Merge pull request #9668 from abcdefg30/balanceRA

RA-Balance changes for the next playtest
This commit is contained in:
Paul Chote
2015-10-24 21:16:52 +01:00
6 changed files with 25 additions and 25 deletions

View File

@@ -210,7 +210,7 @@ TRAN:
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 12c0 Range: 10c0
Type: CenterPosition Type: CenterPosition
Aircraft: Aircraft:
RearmBuildings: hpad RearmBuildings: hpad

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@@ -268,6 +268,8 @@
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
DetectCloaked:
CloakTypes: Hijacker
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry

View File

@@ -39,7 +39,7 @@ DOG:
StandSequences: stand StandSequences: stand
IgnoresDisguise: IgnoresDisguise:
DetectCloaked: DetectCloaked:
Range: 5c0 CloakTypes: Cloak, Hijacker
Voiced: Voiced:
VoiceSet: DogVoice VoiceSet: DogVoice
-TakeCover: -TakeCover:
@@ -222,7 +222,7 @@ SPY:
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
IgnoresDisguise: IgnoresDisguise:
DetectCloaked: DetectCloaked:
Range: 5c0 CloakTypes: Cloak, Hijacker
Armament: Armament:
Weapon: SilencedPPK Weapon: SilencedPPK
AttackFrontal: AttackFrontal:
@@ -450,6 +450,14 @@ HIJACKER:
WithInfantryBody: WithInfantryBody:
-IdleSequences: -IdleSequences:
StandSequences: stand StandSequences: stand
Crushable:
WarnProbability: 95
Cloak:
InitialDelay: 250
CloakDelay: 120
UncloakOnMove: true
CloakTypes: Cloak, Hijacker
IsPlayerPalette: true
SHOK: SHOK:
Inherits: ^Soldier Inherits: ^Soldier
@@ -527,6 +535,7 @@ SNIPER:
UncloakOnMove: true UncloakOnMove: true
IsPlayerPalette: true IsPlayerPalette: true
DetectCloaked: DetectCloaked:
CloakTypes: Cloak, Hijacker
Range: 6c0 Range: 6c0
-MustBeDestroyed: -MustBeDestroyed:
ProducibleWithLevel: ProducibleWithLevel:

View File

@@ -126,10 +126,6 @@ CAMERA:
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
Type: CenterPosition Type: CenterPosition
ProximityCaptor:
Types: Camera
DetectCloaked:
Range: 10c0
BodyOrientation: BodyOrientation:
QuantizedFacings: 1 QuantizedFacings: 1
WithSpriteBody: WithSpriteBody:
@@ -137,27 +133,20 @@ CAMERA:
Image: camera Image: camera
camera.paradrop: camera.paradrop:
AlwaysVisible: Inherits: CAMERA
Immobile:
OccupiesSpace: false
Health:
HP: 1000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Type: CenterPosition
ProximityCaptor:
Types: Camera
SONAR: camera.spyplane:
AlwaysVisible: Inherits: CAMERA
Immobile:
OccupiesSpace: false
Health:
HP: 1000
ProximityCaptor:
Types: Sonar
DetectCloaked: DetectCloaked:
Range: 10c0 Range: 10c0
CloakTypes: Cloak, Hijacker
SONAR:
Inherits: camera.spyplane
-RevealsShroud:
DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
FLARE: FLARE:

View File

@@ -1121,7 +1121,7 @@ AFLD:
LongDesc: Reveals an area of the map\nand cloaked enemy units. LongDesc: Reveals an area of the map\nand cloaked enemy units.
SelectTargetSound: slcttgt1.aud SelectTargetSound: slcttgt1.aud
EndChargeSound: spypln1.aud EndChargeSound: spypln1.aud
CameraActor: camera CameraActor: camera.spyplane
CameraRemoveDelay: 150 CameraRemoveDelay: 150
UnitType: u2 UnitType: u2
QuantizedFacings: 8 QuantizedFacings: 8

View File

@@ -297,7 +297,7 @@ SilencedPPK:
FLAK-23: FLAK-23:
ReloadDelay: 10 ReloadDelay: 10
Range: 8c0 Range: 6c0
Report: AACANON3.AUD Report: AACANON3.AUD
ValidTargets: Air, Ground, Water ValidTargets: Air, Ground, Water
Projectile: Bullet Projectile: Bullet