Remove legacy bounds code.
This commit is contained in:
@@ -378,15 +378,13 @@ HUNTER:
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Hovers@CRUISING:
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RequiresCondition: cruising
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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DrawLineToTarget:
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AppearsOnRadar:
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UseLocation: true
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Selectable:
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Interactable:
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SelectionDecorations:
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Palette: pips
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ActorLostNotification:
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HitShape:
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EditorTilesetFilter:
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Categories: System
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AutoRenderSize:
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@@ -23,7 +23,6 @@ CABHUT:
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RenderSprites:
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Palette: terraindecoration
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WithSpriteBody:
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AutoSelectionSize:
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Bridge
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@@ -34,7 +33,7 @@ CABHUT:
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Name: Bridge
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EditorTilesetFilter:
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Categories: Bridge
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AutoRenderSize:
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Interactable:
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^LowBridge:
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Inherits: ^LowBridgeRamp
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@@ -80,10 +79,8 @@ LOBRDG_A_D:
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RampActors: lobrdg_r_ne, lobrdg_r_sw
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AOffset: 1,-1
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BOffset: 1,1
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CustomSelectionSize:
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CustomBounds: 96, 48
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CustomRenderSize:
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CustomBounds: 96, 48
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Interactable:
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Bounds: 96, 48
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LOBRDG_B:
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Inherits: ^LowBridge
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@@ -118,10 +115,8 @@ LOBRDG_B_D:
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RampActors: lobrdg_r_nw, lobrdg_r_se
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AOffset: 1,1
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BOffset: -1,1
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CustomSelectionSize:
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CustomBounds: 96, 48
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CustomRenderSize:
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CustomBounds: 96, 48
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Interactable:
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Bounds: 96, 48
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LOBRDG_R_SE:
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Inherits: ^LowBridgeRamp
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@@ -178,12 +173,10 @@ LOBRDG_R_SW:
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Name: Bridge
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Immobile:
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OccupiesSpace: false
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CustomSelectionSize:
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CustomBounds: 96, 144
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EditorTilesetFilter:
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Categories: Bridge
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CustomRenderSize:
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CustomBounds: 96, 144
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Interactable:
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Bounds: 96, 144
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BRIDGE1:
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Inherits: ^ElevatedBridgePlaceholder
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@@ -1363,6 +1363,7 @@ GASPOT:
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Dimensions: 1, 1
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Selectable:
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Bounds: 48, 30, 0, -4
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DecorationBounds: 48, 82, 0, -25
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Power:
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Amount: -10
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Armor:
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@@ -1375,7 +1376,6 @@ GASPOT:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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SelectionDecorations:
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VisualBounds: 48, 82, 0, -25
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EditorTilesetFilter:
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Categories: Civilian building
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@@ -1404,8 +1404,8 @@ GALITE:
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Palette: alpha
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Selectable:
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Bounds: 24, 24, 0, -4
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DecorationBounds: 25, 35, 0, -12
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SelectionDecorations:
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VisualBounds: 25, 35, 0, -12
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-Cloak@EXTERNALCLOAK:
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-ExternalCondition@CLOAKGENERATOR:
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-ExternalCondition@CRATE-CLOAK:
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@@ -1492,6 +1492,7 @@ UFO:
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Palette: terraindecoration
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Selectable:
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Bounds: 144, 72, 0, 0
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DecorationBounds: 144, 72, 0, 0
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Tooltip:
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Name: Scrin Ship
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Health:
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@@ -1501,7 +1502,6 @@ UFO:
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EditorTilesetFilter:
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RequireTilesets: TEMPERATE
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SelectionDecorations:
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VisualBounds: 144, 72, 0, 0
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ThrowsShrapnel@SMALL:
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Pieces: 9, 12
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ThrowsShrapnel@LARGE:
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@@ -13,9 +13,7 @@
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UseClassicPerspectiveFudge: False
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CameraPitch: 85
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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AutoRenderSize:
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^GainsExperience:
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GainsExperience:
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@@ -428,12 +426,10 @@
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Palette: terraindecoration
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WithCrateBody:
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Images: crate
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CustomSelectionSize:
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CustomBounds: 24,24
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EditorTilesetFilter:
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Categories: System
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CustomRenderSize:
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CustomBounds: 24,24
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Interactable:
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Bounds: 24,24
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^Wall:
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Inherits@1: ^SpriteActor
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@@ -441,6 +437,7 @@
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CombatDebugOverlay:
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HiddenUnderShroud:
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AppearsOnRadar:
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Interactable:
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -485,6 +482,7 @@
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Height: 768
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^BuildingPlug:
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Interactable:
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AlwaysVisible:
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Building:
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BuildSounds: place2.aud
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@@ -873,6 +871,7 @@
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HiddenUnderFog:
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Type: GroundPosition
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ScriptTriggers:
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Interactable:
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Tooltip:
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GenericName: Destroyed Aircraft
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FallsToEarth:
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@@ -930,6 +929,7 @@
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^BlossomTree:
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Inherits@1: ^SpriteActor
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Interactable:
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Tooltip:
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Name: Blossom Tree
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RenderSprites:
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@@ -951,6 +951,7 @@
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^Tree:
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Inherits@1: ^SpriteActor
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Interactable:
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HiddenUnderShroud:
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RenderSprites:
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Palette: terraindecoration
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@@ -968,6 +969,7 @@
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^Rock:
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Inherits@1: ^SpriteActor
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Interactable:
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HiddenUnderShroud:
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RenderSprites:
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Palette: terraindecoration
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@@ -985,6 +987,7 @@
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^Decoration:
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Inherits@1: ^SpriteActor
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Interactable:
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HiddenUnderShroud:
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RenderSprites:
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Palette: terraindecoration
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@@ -1097,12 +1100,11 @@
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Inherits: ^TerrainOverlay
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EditorOnlyTooltip:
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Name: Railway
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AutoSelectionSize:
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ChangesTerrain:
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TerrainType: Rail
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EditorTilesetFilter:
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Categories: Railway
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AutoRenderSize:
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Interactable:
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^Tunnel:
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RenderSprites:
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@@ -1114,16 +1116,14 @@
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Building:
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Dimensions: 3, 3
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Footprint: ___ ___ ___
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CustomSelectionSize:
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CustomBounds: 144, 144
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Targetable:
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AlwaysVisible:
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TunnelEntrance:
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Dimensions: 3, 3
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EditorTilesetFilter:
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Categories: Tunnel
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CustomRenderSize:
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CustomBounds: 144, 144
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Interactable:
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Bounds: 144, 144
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^Gate:
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Inherits: ^Building
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@@ -171,7 +171,6 @@ JUMPJET.Husk:
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VTOL: true
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RenderSprites:
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Image: jumpjet
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AutoSelectionSize:
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WithSpriteBody:
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Sequence: die-falling
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Health:
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@@ -188,7 +187,7 @@ JUMPJET.Husk:
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FallbackSequence: die-splash
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EditorTilesetFilter:
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Categories: Husk
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AutoRenderSize:
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Interactable:
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GHOST:
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Inherits: ^Soldier
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@@ -30,6 +30,7 @@ GAPOWR:
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Sequence: idle-plug
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Selectable:
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Bounds: 90, 48, 0, -6
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DecorationBounds: 90, 84, 0, -12
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Power:
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Amount: 100
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RequiresCondition: !empdisable
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@@ -61,7 +62,6 @@ GAPOWR:
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Amount: 50
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 90, 84, 0, -12
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GAPILE:
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Inherits: ^Building
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@@ -82,6 +82,7 @@ GAPILE:
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Dimensions: 2,2
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Selectable:
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Bounds: 88, 48, 0, -8
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DecorationBounds: 88, 56, 0, -8
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Health:
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HP: 800
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Armor:
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@@ -112,7 +113,6 @@ GAPILE:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 88, 56, 0, -8
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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@@ -140,6 +140,7 @@ GAWEAP:
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Dimensions: 4,3
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Selectable:
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Bounds: 154, 96, -2, -12
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DecorationBounds: 154, 100, -2, -12
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Health:
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HP: 1000
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RevealsShroud:
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@@ -176,7 +177,6 @@ GAWEAP:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 154, 100, -2, -12
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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@@ -231,9 +231,9 @@ GAHPAD:
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Amount: -10
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Selectable:
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Bounds: 88, 66, 0, -5
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DecorationBounds: 88, 66, 0, -5
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 88, 66, 0, -5
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WithTextDecoration@primary:
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RequiresSelection: true
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Text: PRIMARY
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@@ -259,6 +259,7 @@ GADEPT:
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Dimensions: 3,3
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Selectable:
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Bounds: 96, 64, -6, -6
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DecorationBounds: 98, 68, -6, -6
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Health:
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HP: 1100
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RevealsShroud:
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@@ -292,7 +293,6 @@ GADEPT:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 98, 68, -6, -6
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RenderSprites:
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Image: gadept.gdi
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FactionImages:
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@@ -319,6 +319,7 @@ GARADR:
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Dimensions: 2,2
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Selectable:
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Bounds: 96, 48, 0, -6
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DecorationBounds: 96, 118, 0, -38
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Health:
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HP: 1000
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Armor:
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@@ -342,7 +343,6 @@ GARADR:
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RequiresCondition: !powerdown
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96, 118, 0, -38
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GATECH:
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Inherits: ^Building
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@@ -364,6 +364,7 @@ GATECH:
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Dimensions: 3,2
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Selectable:
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Bounds: 110, 60, 3, -4
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DecorationBounds: 110, 60, 3, -4
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Health:
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HP: 500
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Armor:
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@@ -378,7 +379,6 @@ GATECH:
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Amount: -150
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 110, 60, 3, -4
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GAPLUG:
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Inherits: ^Building
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@@ -390,6 +390,7 @@ GAPLUG:
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Name: GDI Upgrade Center
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Selectable:
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Bounds: 115,72,0,-12
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DecorationBounds: 115,104,0,-24
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Buildable:
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BuildPaletteOrder: 170
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Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons
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@@ -487,4 +488,3 @@ GAPLUG:
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Sequence: idle-hunterseekerb
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 115,104,0,-24
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@@ -54,6 +54,7 @@ GACTWR:
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Building:
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Selectable:
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Bounds: 48, 36, 0, -6
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DecorationBounds: 48, 48, 0, -12
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Health:
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HP: 500
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Armor:
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@@ -128,7 +129,6 @@ GACTWR:
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tower.sam: tower.sam
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 48, 48, 0, -12
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GAVULC:
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Inherits: ^BuildingPlug
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@@ -386,4 +386,5 @@ JUGG:
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RevealOnFire:
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ArmamentNames: deployed
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SelectionDecorations:
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VisualBounds: 48,40,0,-8
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Selectable:
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DecorationBounds: 48,40,0,-8
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@@ -1,4 +1,5 @@
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mpspawn:
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Interactable:
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EditorOnlyTooltip:
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Name: (multiplayer player starting point)
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AlwaysVisible:
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@@ -12,6 +13,7 @@ mpspawn:
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Categories: System
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waypoint:
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Interactable:
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EditorOnlyTooltip:
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Name: (waypoint for scripted behavior)
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AlwaysVisible:
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@@ -41,6 +43,7 @@ waypoint:
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Palette: colorpicker
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CAMERA:
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Interactable:
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EditorOnlyTooltip:
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Name: (reveals area to owner)
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AlwaysVisible:
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@@ -48,6 +48,7 @@ CYBORG:
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Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
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Selectable:
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Bounds: 16,31,0,-10
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DecorationBounds: 16,31,0,-10
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Voiced:
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VoiceSet: Cyborg
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Mobile:
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@@ -62,7 +63,6 @@ CYBORG:
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AttackFrontal:
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Voice: Attack
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SelectionDecorations:
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VisualBounds: 16,31,0,-10
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -84,6 +84,7 @@ CYC2:
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Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
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Selectable:
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Bounds: 16,32,-1,-12
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DecorationBounds: 16,32,-1,-12
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Voiced:
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VoiceSet: CyborgCommando
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Mobile:
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@@ -99,7 +100,6 @@ CYC2:
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AttackFrontal:
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Voice: Attack
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SelectionDecorations:
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VisualBounds: 16,32,-1,-12
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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||||
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@@ -17,6 +17,7 @@ NAPOWR:
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||||
Dimensions: 2,2
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||||
Selectable:
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||||
Bounds: 88, 48, 2, -6
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||||
DecorationBounds: 88, 80, 2, -12
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||||
Health:
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||||
HP: 750
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||||
Armor:
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||||
@@ -35,7 +36,6 @@ NAPOWR:
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||||
ScalePowerWithHealth:
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||||
PowerTooltip:
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||||
SelectionDecorations:
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||||
VisualBounds: 88, 80, 2, -12
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||||
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||||
NAAPWR:
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||||
Inherits: ^Building
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||||
@@ -56,6 +56,7 @@ NAAPWR:
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||||
Dimensions: 2,3
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||||
Selectable:
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||||
Bounds: 100, 54, 0, -4
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||||
DecorationBounds: 100, 74, 0, -12
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||||
Health:
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||||
HP: 750
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||||
Armor:
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||||
@@ -74,7 +75,6 @@ NAAPWR:
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||||
ScalePowerWithHealth:
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||||
PowerTooltip:
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||||
SelectionDecorations:
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||||
VisualBounds: 100, 74, 0, -12
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||||
ProvidesPrerequisite@buildingname:
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||||
|
||||
NAHAND:
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||||
@@ -96,6 +96,7 @@ NAHAND:
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||||
Dimensions: 3,2
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||||
Selectable:
|
||||
Bounds: 116, 60, 3, -6
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||||
DecorationBounds: 116, 78, 3, -8
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||||
Health:
|
||||
HP: 800
|
||||
Armor:
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||||
@@ -124,7 +125,6 @@ NAHAND:
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Amount: -20
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||||
ProvidesPrerequisite@buildingname:
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||||
SelectionDecorations:
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||||
VisualBounds: 116, 78, 3, -8
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||||
WithTextDecoration@primary:
|
||||
RequiresSelection: true
|
||||
Text: PRIMARY
|
||||
@@ -152,6 +152,7 @@ NAWEAP:
|
||||
Dimensions: 4,3
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||||
Selectable:
|
||||
Bounds: 149, 80, -3, -10
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||||
DecorationBounds: 149, 116, -3, -20
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -184,7 +185,6 @@ NAWEAP:
|
||||
Amount: -30
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||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 149, 116, -3, -20
|
||||
WithTextDecoration@primary:
|
||||
RequiresSelection: true
|
||||
Text: PRIMARY
|
||||
@@ -239,9 +239,9 @@ NAHPAD:
|
||||
Amount: -10
|
||||
Selectable:
|
||||
Bounds: 78, 48, 0, -6
|
||||
DecorationBounds: 78, 54, 0, -8
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 78, 54, 0, -8
|
||||
WithTextDecoration@primary:
|
||||
RequiresSelection: true
|
||||
Text: PRIMARY
|
||||
@@ -270,6 +270,7 @@ NARADR:
|
||||
Dimensions: 2,2
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||||
Selectable:
|
||||
Bounds: 96, 48, 0, -6
|
||||
DecorationBounds: 96, 72, 0, -12
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -293,7 +294,6 @@ NARADR:
|
||||
RequiresCondition: !powerdown
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96, 72, 0, -12
|
||||
|
||||
NATECH:
|
||||
Inherits: ^Building
|
||||
@@ -315,6 +315,7 @@ NATECH:
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 86, 48, 0, -4
|
||||
DecorationBounds: 86, 58, 0, -4
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -329,7 +330,6 @@ NATECH:
|
||||
Amount: -150
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 86, 58, 0, -4
|
||||
|
||||
NATMPL:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -99,8 +99,6 @@ NAFNCE:
|
||||
Direction: Y
|
||||
Condition: laserfence-direction-y
|
||||
-WithWallSpriteBody:
|
||||
CustomSelectionSize:
|
||||
CustomBounds: 48, 24
|
||||
ExternalCondition@ACTIVE:
|
||||
Condition: active-posts
|
||||
WithWallSpriteBody@XENABLED:
|
||||
@@ -129,8 +127,8 @@ NAFNCE:
|
||||
Weapons: SmallDebris
|
||||
Pieces: 0, 1
|
||||
Range: 2c0, 5c0
|
||||
CustomRenderSize:
|
||||
CustomBounds: 48, 24
|
||||
Interactable:
|
||||
Bounds: 48, 24
|
||||
|
||||
NALASR:
|
||||
Inherits: ^Defense
|
||||
@@ -148,6 +146,7 @@ NALASR:
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 40, 30, -8, -6
|
||||
DecorationBounds: 40, 36, -8, -8
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -171,7 +170,6 @@ NALASR:
|
||||
Amount: -40
|
||||
RequiresCondition: !powerdown
|
||||
SelectionDecorations:
|
||||
VisualBounds: 40, 36, -8, -8
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 0
|
||||
|
||||
@@ -194,6 +192,7 @@ NAOBEL:
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 88, 42, 0, -6
|
||||
DecorationBounds: 88, 72, 0, -12
|
||||
Health:
|
||||
HP: 725
|
||||
Armor:
|
||||
@@ -221,7 +220,6 @@ NAOBEL:
|
||||
Amount: -150
|
||||
RequiresCondition: !powerdown
|
||||
SelectionDecorations:
|
||||
VisualBounds: 88, 72, 0, -12
|
||||
|
||||
NASAM:
|
||||
Inherits: ^Defense
|
||||
@@ -238,6 +236,7 @@ NASAM:
|
||||
Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units
|
||||
Selectable:
|
||||
Bounds: 40, 30, -3, -8
|
||||
DecorationBounds: 40, 36, -3, -8
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
@@ -260,7 +259,6 @@ NASAM:
|
||||
Amount: -30
|
||||
RequiresCondition: !powerdown
|
||||
SelectionDecorations:
|
||||
VisualBounds: 40, 36, -3, -8
|
||||
|
||||
NASTLH:
|
||||
Inherits: ^Building
|
||||
@@ -305,8 +303,8 @@ NASTLH:
|
||||
AffectsParent: true
|
||||
Selectable:
|
||||
Bounds: 106, 48, 8, -6
|
||||
DecorationBounds: 106, 60, 8, -15
|
||||
SelectionDecorations:
|
||||
VisualBounds: 106, 60, 8, -15
|
||||
|
||||
NAMISL:
|
||||
Inherits: ^Building
|
||||
@@ -329,6 +327,7 @@ NAMISL:
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 75,48
|
||||
DecorationBounds: 75,48
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -363,7 +362,6 @@ NAMISL:
|
||||
CameraRange: 10c0
|
||||
WithNukeLaunchOverlay:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 75,48
|
||||
|
||||
NAWAST:
|
||||
Inherits: ^Building
|
||||
@@ -386,6 +384,7 @@ NAWAST:
|
||||
Dimensions: 3,3
|
||||
Selectable:
|
||||
Bounds: 100, 60, 5, -5
|
||||
DecorationBounds: 100, 60, 5, -5
|
||||
Health:
|
||||
HP: 400
|
||||
RevealsShroud:
|
||||
@@ -412,5 +411,4 @@ NAWAST:
|
||||
Sequence: bib
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 100, 60, 5, -5
|
||||
RenderSprites:
|
||||
|
||||
@@ -46,6 +46,7 @@ GACNST:
|
||||
Amount: 0
|
||||
Selectable:
|
||||
Bounds: 144, 60, 0, -6
|
||||
DecorationBounds: 144, 80, 0, -12
|
||||
ProvidesPrerequisite@gdi:
|
||||
Factions: gdi
|
||||
Prerequisite: structures.gdi
|
||||
@@ -53,7 +54,6 @@ GACNST:
|
||||
Factions: nod
|
||||
Prerequisite: structures.nod
|
||||
SelectionDecorations:
|
||||
VisualBounds: 144, 80, 0, -12
|
||||
|
||||
PROC:
|
||||
Inherits: ^Building
|
||||
@@ -72,6 +72,7 @@ PROC:
|
||||
Dimensions: 4,3
|
||||
Selectable:
|
||||
Bounds: 134, 96, 0, -12
|
||||
DecorationBounds: 134, 122, 0, -18
|
||||
Health:
|
||||
HP: 900
|
||||
RevealsShroud:
|
||||
@@ -103,7 +104,6 @@ PROC:
|
||||
Amount: -30
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 134, 122, 0, -18
|
||||
RenderSprites:
|
||||
Image: proc.gdi
|
||||
FactionImages:
|
||||
@@ -129,6 +129,7 @@ GASILO:
|
||||
Dimensions: 2, 2
|
||||
Selectable:
|
||||
Bounds: 80, 48, -5, 0
|
||||
DecorationBounds: 80, 48, -5, 0
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
@@ -155,12 +156,12 @@ GASILO:
|
||||
Power:
|
||||
Amount: -10
|
||||
SelectionDecorations:
|
||||
VisualBounds: 80, 48, -5, 0
|
||||
Explodes:
|
||||
Weapon: TiberiumExplosion
|
||||
|
||||
ANYPOWER:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Buildable:
|
||||
@@ -168,6 +169,7 @@ ANYPOWER:
|
||||
|
||||
BARRACKS:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Buildable:
|
||||
@@ -175,6 +177,7 @@ BARRACKS:
|
||||
|
||||
FACTORY:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Vehicle Production
|
||||
Buildable:
|
||||
@@ -182,6 +185,7 @@ FACTORY:
|
||||
|
||||
RADAR:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Radar
|
||||
Buildable:
|
||||
@@ -189,6 +193,7 @@ RADAR:
|
||||
|
||||
TECH:
|
||||
AlwaysVisible:
|
||||
Interactable:
|
||||
Tooltip:
|
||||
Name: Tech Center
|
||||
Buildable:
|
||||
|
||||
@@ -16,6 +16,7 @@ NAPULS:
|
||||
Dimensions: 2,2
|
||||
Selectable:
|
||||
Bounds: 78, 54, 0, -12
|
||||
DecorationBounds: 78, 54, 0, -12
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -37,7 +38,6 @@ NAPULS:
|
||||
Amount: -150
|
||||
RequiresCondition: !powerdown
|
||||
SelectionDecorations:
|
||||
VisualBounds: 78, 54, 0, -12
|
||||
RenderSprites:
|
||||
Image: napuls.gdi
|
||||
FactionImages:
|
||||
|
||||
@@ -12,6 +12,7 @@ MCV:
|
||||
Name: Mobile Construction Vehicle
|
||||
Selectable:
|
||||
Priority: 3
|
||||
DecorationBounds: 42,42
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -33,7 +34,6 @@ MCV:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
SelectionDecorations:
|
||||
VisualBounds: 42,42
|
||||
RenderSprites:
|
||||
Image: mcv.gdi
|
||||
FactionImages:
|
||||
@@ -55,6 +55,7 @@ HARV:
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
DecorationBounds: 36,36
|
||||
Harvester:
|
||||
DeliveryBuildings: proc
|
||||
Capacity: 28
|
||||
@@ -98,7 +99,6 @@ HARV:
|
||||
LocalOffset: 543,0,0
|
||||
Palette: effect
|
||||
SelectionDecorations:
|
||||
VisualBounds: 36,36
|
||||
RenderSprites:
|
||||
Image: harv.gdi
|
||||
FactionImages:
|
||||
|
||||
@@ -115,10 +115,9 @@ VEINHOLE:
|
||||
RenderSprites:
|
||||
Palette: player
|
||||
WithSpriteBody:
|
||||
AutoSelectionSize:
|
||||
EditorTilesetFilter:
|
||||
Categories: Resource spawn
|
||||
AutoRenderSize:
|
||||
Interactable:
|
||||
|
||||
^TibFlora:
|
||||
Inherits: ^Tree
|
||||
|
||||
Reference in New Issue
Block a user