Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait. -Adds pip types Ammo and AmmoEmpty. -LimitedAmmo PipTypes are now customizable. -Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette. -Adds PrimaryBuilding trait to TS weapon factories and helipads.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -15,18 +15,25 @@ namespace OpenRA.Traits
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{
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public class SelectionDecorationsInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new SelectionDecorations(init.self); }
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public readonly string Palette = "chrome";
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public object Create(ActorInitializer init) { return new SelectionDecorations(init.self, this); }
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}
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public class SelectionDecorations : IPostRenderSelection
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{
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// depends on the order of pips in TraitsInterfaces.cs!
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static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue" };
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static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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static readonly string[] tagStrings = { "", "tag-fake", "tag-primary" };
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public SelectionDecorationsInfo Info;
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Actor self;
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public SelectionDecorations(Actor self) { this.self = self; }
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public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
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{
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this.self = self;
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Info = info;
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}
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public void RenderAfterWorld(WorldRenderer wr)
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{
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@@ -51,11 +58,12 @@ namespace OpenRA.Traits
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if (group == null) return;
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var pipImages = new Animation("pips");
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var pal = wr.Palette(Info.Palette);
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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var pos = wr.Viewport.WorldToViewPx(basePosition) - (0.5f * pipImages.Image.size).ToInt2() + new int2(9, 5);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pos, wr.Palette("chrome"));
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pos, pal);
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}
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void DrawPips(WorldRenderer wr, Actor self, int2 basePosition)
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@@ -73,7 +81,7 @@ namespace OpenRA.Traits
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var pipSize = pipImages.Image.size.ToInt2();
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var pipxyBase = wr.Viewport.WorldToViewPx(basePosition) + new int2(1 - pipSize.X / 2, - (3 + pipSize.Y / 2));
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var pipxyOffset = new int2(0, 0);
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var pal = wr.Palette("chrome");
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var pal = wr.Palette(Info.Palette);
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var width = self.Bounds.Value.Width;
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foreach (var pips in pipSources)
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@@ -108,7 +116,7 @@ namespace OpenRA.Traits
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return;
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var tagImages = new Animation("pips");
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var pal = wr.Palette("chrome");
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var pal = wr.Palette(Info.Palette);
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var tagxyOffset = new int2(0, 6);
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var tagBase = wr.Viewport.WorldToViewPx(basePosition);
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