Remove legacy bounds code.

This commit is contained in:
Paul Chote
2017-12-09 00:01:00 +00:00
committed by reaperrr
parent bf57eceeec
commit c87409ed1a
83 changed files with 418 additions and 563 deletions

View File

@@ -378,15 +378,13 @@ HUNTER:
Hovers@CRUISING:
RequiresCondition: cruising
QuantizeFacingsFromSequence:
AutoSelectionSize:
DrawLineToTarget:
AppearsOnRadar:
UseLocation: true
Selectable:
Interactable:
SelectionDecorations:
Palette: pips
ActorLostNotification:
HitShape:
EditorTilesetFilter:
Categories: System
AutoRenderSize:

View File

@@ -23,7 +23,6 @@ CABHUT:
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
AutoSelectionSize:
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Bridge
@@ -34,7 +33,7 @@ CABHUT:
Name: Bridge
EditorTilesetFilter:
Categories: Bridge
AutoRenderSize:
Interactable:
^LowBridge:
Inherits: ^LowBridgeRamp
@@ -80,10 +79,8 @@ LOBRDG_A_D:
RampActors: lobrdg_r_ne, lobrdg_r_sw
AOffset: 1,-1
BOffset: 1,1
CustomSelectionSize:
CustomBounds: 96, 48
CustomRenderSize:
CustomBounds: 96, 48
Interactable:
Bounds: 96, 48
LOBRDG_B:
Inherits: ^LowBridge
@@ -118,10 +115,8 @@ LOBRDG_B_D:
RampActors: lobrdg_r_nw, lobrdg_r_se
AOffset: 1,1
BOffset: -1,1
CustomSelectionSize:
CustomBounds: 96, 48
CustomRenderSize:
CustomBounds: 96, 48
Interactable:
Bounds: 96, 48
LOBRDG_R_SE:
Inherits: ^LowBridgeRamp
@@ -178,12 +173,10 @@ LOBRDG_R_SW:
Name: Bridge
Immobile:
OccupiesSpace: false
CustomSelectionSize:
CustomBounds: 96, 144
EditorTilesetFilter:
Categories: Bridge
CustomRenderSize:
CustomBounds: 96, 144
Interactable:
Bounds: 96, 144
BRIDGE1:
Inherits: ^ElevatedBridgePlaceholder

View File

@@ -1363,6 +1363,7 @@ GASPOT:
Dimensions: 1, 1
Selectable:
Bounds: 48, 30, 0, -4
DecorationBounds: 48, 82, 0, -25
Power:
Amount: -10
Armor:
@@ -1375,7 +1376,6 @@ GASPOT:
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
SelectionDecorations:
VisualBounds: 48, 82, 0, -25
EditorTilesetFilter:
Categories: Civilian building
@@ -1404,8 +1404,8 @@ GALITE:
Palette: alpha
Selectable:
Bounds: 24, 24, 0, -4
DecorationBounds: 25, 35, 0, -12
SelectionDecorations:
VisualBounds: 25, 35, 0, -12
-Cloak@EXTERNALCLOAK:
-ExternalCondition@CLOAKGENERATOR:
-ExternalCondition@CRATE-CLOAK:
@@ -1492,6 +1492,7 @@ UFO:
Palette: terraindecoration
Selectable:
Bounds: 144, 72, 0, 0
DecorationBounds: 144, 72, 0, 0
Tooltip:
Name: Scrin Ship
Health:
@@ -1501,7 +1502,6 @@ UFO:
EditorTilesetFilter:
RequireTilesets: TEMPERATE
SelectionDecorations:
VisualBounds: 144, 72, 0, 0
ThrowsShrapnel@SMALL:
Pieces: 9, 12
ThrowsShrapnel@LARGE:

View File

@@ -13,9 +13,7 @@
UseClassicPerspectiveFudge: False
CameraPitch: 85
QuantizeFacingsFromSequence:
AutoSelectionSize:
RenderSprites:
AutoRenderSize:
^GainsExperience:
GainsExperience:
@@ -428,12 +426,10 @@
Palette: terraindecoration
WithCrateBody:
Images: crate
CustomSelectionSize:
CustomBounds: 24,24
EditorTilesetFilter:
Categories: System
CustomRenderSize:
CustomBounds: 24,24
Interactable:
Bounds: 24,24
^Wall:
Inherits@1: ^SpriteActor
@@ -441,6 +437,7 @@
CombatDebugOverlay:
HiddenUnderShroud:
AppearsOnRadar:
Interactable:
Building:
Dimensions: 1,1
Footprint: x
@@ -485,6 +482,7 @@
Height: 768
^BuildingPlug:
Interactable:
AlwaysVisible:
Building:
BuildSounds: place2.aud
@@ -873,6 +871,7 @@
HiddenUnderFog:
Type: GroundPosition
ScriptTriggers:
Interactable:
Tooltip:
GenericName: Destroyed Aircraft
FallsToEarth:
@@ -930,6 +929,7 @@
^BlossomTree:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Blossom Tree
RenderSprites:
@@ -951,6 +951,7 @@
^Tree:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
@@ -968,6 +969,7 @@
^Rock:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
@@ -985,6 +987,7 @@
^Decoration:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
RenderSprites:
Palette: terraindecoration
@@ -1097,12 +1100,11 @@
Inherits: ^TerrainOverlay
EditorOnlyTooltip:
Name: Railway
AutoSelectionSize:
ChangesTerrain:
TerrainType: Rail
EditorTilesetFilter:
Categories: Railway
AutoRenderSize:
Interactable:
^Tunnel:
RenderSprites:
@@ -1114,16 +1116,14 @@
Building:
Dimensions: 3, 3
Footprint: ___ ___ ___
CustomSelectionSize:
CustomBounds: 144, 144
Targetable:
AlwaysVisible:
TunnelEntrance:
Dimensions: 3, 3
EditorTilesetFilter:
Categories: Tunnel
CustomRenderSize:
CustomBounds: 144, 144
Interactable:
Bounds: 144, 144
^Gate:
Inherits: ^Building

View File

@@ -171,7 +171,6 @@ JUMPJET.Husk:
VTOL: true
RenderSprites:
Image: jumpjet
AutoSelectionSize:
WithSpriteBody:
Sequence: die-falling
Health:
@@ -188,7 +187,7 @@ JUMPJET.Husk:
FallbackSequence: die-splash
EditorTilesetFilter:
Categories: Husk
AutoRenderSize:
Interactable:
GHOST:
Inherits: ^Soldier

View File

@@ -30,6 +30,7 @@ GAPOWR:
Sequence: idle-plug
Selectable:
Bounds: 90, 48, 0, -6
DecorationBounds: 90, 84, 0, -12
Power:
Amount: 100
RequiresCondition: !empdisable
@@ -61,7 +62,6 @@ GAPOWR:
Amount: 50
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 90, 84, 0, -12
GAPILE:
Inherits: ^Building
@@ -82,6 +82,7 @@ GAPILE:
Dimensions: 2,2
Selectable:
Bounds: 88, 48, 0, -8
DecorationBounds: 88, 56, 0, -8
Health:
HP: 800
Armor:
@@ -112,7 +113,6 @@ GAPILE:
Amount: -20
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 88, 56, 0, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -140,6 +140,7 @@ GAWEAP:
Dimensions: 4,3
Selectable:
Bounds: 154, 96, -2, -12
DecorationBounds: 154, 100, -2, -12
Health:
HP: 1000
RevealsShroud:
@@ -176,7 +177,6 @@ GAWEAP:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 154, 100, -2, -12
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -231,9 +231,9 @@ GAHPAD:
Amount: -10
Selectable:
Bounds: 88, 66, 0, -5
DecorationBounds: 88, 66, 0, -5
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 88, 66, 0, -5
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -259,6 +259,7 @@ GADEPT:
Dimensions: 3,3
Selectable:
Bounds: 96, 64, -6, -6
DecorationBounds: 98, 68, -6, -6
Health:
HP: 1100
RevealsShroud:
@@ -292,7 +293,6 @@ GADEPT:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 98, 68, -6, -6
RenderSprites:
Image: gadept.gdi
FactionImages:
@@ -319,6 +319,7 @@ GARADR:
Dimensions: 2,2
Selectable:
Bounds: 96, 48, 0, -6
DecorationBounds: 96, 118, 0, -38
Health:
HP: 1000
Armor:
@@ -342,7 +343,6 @@ GARADR:
RequiresCondition: !powerdown
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96, 118, 0, -38
GATECH:
Inherits: ^Building
@@ -364,6 +364,7 @@ GATECH:
Dimensions: 3,2
Selectable:
Bounds: 110, 60, 3, -4
DecorationBounds: 110, 60, 3, -4
Health:
HP: 500
Armor:
@@ -378,7 +379,6 @@ GATECH:
Amount: -150
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 110, 60, 3, -4
GAPLUG:
Inherits: ^Building
@@ -390,6 +390,7 @@ GAPLUG:
Name: GDI Upgrade Center
Selectable:
Bounds: 115,72,0,-12
DecorationBounds: 115,104,0,-24
Buildable:
BuildPaletteOrder: 170
Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
@@ -487,4 +488,3 @@ GAPLUG:
Sequence: idle-hunterseekerb
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 115,104,0,-24

View File

@@ -54,6 +54,7 @@ GACTWR:
Building:
Selectable:
Bounds: 48, 36, 0, -6
DecorationBounds: 48, 48, 0, -12
Health:
HP: 500
Armor:
@@ -128,7 +129,6 @@ GACTWR:
tower.sam: tower.sam
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 48, 48, 0, -12
GAVULC:
Inherits: ^BuildingPlug

View File

@@ -386,4 +386,5 @@ JUGG:
RevealOnFire:
ArmamentNames: deployed
SelectionDecorations:
VisualBounds: 48,40,0,-8
Selectable:
DecorationBounds: 48,40,0,-8

View File

@@ -1,4 +1,5 @@
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
@@ -12,6 +13,7 @@ mpspawn:
Categories: System
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
@@ -41,6 +43,7 @@ waypoint:
Palette: colorpicker
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:

View File

@@ -48,6 +48,7 @@ CYBORG:
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 16,31,0,-10
DecorationBounds: 16,31,0,-10
Voiced:
VoiceSet: Cyborg
Mobile:
@@ -62,7 +63,6 @@ CYBORG:
AttackFrontal:
Voice: Attack
SelectionDecorations:
VisualBounds: 16,31,0,-10
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -84,6 +84,7 @@ CYC2:
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
Bounds: 16,32,-1,-12
DecorationBounds: 16,32,-1,-12
Voiced:
VoiceSet: CyborgCommando
Mobile:
@@ -99,7 +100,6 @@ CYC2:
AttackFrontal:
Voice: Attack
SelectionDecorations:
VisualBounds: 16,32,-1,-12
ProducibleWithLevel:
Prerequisites: barracks.upgraded

View File

@@ -17,6 +17,7 @@ NAPOWR:
Dimensions: 2,2
Selectable:
Bounds: 88, 48, 2, -6
DecorationBounds: 88, 80, 2, -12
Health:
HP: 750
Armor:
@@ -35,7 +36,6 @@ NAPOWR:
ScalePowerWithHealth:
PowerTooltip:
SelectionDecorations:
VisualBounds: 88, 80, 2, -12
NAAPWR:
Inherits: ^Building
@@ -56,6 +56,7 @@ NAAPWR:
Dimensions: 2,3
Selectable:
Bounds: 100, 54, 0, -4
DecorationBounds: 100, 74, 0, -12
Health:
HP: 750
Armor:
@@ -74,7 +75,6 @@ NAAPWR:
ScalePowerWithHealth:
PowerTooltip:
SelectionDecorations:
VisualBounds: 100, 74, 0, -12
ProvidesPrerequisite@buildingname:
NAHAND:
@@ -96,6 +96,7 @@ NAHAND:
Dimensions: 3,2
Selectable:
Bounds: 116, 60, 3, -6
DecorationBounds: 116, 78, 3, -8
Health:
HP: 800
Armor:
@@ -124,7 +125,6 @@ NAHAND:
Amount: -20
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 116, 78, 3, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -152,6 +152,7 @@ NAWEAP:
Dimensions: 4,3
Selectable:
Bounds: 149, 80, -3, -10
DecorationBounds: 149, 116, -3, -20
Health:
HP: 1000
Armor:
@@ -184,7 +185,6 @@ NAWEAP:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 149, 116, -3, -20
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -239,9 +239,9 @@ NAHPAD:
Amount: -10
Selectable:
Bounds: 78, 48, 0, -6
DecorationBounds: 78, 54, 0, -8
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 78, 54, 0, -8
WithTextDecoration@primary:
RequiresSelection: true
Text: PRIMARY
@@ -270,6 +270,7 @@ NARADR:
Dimensions: 2,2
Selectable:
Bounds: 96, 48, 0, -6
DecorationBounds: 96, 72, 0, -12
Health:
HP: 1000
Armor:
@@ -293,7 +294,6 @@ NARADR:
RequiresCondition: !powerdown
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96, 72, 0, -12
NATECH:
Inherits: ^Building
@@ -315,6 +315,7 @@ NATECH:
Dimensions: 2,2
Selectable:
Bounds: 86, 48, 0, -4
DecorationBounds: 86, 58, 0, -4
Health:
HP: 500
Armor:
@@ -329,7 +330,6 @@ NATECH:
Amount: -150
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 86, 58, 0, -4
NATMPL:
Inherits: ^Building

View File

@@ -99,8 +99,6 @@ NAFNCE:
Direction: Y
Condition: laserfence-direction-y
-WithWallSpriteBody:
CustomSelectionSize:
CustomBounds: 48, 24
ExternalCondition@ACTIVE:
Condition: active-posts
WithWallSpriteBody@XENABLED:
@@ -129,8 +127,8 @@ NAFNCE:
Weapons: SmallDebris
Pieces: 0, 1
Range: 2c0, 5c0
CustomRenderSize:
CustomBounds: 48, 24
Interactable:
Bounds: 48, 24
NALASR:
Inherits: ^Defense
@@ -148,6 +146,7 @@ NALASR:
Building:
Selectable:
Bounds: 40, 30, -8, -6
DecorationBounds: 40, 36, -8, -8
Health:
HP: 500
Armor:
@@ -171,7 +170,6 @@ NALASR:
Amount: -40
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 40, 36, -8, -8
BodyOrientation:
QuantizedFacings: 0
@@ -194,6 +192,7 @@ NAOBEL:
Dimensions: 2,2
Selectable:
Bounds: 88, 42, 0, -6
DecorationBounds: 88, 72, 0, -12
Health:
HP: 725
Armor:
@@ -221,7 +220,6 @@ NAOBEL:
Amount: -150
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 88, 72, 0, -12
NASAM:
Inherits: ^Defense
@@ -238,6 +236,7 @@ NASAM:
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
Selectable:
Bounds: 40, 30, -3, -8
DecorationBounds: 40, 36, -3, -8
Health:
HP: 600
Armor:
@@ -260,7 +259,6 @@ NASAM:
Amount: -30
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 40, 36, -3, -8
NASTLH:
Inherits: ^Building
@@ -305,8 +303,8 @@ NASTLH:
AffectsParent: true
Selectable:
Bounds: 106, 48, 8, -6
DecorationBounds: 106, 60, 8, -15
SelectionDecorations:
VisualBounds: 106, 60, 8, -15
NAMISL:
Inherits: ^Building
@@ -329,6 +327,7 @@ NAMISL:
Dimensions: 2,2
Selectable:
Bounds: 75,48
DecorationBounds: 75,48
Health:
HP: 1000
Armor:
@@ -363,7 +362,6 @@ NAMISL:
CameraRange: 10c0
WithNukeLaunchOverlay:
SelectionDecorations:
VisualBounds: 75,48
NAWAST:
Inherits: ^Building
@@ -386,6 +384,7 @@ NAWAST:
Dimensions: 3,3
Selectable:
Bounds: 100, 60, 5, -5
DecorationBounds: 100, 60, 5, -5
Health:
HP: 400
RevealsShroud:
@@ -412,5 +411,4 @@ NAWAST:
Sequence: bib
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 100, 60, 5, -5
RenderSprites:

View File

@@ -46,6 +46,7 @@ GACNST:
Amount: 0
Selectable:
Bounds: 144, 60, 0, -6
DecorationBounds: 144, 80, 0, -12
ProvidesPrerequisite@gdi:
Factions: gdi
Prerequisite: structures.gdi
@@ -53,7 +54,6 @@ GACNST:
Factions: nod
Prerequisite: structures.nod
SelectionDecorations:
VisualBounds: 144, 80, 0, -12
PROC:
Inherits: ^Building
@@ -72,6 +72,7 @@ PROC:
Dimensions: 4,3
Selectable:
Bounds: 134, 96, 0, -12
DecorationBounds: 134, 122, 0, -18
Health:
HP: 900
RevealsShroud:
@@ -103,7 +104,6 @@ PROC:
Amount: -30
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 134, 122, 0, -18
RenderSprites:
Image: proc.gdi
FactionImages:
@@ -129,6 +129,7 @@ GASILO:
Dimensions: 2, 2
Selectable:
Bounds: 80, 48, -5, 0
DecorationBounds: 80, 48, -5, 0
-GivesBuildableArea:
Health:
HP: 300
@@ -155,12 +156,12 @@ GASILO:
Power:
Amount: -10
SelectionDecorations:
VisualBounds: 80, 48, -5, 0
Explodes:
Weapon: TiberiumExplosion
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Power Plant
Buildable:
@@ -168,6 +169,7 @@ ANYPOWER:
BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Buildable:
@@ -175,6 +177,7 @@ BARRACKS:
FACTORY:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Buildable:
@@ -182,6 +185,7 @@ FACTORY:
RADAR:
AlwaysVisible:
Interactable:
Tooltip:
Name: Radar
Buildable:
@@ -189,6 +193,7 @@ RADAR:
TECH:
AlwaysVisible:
Interactable:
Tooltip:
Name: Tech Center
Buildable:

View File

@@ -16,6 +16,7 @@ NAPULS:
Dimensions: 2,2
Selectable:
Bounds: 78, 54, 0, -12
DecorationBounds: 78, 54, 0, -12
Health:
HP: 500
Armor:
@@ -37,7 +38,6 @@ NAPULS:
Amount: -150
RequiresCondition: !powerdown
SelectionDecorations:
VisualBounds: 78, 54, 0, -12
RenderSprites:
Image: napuls.gdi
FactionImages:

View File

@@ -12,6 +12,7 @@ MCV:
Name: Mobile Construction Vehicle
Selectable:
Priority: 3
DecorationBounds: 42,42
Health:
HP: 1000
Armor:
@@ -33,7 +34,6 @@ MCV:
NoTransformSounds:
Voice: Move
SelectionDecorations:
VisualBounds: 42,42
RenderSprites:
Image: mcv.gdi
FactionImages:
@@ -55,6 +55,7 @@ HARV:
Selectable:
Priority: 7
Bounds: 36,36
DecorationBounds: 36,36
Harvester:
DeliveryBuildings: proc
Capacity: 28
@@ -98,7 +99,6 @@ HARV:
LocalOffset: 543,0,0
Palette: effect
SelectionDecorations:
VisualBounds: 36,36
RenderSprites:
Image: harv.gdi
FactionImages:

View File

@@ -115,10 +115,9 @@ VEINHOLE:
RenderSprites:
Palette: player
WithSpriteBody:
AutoSelectionSize:
EditorTilesetFilter:
Categories: Resource spawn
AutoRenderSize:
Interactable:
^TibFlora:
Inherits: ^Tree