Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait. -Adds pip types Ammo and AmmoEmpty. -LimitedAmmo PipTypes are now customizable. -Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette. -Adds PrimaryBuilding trait to TS weapon factories and helipads.
This commit is contained in:
@@ -21,7 +21,7 @@ using OpenRA.Primitives;
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue };
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray, Blue, Ammo, AmmoEmpty };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user