Remove legacy bounds code.
This commit is contained in:
@@ -87,8 +87,7 @@ tile475:
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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AutoSelectionSize:
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AutoRenderSize:
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Interactable:
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# Placed after the sietch is destroyed so that the cliff is still unpassable
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invisibleBlocker:
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@@ -57,6 +57,7 @@ frigate:
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Inherits: ^Plane
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ParaDrop:
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DropRange: 1c0
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Interactable:
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Tooltip:
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Name: Frigate
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Aircraft:
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@@ -1,4 +1,5 @@
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spicebloom.spawnpoint:
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Interactable:
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EditorOnlyTooltip:
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Name: Spice Bloom spawnpoint
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AlwaysVisible:
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@@ -32,7 +33,6 @@ spicebloom:
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HiddenUnderShroud:
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BodyOrientation:
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QuantizedFacings: 1
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AutoSelectionSize:
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RenderSprites:
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AppearsOnRadar:
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UseLocation: true
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@@ -63,10 +63,11 @@ spicebloom:
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Radius: 512
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EditorTilesetFilter:
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Categories: System
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AutoRenderSize:
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Interactable:
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sandworm:
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Inherits@1: ^SpriteActor
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Interactable:
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Tooltip:
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Name: Sandworm
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Health:
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@@ -11,9 +11,7 @@
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^SpriteActor:
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BodyOrientation:
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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AutoRenderSize:
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^GainsExperience:
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GainsExperience:
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@@ -226,6 +224,7 @@
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^Husk:
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 75
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Armor:
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@@ -340,6 +339,7 @@
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Interactable:
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Huntable:
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AppearsOnRadar:
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UseLocation: true
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@@ -134,14 +134,13 @@ crate:
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Palette: effect
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WithCrateBody:
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Passenger:
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CustomSelectionSize:
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CustomBounds: 20,20
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EditorTilesetFilter:
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Categories: System
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CustomRenderSize:
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CustomBounds: 20,20
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Interactable:
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Bounds: 20,20
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mpspawn:
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Interactable:
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EditorOnlyTooltip:
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Name: (multiplayer player starting point)
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AlwaysVisible:
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@@ -155,6 +154,7 @@ mpspawn:
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Categories: System
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waypoint:
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Interactable:
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EditorOnlyTooltip:
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Name: (waypoint for scripted behavior)
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AlwaysVisible:
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@@ -177,6 +177,7 @@ waypoint:
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Palette: colorpicker
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camera:
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Interactable:
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EditorOnlyTooltip:
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Name: (reveals area to owner)
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AlwaysVisible:
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@@ -193,6 +194,7 @@ camera:
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Categories: System
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wormspawner:
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Interactable:
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EditorOnlyTooltip:
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Name: (worm spawning location)
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AlwaysVisible:
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@@ -208,6 +210,7 @@ wormspawner:
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upgrade.conyard:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Construction Yard Upgrade
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Buildable:
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@@ -230,6 +233,7 @@ upgrade.conyard:
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upgrade.barracks:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Barracks Upgrade
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Buildable:
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@@ -253,6 +257,7 @@ upgrade.barracks:
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upgrade.light:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Light Factory Upgrade
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Buildable:
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@@ -276,6 +281,7 @@ upgrade.light:
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upgrade.heavy:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: Heavy Factory Upgrade
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Buildable:
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@@ -299,6 +305,7 @@ upgrade.heavy:
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upgrade.hightech:
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AlwaysVisible:
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Interactable:
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Tooltip:
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Name: High Tech Factory Upgrade
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Buildable:
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@@ -1,5 +1,6 @@
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^concrete:
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AlwaysVisible:
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Interactable:
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Building:
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TerrainTypes: Rock
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BuildSounds: CHUNG.WAV
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@@ -454,6 +455,7 @@ heavy_factory:
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Description: Produces heavy vehicles.
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Selectable:
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Bounds: 96,68,0,12
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DecorationBounds: 96,96
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Valued:
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Cost: 1000
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Tooltip:
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@@ -515,7 +517,6 @@ heavy_factory:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,96
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GrantConditionOnPrerequisite:
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Prerequisites: upgrade.heavy
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Condition: stardecoration
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@@ -660,6 +661,7 @@ starport:
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wall:
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Inherits@1: ^SpriteActor
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Interactable:
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CombatDebugOverlay:
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HiddenUnderShroud:
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Buildable:
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@@ -740,6 +742,7 @@ medium_gun_turret:
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Selectable:
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Bounds: 32,32
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Priority: 3
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DecorationBounds: 32,40,0,-8
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Health:
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HP: 2700
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Armor:
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@@ -759,7 +762,6 @@ medium_gun_turret:
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Power:
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Amount: -50
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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large_gun_turret:
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Inherits: ^Defense
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@@ -787,6 +789,7 @@ large_gun_turret:
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Selectable:
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Bounds: 32,32
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Priority: 3
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DecorationBounds: 32,40,0,-8
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Health:
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HP: 3000
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Armor:
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@@ -804,7 +807,6 @@ large_gun_turret:
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Power:
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Amount: -60
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SelectionDecorations:
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VisualBounds: 32,40,0,-8
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RevealOnDeath:
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Radius: 5c768
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@@ -840,8 +842,8 @@ repair_pad:
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Range: 4c768
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Selectable:
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Bounds: 96,64
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DecorationBounds: 96,80
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SelectionDecorations:
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VisualBounds: 96,80
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Reservable:
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RepairsUnits:
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Interval: 10
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@@ -874,6 +876,7 @@ high_tech_factory:
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Description: Unlocks advanced technology.
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Selectable:
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Bounds: 96,68,0,12
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DecorationBounds: 96,96
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Valued:
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Cost: 1150
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Tooltip:
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@@ -933,7 +936,6 @@ high_tech_factory:
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Power:
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Amount: -75
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SelectionDecorations:
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VisualBounds: 96,96
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GrantConditionOnPrerequisite:
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Prerequisites: upgrade.hightech
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Condition: stardecoration
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@@ -956,6 +958,7 @@ research_centre:
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Description: Unlocks advanced tanks.
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Selectable:
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Bounds: 96,64,0,16
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DecorationBounds: 96,80
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Valued:
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Cost: 1000
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Tooltip:
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@@ -994,7 +997,6 @@ research_centre:
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Amount: -175
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,80
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palace:
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Inherits: ^Building
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@@ -14,6 +14,7 @@ mcv:
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Selectable:
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Class: mcv
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Priority: 3
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DecorationBounds: 42,42
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Health:
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HP: 4500
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Armor:
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@@ -40,7 +41,6 @@ mcv:
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AttractsWorms:
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Intensity: 700
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SelectionDecorations:
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VisualBounds: 42,42
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SelfHealing:
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Step: 5
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Delay: 3
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@@ -63,6 +63,7 @@ harvester:
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Selectable:
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Class: harvester
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Priority: 7
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DecorationBounds: 42,42
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Harvester:
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PipCount: 7
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Capacity: 28
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@@ -91,7 +92,6 @@ harvester:
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AttractsWorms:
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Intensity: 700
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SelectionDecorations:
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VisualBounds: 42,42
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SelfHealing:
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Step: 5
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Delay: 3
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@@ -360,11 +360,12 @@ devastator:
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AttractsWorms:
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Intensity: 700
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SelectionDecorations:
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VisualBounds: 44,38,0,0
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SelfHealing:
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Step: 5
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Delay: 3
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HealIfBelow: 50
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Selectable:
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DecorationBounds: 44,38,0,0
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raider:
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Inherits: ^Vehicle
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