,38
WithSpriteTurret:
DetectCloaked:
CloakTypes: Underwater
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 38,38
CA:
Inherits: ^Ship
@@ -232,11 +235,12 @@ CA:
AttackTurreted:
WithMuzzleOverlay:
SelectionDecorations:
VisualBounds: 44,44
WithSpriteTurret@PRIMARY:
Turret: primary
WithSpriteTurret@SECONDARY:
Turret: secondary
Selectable:
DecorationBounds: 44,44
LST:
Inherits: ^Ship
@@ -265,7 +269,6 @@ LST:
RevealsShroud@GAPGEN:
Range: 5c0
SelectionDecorations:
VisualBounds: 36,36
WithLandingCraftAnimation:
OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
Cargo:
@@ -275,6 +278,8 @@ LST:
PassengerFacing: 0
LoadingCondition: notmobile
-Chronoshiftable:
Selectable:
DecorationBounds: 36,36
PT:
Inherits: ^Ship
@@ -315,9 +320,10 @@ PT:
AttackTurreted:
WithMuzzleOverlay:
SelectionDecorations:
VisualBounds: 36,36
WithSpriteTurret:
DetectCloaked:
CloakTypes: Underwater
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 36,36

View File

@@ -75,8 +75,8 @@ GAP:
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
DecorationBounds: 24,48,0,-12
SelectionDecorations:
VisualBounds: 24,48,0,-12
WithSpriteBody:
PauseOnCondition: disabled
Health:
@@ -341,8 +341,8 @@ IRON:
Dimensions: 2,1
Selectable:
Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12
SelectionDecorations:
VisualBounds: 50,50,0,-12
Health:
HP: 1000
Armor:
@@ -473,8 +473,8 @@ TSLA:
Name: Tesla Coil
Selectable:
Bounds: 24,24
DecorationBounds: 24,40,0,-8
SelectionDecorations:
VisualBounds: 24,40,0,-8
Health:
HP: 400
Armor:
@@ -518,8 +518,8 @@ AGUN:
Name: AA Gun
Selectable:
Bounds: 24,24
DecorationBounds: 24,32,0,-4
SelectionDecorations:
VisualBounds: 24,32,0,-4
Health:
HP: 400
Armor:
@@ -1094,8 +1094,8 @@ PROC:
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,50,0,12
DecorationBounds: 72,70,0,-2
SelectionDecorations:
VisualBounds: 72,70,0,-2
Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
Health:
@@ -1460,8 +1460,8 @@ APWR:
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
SelectionDecorations:
VisualBounds: 72,68,0,-10
Health:
HP: 700
Armor:
@@ -1743,8 +1743,8 @@ FIX:
Dimensions: 3,3
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
SelectionDecorations:
VisualBounds: 72,48
Health:
HP: 800
Armor:
@@ -1943,6 +1943,7 @@ WOOD:
BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Buildable:
@@ -1950,6 +1951,7 @@ BARRACKS:
TECHCENTER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Tech Center
Buildable:
@@ -1957,6 +1959,7 @@ TECHCENTER:
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Power Plant
Buildable:

View File

@@ -39,11 +39,12 @@ V2RL:
RequiresCondition: !ammo
Sequence: empty-idle
SelectionDecorations:
VisualBounds: 28,28
Explodes:
Weapon: V2Explode
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
1TNK:
Inherits: ^Tank
@@ -125,9 +126,10 @@ V2RL:
SpawnActorOnDeath:
Actor: 2TNK.Husk
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
3TNK:
Inherits: ^Tank
@@ -168,9 +170,10 @@ V2RL:
SpawnActorOnDeath:
Actor: 3TNK.Husk
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
4TNK:
Inherits: ^Tank
@@ -225,11 +228,12 @@ V2RL:
HealIfBelow: 50
DamageCooldown: 150
SelectionDecorations:
VisualBounds: 44,38,0,-4
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
DetectCloaked:
Range: 6c0
Selectable:
DecorationBounds: 44,38,0,-4
ARTY:
Inherits: ^Tank
@@ -283,8 +287,8 @@ HARV:
GenericName: Harvester
Selectable:
Priority: 7
DecorationBounds: 42,42
SelectionDecorations:
VisualBounds: 42,42
Harvester:
Capacity: 20
Resources: Ore,Gems
@@ -333,8 +337,8 @@ MCV:
Name: Mobile Construction Vehicle
Selectable:
Priority: 4
DecorationBounds: 42,42
SelectionDecorations:
VisualBounds: 42,42
Health:
HP: 600
Armor:
@@ -611,9 +615,10 @@ TTNK:
WithIdleOverlay@SPINNER:
Sequence: spinner
SelectionDecorations:
VisualBounds: 30,30
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
FTRK:
Inherits: ^Vehicle
@@ -657,9 +662,10 @@ FTRK:
WithMuzzleOverlay:
WithSpriteTurret:
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DTRK:
Inherits: ^Vehicle
@@ -705,7 +711,6 @@ CTNK:
Tooltip:
Name: Chrono Tank
SelectionDecorations:
VisualBounds: 30,30
Health:
HP: 450
Armor:
@@ -731,6 +736,8 @@ CTNK:
ChargeDelay: 300
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
QTNK:
Inherits: ^Tank
@@ -756,10 +763,11 @@ QTNK:
RevealsShroud@GAPGEN:
Range: 4c0
SelectionDecorations:
VisualBounds: 44,38,0,-4
MadTank:
Targetable:
TargetTypes: Ground, MADTank, Repair, Vehicle
Selectable:
DecorationBounds: 44,38,0,-4
STNK:
Inherits: ^Vehicle

View File

@@ -378,15 +378,13 @@ HUNTER:
Hovers@CRUISING:
RequiresCondition: cruising
QuantizeFacingsFromSequence:
AutoSelectionSize:
DrawLineToTarget:
AppearsOnRadar:
UseLocation: true
Selectable:
Interactable:
SelectionDecorations:
Palette: pips
ActorLostNotification:
HitShape:
EditorTilesetFilter:
Categories: System
AutoRenderSize:

View File

@@ -23,7 +23,6 @@ CABHUT:
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Bridge
@@ -34,7 +33,7 @@ CABHUT:
Name: Bridge
EditorTilesetFilter:
Categories: Bridge
AutoRenderSize:
Interactable:
^LowBridge:
Inherits: ^LowBridgeRamp
@@ -80,10 +79,8 @@ LOBRDG_A_D:
RampActors: lobrdg_r_ne, lobrdg_r_sw
AOffset: 1,-1
BOffset: 1,1
CustomSelectionSize:
CustomBounds: 96, 48
CustomRenderSize:
CustomBounds: 96, 48
Interactable:
Bounds: 96, 48
LOBRDG_B:
Inherits: ^LowBridge
@@ -118,10 +115,8 @@ LOBRDG_B_D:
RampActors: lobrdg_r_nw, lobrdg_r_se
AOffset: 1,1
BOffset: -1,1
CustomSelectionSize:
CustomBounds: 96, 48
CustomRenderSize:
CustomBounds: 96, 48
Interactable:
Bounds: 96, 48
LOBRDG_R_SE:
Inherits: ^LowBridgeRamp
@@ -178,12 +173,10 @@ LOBRDG_R_SW:
Name: Bridge
Immobile:
OccupiesSpace: false
CustomSelectionSize:
CustomBounds: 96, 144
EditorTilesetFilter:
Categories: Bridge
CustomRenderSize:
CustomBounds: 96, 144
Interactable:
Bounds: 96, 144
BRIDGE1:
Inherits: ^ElevatedBridgePlaceholder

View File

@@ -1363,6 +1363,7 @@ GASPOT:
Dimensions: 1, 1
Selectable:
Bounds: 48, 30, 0, -4
DecorationBounds: 48, 82, 0, -25
Power:
Amount: -10
Armor:
@@ -1375,7 +1376,6 @@ GASPOT:
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
SelectionDecorations:
VisualBounds: 48, 82, 0, -25
EditorTilesetFilter:
Categories: Civilian building
@@ -1404,8 +1404,8 @@ GALITE:
Palette: alpha
Selectable:
Bounds: 24, 24, 0, -4
DecorationBounds: 25, 35, 0, -12
SelectionDecorations:
VisualBounds: 25, 35, 0, -12
-Cloak@EXTERNALCLOAK:
-ExternalCondition@CLOAKGENERATOR:
-ExternalCondition@CRATE-CLOAK:
@@ -1492,6 +1492,7 @@ UFO:
Palette: terraindecoration
Selectable:
Bounds: 144, 72, 0, 0
DecorationBounds: 144, 72, 0, 0
Tooltip:
Name: Scrin Ship
Health:
@@ -1501,7 +1502,6 @@ UFO:
EditorTilesetFilter:
RequireTilesets: TEMPERATE
SelectionDecorations:
VisualBounds: 144, 72, 0, 0
ThrowsShrapnel@SMALL:
Pieces: 9, 12
ThrowsShrapnel@LARGE:

View File

@@ -13,9 +13,7 @@
UseClassicPerspectiveFudge: False
CameraPitch: 85
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^GainsExperience:
GainsExperience:
@@ -428,12 +426,10 @@
Palette: terraindecoration
WithCrateBody:
Images: crate
CustomSelectionSize:
CustomBounds: 24,24
EditorTilesetFilter:
Categories: System
CustomRenderSize:
CustomBounds: 24,24
Interactable:
Bounds: 24,24
^Wall:
Inherits@1: ^SpriteActor
@@ -441,6 +437,7 @@
CombatDebugOverlay:
HiddenUnderShroud:
AppearsOnRadar:
Interactable:
Building:
Dimensions: 1,1
Footprint: x
@@ -485,6 +482,7 @@
Height: 768
^BuildingPlug:
Interactable:
AlwaysVisible:
Building:
BuildSounds: place2.aud
@@ -873,6 +871,7 @@
HiddenUnderFog:
Type: GroundPosition
ScriptTriggers:
Interactable:
Tooltip:
GenericName: Destroyed Aircraft
FallsToEarth:
@@ -930,6 +929,7 @@
^BlossomTree:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Blossom Tree
RenderSprites:
@@ -951,6 +951,7 @@
^Tree:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
@@ -968,6 +969,7 @@
^Rock:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
@@ -985,6 +987,7 @@
^Decoration:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
@@ -1097,12 +1100,11 @@
Inherits: ^TerrainOverlay
EditorOnlyTooltip:
Name: Railway
AutoSelectionSize:
ChangesTerrain:
TerrainType: Rail
EditorTilesetFilter:
Categories: Railway
AutoRenderSize:
Interactable:
^Tunnel:
RenderSprites:
@@ -1114,16 +1116,14 @@
Building:
Dimensions: 3, 3
Footprint: ___ ___ ___
CustomSelectionSize:
CustomBounds: 144, 144
Targetable:
AlwaysVisible:
TunnelEntrance:
Dimensions: 3, 3
EditorTilesetFilter:
Categories: Tunnel
CustomRenderSize:
CustomBounds: 144, 144
Interactable:
Bounds: 144, 144
^Gate:
Inherits: ^Building

View File

@@ -171,7 +171,6 @@ JUMPJET.Husk:
VTOL: true
RenderSprites:
Image: jumpjet
AutoSelectionSize:
WithSpriteBody:
Sequence: die-falling
Health:
@@ -188,7 +187,7 @@ JUMPJET.Husk:
FallbackSequence: die-splash
EditorTilesetFilter:
Categories: Husk
AutoRenderSize:
Interactable:
GHOST:
Inherits: ^Soldier

View File

@@ -30,6 +30,7 @@ GAPOWR:
Sequence: idle-plug
Selectable:
Bounds: 90, 48, 0, -6
DecorationBounds: 90, 84, 0, -12
Power:
Amount: 100
RequiresCondition: !empdisable
@@ -61,7 +62,6 @@ GAPOWR:
Amount: 50
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 90, 84, 0, -12
GAPILE:
Inherits: ^Building
@@ -82,6 +82,7 @@ GAPILE:
Dimensions: 2,2
Selectable:
Bounds: 88, 48, 0, -8
DecorationBounds: 88, 56, 0, -8
Health:
HP: 800
Armor:
@@ -112,7 +113,6 @@ GAPILE:
Amount: -20
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 88, 56, 0, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -140,6 +140,7 @@ GAWEAP:
Dimensions: 4,3
Selectable:
Bounds: 154, 96, -2, -12
DecorationBounds: 154, 100, -2, -12
Health:
HP: 1000
RevealsShroud:
@@ -176,7 +177,6 @@ GAWEAP:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 154, 100, -2, -12
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -231,9 +231,9 @@ GAHPAD:
Amount: -10
Selectable:
Bounds: 88, 66, 0, -5
DecorationBounds: 88, 66, 0, -5
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 88, 66, 0, -5
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -259,6 +259,7 @@ GADEPT:
Dimensions: 3,3
Selectable:
Bounds: 96, 64, -6, -6
DecorationBounds: 98, 68, -6, -6
Health:
HP: 1100
RevealsShroud:
@@ -292,7 +293,6 @@ GADEPT:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 98, 68, -6, -6
RenderSprites:
Image: gadept.gdi
FactionImages:
@@ -319,6 +319,7 @@ GARADR:
Dimensions: 2,2
Selectable:
Bounds: 96, 48, 0, -6
DecorationBounds: 96, 118, 0, -38
Health:
HP: 1000
Armor:
@@ -342,7 +343,6 @@ GARADR:
RequiresCondition: !powerdown
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96, 118, 0, -38
GATECH:
Inherits: ^Building
@@ -364,6 +364,7 @@ GATECH:
Dimensions: 3,2
Selectable:
Bounds: 110, 60, 3, -4
DecorationBounds: 110, 60, 3, -4
Health:
HP: 500
Armor:
@@ -378,7 +379,6 @@ GATECH:
Amount: -150
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 110, 60, 3, -4
GAPLUG:
Inherits: ^Building
@@ -390,6 +390,7 @@ GAPLUG:
Name: GDI Upgrade Center
Selectable:
Bounds: 115,72,0,-12
DecorationBounds: 115,104,0,-24
Buildable:
BuildPaletteOrder: 170
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
@@ -487,4 +488,3 @@ GAPLUG:
Sequence: idle-hunterseekerb
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 115,104,0,-24

View File

@@ -54,6 +54,7 @@ GACTWR:
Building:
Selectable:
Bounds: 48, 36, 0, -6
DecorationBounds: 48, 48, 0, -12
Health:
HP: 500
Armor:
@@ -128,7 +129,6 @@ GACTWR:
tower.sam: tower.sam
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 48, 48, 0, -12
GAVULC:
Inherits: ^BuildingPlug

View File

@@ -386,4 +386,5 @@ JUGG:
RevealOnFire:
ArmamentNames: deployed
SelectionDecorations:
VisualBounds: 48,40,0,-8
Selectable:
DecorationBounds: 48,40,0,-8

View File

@@ -1,4 +1,5 @@
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
@@ -12,6 +13,7 @@ mpspawn:
Categories: System
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
@@ -41,6 +43,7 @@ waypoint:
Palette: colorpicker
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:

View File

@@ -48,6 +48,7 @@ CYBORG:
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 16,31,0,-10
DecorationBounds: 16,31,0,-10
Voiced:
VoiceSet: Cyborg
Mobile:
@@ -62,7 +63,6 @@ CYBORG:
AttackFrontal:
Voice: Attack
SelectionDecorations:
VisualBounds: 16,31,0,-10
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -84,6 +84,7 @@ CYC2:
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
Bounds: 16,32,-1,-12
DecorationBounds: 16,32,-1,-12
Voiced:
VoiceSet: CyborgCommando
Mobile:
@@ -99,7 +100,6 @@ CYC2:
AttackFrontal:
Voice: Attack
SelectionDecorations:
VisualBounds: 16,32,-1,-12
ProducibleWithLevel:
Prerequisites: barracks.upgraded

View File

@@ -17,6 +17,7 @@ NAPOWR:
Dimensions: 2,2
Selectable:
Bounds: 88, 48, 2, -6
DecorationBounds: 88, 80, 2, -12
Health:
HP: 750
Armor:
@@ -35,7 +36,6 @@ NAPOWR:
ScalePowerWithHealth:
PowerTooltip:
SelectionDecorations:
VisualBounds: 88, 80, 2, -12
NAAPWR:
Inherits: ^Building
@@ -56,6 +56,7 @@ NAAPWR:
Dimensions: 2,3
Selectable:
Bounds: 100, 54, 0, -4
DecorationBounds: 100, 74, 0, -12
Health:
HP: 750
Armor:
@@ -74,7 +75,6 @@ NAAPWR:
ScalePowerWithHealth:
PowerTooltip:
SelectionDecorations:
VisualBounds: 100, 74, 0, -12
ProvidesPrerequisite@buildingname:
NAHAND:
@@ -96,6 +96,7 @@ NAHAND:
Dimensions: 3,2
Selectable:
Bounds: 116, 60, 3, -6
DecorationBounds: 116, 78, 3, -8
Health:
HP: 800
Armor:
@@ -124,7 +125,6 @@ NAHAND:
Amount: -20
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 116, 78, 3, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -152,6 +152,7 @@ NAWEAP:
Dimensions: 4,3
Selectable:
Bounds: 149, 80, -3, -10
DecorationBounds: 149, 116, -3, -20
Health:
HP: 1000
Armor:
@@ -184,7 +185,6 @@ NAWEAP:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 149, 116, -3, -20
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -239,9 +239,9 @@ NAHPAD:
Amount: -10
Selectable:
Bounds: 78, 48, 0, -6
DecorationBounds: 78, 54, 0, -8
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 78, 54, 0, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -270,6 +270,7 @@ NARADR:
Dimensions: 2,2
Selectable:
Bounds: 96, 48, 0, -6
DecorationBounds: 96, 72, 0, -12
Health:
HP: 1000
Armor:
@@ -293,7 +294,6 @@ NARADR:
RequiresCondition: !powerdown
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96, 72, 0, -12
NATECH:
Inherits: ^Building
@@ -315,6 +315,7 @@ NATECH:
Dimensions: 2,2
Selectable:
Bounds: 86, 48, 0, -4
DecorationBounds: 86, 58, 0, -4
Health:
HP: 500
Armor:
@@ -329,7 +330,6 @@ NATECH:
Amount: -150
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 86, 58, 0, -4
NATMPL:
Inherits: ^Building

View File

@@ -99,8 +99,6 @@ NAFNCE:
Direction: Y
Condition: laserfence-direction-y
-WithWallSpriteBody:
CustomSelectionSize:
CustomBounds: 48, 24
ExternalCondition@ACTIVE:
Condition: active-posts
WithWallSpriteBody@XENABLED:
@@ -129,8 +127,8 @@ NAFNCE:
Weapons: SmallDebris
Pieces: 0, 1
Range: 2c0, 5c0
CustomRenderSize:
CustomBounds: 48, 24
Interactable:
Bounds: 48, 24
NALASR:
Inherits: ^Defense
@@ -148,6 +146,7 @@ NALASR:
Building:
Selectable:
Bounds: 40, 30, -8, -6
DecorationBounds: 40, 36, -8, -8
Health:
HP: 500
Armor:
@@ -171,7 +170,6 @@ NALASR:
Amount: -40
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 40, 36, -8, -8
BodyOrientation:
QuantizedFacings: 0
@@ -194,6 +192,7 @@ NAOBEL:
Dimensions: 2,2
Selectable:
Bounds: 88, 42, 0, -6
DecorationBounds: 88, 72, 0, -12
Health:
HP: 725
Armor:
@@ -221,7 +220,6 @@ NAOBEL:
Amount: -150
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 88, 72, 0, -12
NASAM:
Inherits: ^Defense
@@ -238,6 +236,7 @@ NASAM:
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
Bounds: 40, 30, -3, -8
DecorationBounds: 40, 36, -3, -8
Health:
HP: 600
Armor:
@@ -260,7 +259,6 @@ NASAM:
Amount: -30
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 40, 36, -3, -8
NASTLH:
Inherits: ^Building
@@ -305,8 +303,8 @@ NASTLH:
AffectsParent: true
Selectable:
Bounds: 106, 48, 8, -6
DecorationBounds: 106, 60, 8, -15
SelectionDecorations:
VisualBounds: 106, 60, 8, -15
NAMISL:
Inherits: ^Building
@@ -329,6 +327,7 @@ NAMISL:
Dimensions: 2,2
Selectable:
Bounds: 75,48
DecorationBounds: 75,48
Health:
HP: 1000
Armor:
@@ -363,7 +362,6 @@ NAMISL:
CameraRange: 10c0
WithNukeLaunchOverlay:
SelectionDecorations:
VisualBounds: 75,48
NAWAST:
Inherits: ^Building
@@ -386,6 +384,7 @@ NAWAST:
Dimensions: 3,3
Selectable:
Bounds: 100, 60, 5, -5
DecorationBounds: 100, 60, 5, -5
Health:
HP: 400
RevealsShroud:
@@ -412,5 +411,4 @@ NAWAST:
Sequence: bib
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 100, 60, 5, -5
RenderSprites:

View File

@@ -46,6 +46,7 @@ GACNST:
Amount: 0
Selectable:
Bounds: 144, 60, 0, -6
DecorationBounds: 144, 80, 0, -12
ProvidesPrerequisite@gdi:
Factions: gdi
Prerequisite: structures.gdi
@@ -53,7 +54,6 @@ GACNST:
Factions: nod
Prerequisite: structures.nod
SelectionDecorations:
VisualBounds: 144, 80, 0, -12
PROC:
Inherits: ^Building
@@ -72,6 +72,7 @@ PROC:
Dimensions: 4,3
Selectable:
Bounds: 134, 96, 0, -12
DecorationBounds: 134, 122, 0, -18
Health:
HP: 900
RevealsShroud:
@@ -103,7 +104,6 @@ PROC:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 134, 122, 0, -18
RenderSprites:
Image: proc.gdi
FactionImages:
@@ -129,6 +129,7 @@ GASILO:
Dimensions: 2, 2
Selectable:
Bounds: 80, 48, -5, 0
DecorationBounds: 80, 48, -5, 0
-GivesBuildableArea:
Health:
HP: 300
@@ -155,12 +156,12 @@ GASILO:
Power:
Amount: -10
SelectionDecorations:
VisualBounds: 80, 48, -5, 0
Explodes:
Weapon: TiberiumExplosion
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Power Plant
Buildable:
@@ -168,6 +169,7 @@ ANYPOWER:
BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Buildable:
@@ -175,6 +177,7 @@ BARRACKS:
FACTORY:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Buildable:
@@ -182,6 +185,7 @@ FACTORY:
RADAR:
AlwaysVisible:
Interactable:
Tooltip:
Name: Radar
Buildable:
@@ -189,6 +193,7 @@ RADAR:
TECH:
AlwaysVisible:
Interactable:
Tooltip:
Name: Tech Center
Buildable:

View File

@@ -16,6 +16,7 @@ NAPULS:
Dimensions: 2,2
Selectable:
Bounds: 78, 54, 0, -12
DecorationBounds: 78, 54, 0, -12
Health:
HP: 500
Armor:
@@ -37,7 +38,6 @@ NAPULS:
Amount: -150
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 78, 54, 0, -12
RenderSprites:
Image: napuls.gdi
FactionImages:

View File

@@ -12,6 +12,7 @@ MCV:
Name: Mobile Construction Vehicle
Selectable:
Priority: 3
DecorationBounds: 42,42
Health:
HP: 1000
Armor:
@@ -33,7 +34,6 @@ MCV:
NoTransformSounds:
Voice: Move
SelectionDecorations:
VisualBounds: 42,42
RenderSprites:
Image: mcv.gdi
FactionImages:
@@ -55,6 +55,7 @@ HARV:
Selectable:
Priority: 7
Bounds: 36,36
DecorationBounds: 36,36
Harvester:
DeliveryBuildings: proc
Capacity: 28
@@ -98,7 +99,6 @@ HARV:
LocalOffset: 543,0,0
Palette: effect
SelectionDecorations:
VisualBounds: 36,36
RenderSprites:
Image: harv.gdi
FactionImages:

View File

@@ -115,10 +115,9 @@ VEINHOLE:
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
EditorTilesetFilter:
Categories: Resource spawn
AutoRenderSize:
Interactable:
^TibFlora:
Inherits: ^Tree