Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait. -Adds pip types Ammo and AmmoEmpty. -LimitedAmmo PipTypes are now customizable. -Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette. -Adds PrimaryBuilding trait to TS weapon factories and helipads.
This commit is contained in:
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mods/ts/bits/ammopips.shp
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mods/ts/bits/ammopips.shp
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mods/ts/bits/pipsra.shp
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mods/ts/bits/pipsra.shp
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@@ -30,6 +30,8 @@ DPOD:
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LimitedAmmo:
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Ammo: 5
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PipCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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@@ -97,6 +99,8 @@ ORCA:
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LimitedAmmo:
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Ammo: 5
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PipCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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@@ -132,6 +136,8 @@ ORCAB:
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LimitedAmmo:
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Ammo: 2
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PipCount: 2
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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@@ -225,6 +231,8 @@ SCRIN:
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LimitedAmmo:
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Ammo: 3
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PipCount: 3
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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@@ -260,6 +268,8 @@ APACHE:
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LimitedAmmo:
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Ammo: 12
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PipCount: 4
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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WithRotor:
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Offset: 85,0,384
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@@ -1,6 +1,7 @@
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Palette: pips
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Selectable:
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Priority: 3
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TargetableBuilding:
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@@ -96,6 +97,7 @@
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Gems: 80
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Beach: 80
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Infantry
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TargetableUnit:
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@@ -167,6 +169,7 @@
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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@@ -203,6 +206,7 @@
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TargetTypes: Air
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GroundedTargetTypes: Ground
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Heli
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Helicopter:
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@@ -141,6 +141,7 @@ GAWEAP:
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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WithProductionOverlay@WHITELIGHTS:
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Sequence: production-lights-white
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@@ -244,6 +245,7 @@ NAWEAP:
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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PrimaryBuilding:
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ProductionBar:
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WithProductionOverlay@LIGHTS:
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Sequence: production-lights
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@@ -623,6 +625,7 @@ GAHPAD:
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SpawnOffset: 0,-256,0
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Production:
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Produces: Air
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PrimaryBuilding:
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BelowUnits:
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Reservable:
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RepairsUnits:
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@@ -655,6 +658,7 @@ NAHPAD:
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SpawnOffset: 0,-256,0
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Production:
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Produces: Air
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PrimaryBuilding:
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BelowUnits:
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Reservable:
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RepairsUnits:
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@@ -17,6 +17,11 @@ World:
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Filename: cameo.pal
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AllowModifiers: false
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ShadowIndex: 242
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PaletteFromFile@pips:
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Name: pips
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Filename: palette.pal
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AllowModifiers: false
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ShadowIndex: 4
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PaletteFromFile@ra:
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Name: ra
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Filename: palette.pal
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@@ -79,13 +79,14 @@ clock:
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Start: 0
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Length: *
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# TODO:
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# needs palette.pal
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pips:
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medic:
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Start: 6
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tag-primary:
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groups: pipsra #TODO: backfall to RA asset
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Start: 8
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Length: 10
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tag-primary: pipsra #TODO: backfall to RA asset
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Start: 2
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pip-empty: pips2
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Start: 0
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pip-green: pips2
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@@ -98,8 +99,10 @@ pips:
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Start: 4
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pip-blue: pips2
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Start: 5
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pip-ammo: pips2
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Start: 6
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pip-ammo: ammopips
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Start: 0
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pip-ammoempty: ammopips
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Start: 1
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# TODO:
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pip-empty-building:
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Start: 0
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