Un-hardcodes pip/tag/group palettes.

-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
This commit is contained in:
reaperrr
2014-04-28 19:12:41 +02:00
parent 0162cac91a
commit c8815e1413
10 changed files with 51 additions and 15 deletions

View File

@@ -21,7 +21,7 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue };
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue, Ammo, AmmoEmpty };
public enum TagType { None, Fake, Primary };
public enum Stance { Enemy, Neutral, Ally };