Merge pull request #9668 from abcdefg30/balanceRA
RA-Balance changes for the next playtest
This commit is contained in:
@@ -210,7 +210,7 @@ TRAN:
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 12c0
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Range: 10c0
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Type: CenterPosition
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Type: CenterPosition
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Aircraft:
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Aircraft:
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RearmBuildings: hpad
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RearmBuildings: hpad
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@@ -268,6 +268,8 @@
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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StandSequences: stand,stand2
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DetectCloaked:
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CloakTypes: Hijacker
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -39,7 +39,7 @@ DOG:
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StandSequences: stand
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StandSequences: stand
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IgnoresDisguise:
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IgnoresDisguise:
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DetectCloaked:
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DetectCloaked:
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Range: 5c0
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CloakTypes: Cloak, Hijacker
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Voiced:
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Voiced:
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VoiceSet: DogVoice
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VoiceSet: DogVoice
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-TakeCover:
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-TakeCover:
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@@ -222,7 +222,7 @@ SPY:
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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IgnoresDisguise:
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IgnoresDisguise:
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DetectCloaked:
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DetectCloaked:
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Range: 5c0
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CloakTypes: Cloak, Hijacker
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Armament:
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Armament:
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Weapon: SilencedPPK
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Weapon: SilencedPPK
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AttackFrontal:
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AttackFrontal:
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@@ -450,6 +450,14 @@ HIJACKER:
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WithInfantryBody:
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WithInfantryBody:
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-IdleSequences:
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-IdleSequences:
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StandSequences: stand
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StandSequences: stand
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Crushable:
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WarnProbability: 95
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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UncloakOnMove: true
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CloakTypes: Cloak, Hijacker
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IsPlayerPalette: true
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SHOK:
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SHOK:
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Inherits: ^Soldier
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Inherits: ^Soldier
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@@ -527,6 +535,7 @@ SNIPER:
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UncloakOnMove: true
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UncloakOnMove: true
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IsPlayerPalette: true
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IsPlayerPalette: true
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DetectCloaked:
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DetectCloaked:
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CloakTypes: Cloak, Hijacker
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Range: 6c0
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Range: 6c0
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-MustBeDestroyed:
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-MustBeDestroyed:
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ProducibleWithLevel:
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ProducibleWithLevel:
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@@ -126,10 +126,6 @@ CAMERA:
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RevealsShroud:
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RevealsShroud:
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Range: 10c0
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Range: 10c0
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Type: CenterPosition
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Type: CenterPosition
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ProximityCaptor:
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Types: Camera
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DetectCloaked:
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Range: 10c0
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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QuantizedFacings: 1
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WithSpriteBody:
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WithSpriteBody:
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@@ -137,27 +133,20 @@ CAMERA:
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Image: camera
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Image: camera
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camera.paradrop:
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camera.paradrop:
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AlwaysVisible:
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Inherits: CAMERA
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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Type: CenterPosition
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ProximityCaptor:
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Types: Camera
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SONAR:
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camera.spyplane:
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AlwaysVisible:
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Inherits: CAMERA
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Immobile:
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OccupiesSpace: false
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Health:
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HP: 1000
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ProximityCaptor:
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Types: Sonar
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DetectCloaked:
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DetectCloaked:
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Range: 10c0
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Range: 10c0
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CloakTypes: Cloak, Hijacker
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SONAR:
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Inherits: camera.spyplane
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-RevealsShroud:
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DetectCloaked:
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CloakTypes: Underwater
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CloakTypes: Underwater
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FLARE:
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FLARE:
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@@ -1121,7 +1121,7 @@ AFLD:
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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SelectTargetSound: slcttgt1.aud
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SelectTargetSound: slcttgt1.aud
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EndChargeSound: spypln1.aud
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EndChargeSound: spypln1.aud
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CameraActor: camera
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CameraActor: camera.spyplane
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CameraRemoveDelay: 150
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CameraRemoveDelay: 150
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UnitType: u2
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UnitType: u2
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QuantizedFacings: 8
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QuantizedFacings: 8
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@@ -297,7 +297,7 @@ SilencedPPK:
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FLAK-23:
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FLAK-23:
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ReloadDelay: 10
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ReloadDelay: 10
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Range: 8c0
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Range: 6c0
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Report: AACANON3.AUD
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Report: AACANON3.AUD
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ValidTargets: Air, Ground, Water
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ValidTargets: Air, Ground, Water
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Projectile: Bullet
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Projectile: Bullet
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