Fix #51
This commit is contained in:
@@ -12,47 +12,54 @@ using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.GameRules
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namespace OpenRA.GameRules
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{
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{
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public class WarheadInfo
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public class WarheadInfo
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{
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{
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public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
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[FieldLoader.Load] public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
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public readonly float[] Verses = { 1, 1, 1, 1, 1 }; // damage vs each armortype
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[FieldLoader.LoadUsing( "LoadVersus" )]
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public readonly bool Ore = false; // can this damage ore?
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public readonly Dictionary<string, float> Versus; // damage vs each armortype
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public readonly string Explosion = null; // explosion effect to use
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[FieldLoader.Load] public readonly bool Ore = false; // can this damage ore?
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public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
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[FieldLoader.Load] public readonly string Explosion = null; // explosion effect to use
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public readonly string SmudgeType = null; // type of smudge to apply
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[FieldLoader.Load] public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
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public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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[FieldLoader.Load] public readonly string SmudgeType = null; // type of smudge to apply
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public readonly int InfDeath = 0; // infantry death animation to use
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[FieldLoader.Load] public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
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public readonly string ImpactSound = null; // sound to play on impact
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[FieldLoader.Load] public readonly int InfDeath = 0; // infantry death animation to use
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public readonly string WaterImpactSound = null; // sound to play on impact with water
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[FieldLoader.Load] public readonly string ImpactSound = null; // sound to play on impact
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public readonly int Damage = 0; // how much (raw) damage to deal
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[FieldLoader.Load] public readonly string WaterImpactSound = null; // sound to play on impact with water
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public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
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[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
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public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
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[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
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[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
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public float EffectivenessAgainst(Actor self)
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public float EffectivenessAgainst(Actor self)
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{
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{
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var health = self.Info.Traits.GetOrDefault<HealthInfo>();
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var health = self.Info.Traits.GetOrDefault<HealthInfo>();
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if (health == null) return 0f;
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if (health == null) return 0f;
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var armor = self.Info.Traits.GetOrDefault<ArmorInfo>();
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if (armor == null || armor.Type == null) return 1;
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return Verses[(int)(health.Armor)];
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float versus;
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return Versus.TryGetValue(armor.Type, out versus) ? versus : 1;
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}
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}
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public WarheadInfo( MiniYaml yaml )
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public WarheadInfo( MiniYaml yaml )
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{
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{
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FieldLoader.Load( this, yaml );
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FieldLoader.Load( this, yaml );
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}
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}
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static object LoadVersus( MiniYaml y )
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{
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return y.NodesDict.ContainsKey( "Versus" )
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? y.NodesDict[ "Versus" ].NodesDict.ToDictionary(
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a => a.Key,
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a => (float)FieldLoader.GetValue( "(value)", typeof( float ), a.Value.Value ) )
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: new Dictionary<string, float>();
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}
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}
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}
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public enum ArmorType
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{
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none = 0,
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wood = 1,
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light = 2,
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heavy = 3,
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concrete = 4,
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}
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public enum DamageModel
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public enum DamageModel
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{
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{
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -225,6 +225,7 @@
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<Compile Include="GameRules\Settings.cs" />
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<Compile Include="GameRules\Settings.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Traits\ActorStance.cs" />
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<Compile Include="Traits\ActorStance.cs" />
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<Compile Include="Traits\Armor.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -270,4 +271,4 @@
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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</Target>
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</Target>
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-->
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-->
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</Project>
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</Project>
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26
OpenRA.Game/Traits/Armor.cs
Normal file
26
OpenRA.Game/Traits/Armor.cs
Normal file
@@ -0,0 +1,26 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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using OpenRA.GameRules;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class ArmorInfo : ITraitInfo
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{
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[FieldLoader.Load] public readonly string Type = null;
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public object Create (ActorInitializer init) { return new Armor(); }
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}
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public class Armor {}
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}
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@@ -22,7 +22,6 @@ namespace OpenRA.Traits
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public class HealthInfo : ITraitInfo
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public class HealthInfo : ITraitInfo
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{
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{
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public readonly int HP = 0;
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public readonly int HP = 0;
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public readonly ArmorType Armor = ArmorType.none;
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public virtual object Create(ActorInitializer init) { return new Health(init, this); }
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public virtual object Create(ActorInitializer init) { return new Health(init, this); }
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}
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}
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@@ -7,7 +7,8 @@ FCOM:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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Bib:
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Bib:
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@@ -126,7 +127,8 @@ MISS:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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Type: Wood
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Bib:
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Bib:
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BR1:
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BR1:
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@@ -55,7 +55,8 @@
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^Infantry:
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^Infantry:
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AppearsOnRadar:
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AppearsOnRadar:
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Health:
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Health:
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Armor: none
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Armor:
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Type: None
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Mobile:
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Mobile:
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@@ -162,7 +163,8 @@
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-RepairableBuilding:
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-RepairableBuilding:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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Type: Wood
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Tooltip:
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Tooltip:
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Name: Civilian Building
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Name: Civilian Building
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@@ -187,7 +189,8 @@
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^Husk:
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^Husk:
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Health:
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Health:
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HP: 140
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HP: 140
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Armor: Heavy
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Armor:
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Type: Heavy
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Husk:
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Husk:
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Selectable:
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Selectable:
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Priority: -1
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Priority: -1
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@@ -19,7 +19,8 @@ MSLO:
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Dimensions: 2,1
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Dimensions: 2,1
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: heavy
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Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 5
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Range: 5
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IronCurtainable:
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IronCurtainable:
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@@ -46,7 +47,8 @@ GAP:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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IronCurtainable:
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IronCurtainable:
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@@ -78,7 +80,8 @@ SPEN:
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WaterBound: yes
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WaterBound: yes
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor: light
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Armor:
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Exit@1:
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Exit@1:
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@@ -132,7 +135,8 @@ SYRD:
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WaterBound: yes
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WaterBound: yes
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor: light
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Armor:
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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Exit@1:
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Exit@1:
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@@ -181,7 +185,8 @@ IRON:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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Bib:
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Bib:
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@@ -210,7 +215,8 @@ PDOX:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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Bib:
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Bib:
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@@ -240,7 +246,8 @@ TSLA:
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Dimensions: 1,2
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Dimensions: 1,2
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: heavy
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Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 8
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Range: 8
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RenderBuildingCharge:
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RenderBuildingCharge:
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@@ -273,7 +280,8 @@ AGUN:
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Dimensions: 1,2
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Dimensions: 1,2
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: heavy
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Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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Turreted:
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Turreted:
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@@ -310,7 +318,8 @@ DOME:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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Bib:
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Bib:
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@@ -334,7 +343,8 @@ PBOX:
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Power: -15
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Power: -15
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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AttackOmni:
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AttackOmni:
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@@ -360,7 +370,8 @@ HBOX:
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Power: -15
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Power: -15
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Health:
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Health:
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HP: 600
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HP: 600
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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AttackOmni:
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AttackOmni:
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@@ -386,7 +397,8 @@ GUN:
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Power: -40
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Power: -40
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: heavy
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Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 7
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Range: 7
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Turreted:
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Turreted:
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@@ -417,7 +429,8 @@ FTUR:
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Power: -20
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Power: -20
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: heavy
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Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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AttackOmni:
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AttackOmni:
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@@ -446,7 +459,8 @@ SAM:
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Dimensions: 2,1
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Dimensions: 2,1
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: heavy
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Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 5
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Range: 5
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Turreted:
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Turreted:
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@@ -481,7 +495,8 @@ ATEK:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 400
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HP: 400
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Armor: wood
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Armor:
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|
Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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Bib:
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Bib:
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@@ -508,7 +523,8 @@ WEAP:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor: light
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Armor:
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 4
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Range: 4
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||||||
Bib:
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Bib:
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@@ -531,7 +547,8 @@ FACT:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 1000
|
HP: 1000
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Armor: heavy
|
Armor:
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 5
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Range: 5
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||||||
Bib:
|
Bib:
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@@ -570,7 +587,8 @@ PROC:
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Capturable: true
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Capturable: true
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Health:
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Health:
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HP: 900
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HP: 900
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Armor: wood
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Armor:
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Type: Wood
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 6
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Bib:
|
Bib:
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@@ -606,7 +624,8 @@ SILO:
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Capturable: true
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Capturable: true
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Health:
|
Health:
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HP: 300
|
HP: 300
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Armor: wood
|
Armor:
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Type: Wood
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RevealsShroud:
|
RevealsShroud:
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Range: 4
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Range: 4
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RenderBuildingOre:
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RenderBuildingOre:
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@@ -637,7 +656,8 @@ HPAD:
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Capturable: true
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Capturable: true
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Health:
|
Health:
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HP: 800
|
HP: 800
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Armor: wood
|
Armor:
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|
Type: Wood
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||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5
|
Range: 5
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||||||
Bib:
|
Bib:
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||||||
@@ -671,7 +691,8 @@ AFLD:
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|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 1000
|
HP: 1000
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 7
|
Range: 7
|
||||||
Exit@1:
|
Exit@1:
|
||||||
@@ -704,7 +725,8 @@ POWR:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: wood
|
Armor:
|
||||||
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4
|
Range: 4
|
||||||
Bib:
|
Bib:
|
||||||
@@ -731,7 +753,8 @@ APWR:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 700
|
HP: 700
|
||||||
Armor: wood
|
Armor:
|
||||||
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4
|
Range: 4
|
||||||
Bib:
|
Bib:
|
||||||
@@ -758,7 +781,8 @@ STEK:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: wood
|
Armor:
|
||||||
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4
|
Range: 4
|
||||||
Bib:
|
Bib:
|
||||||
@@ -785,7 +809,8 @@ BARR:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor:
|
||||||
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5
|
Range: 5
|
||||||
Bib:
|
Bib:
|
||||||
@@ -822,7 +847,8 @@ TENT:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor:
|
||||||
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5
|
Range: 5
|
||||||
Bib:
|
Bib:
|
||||||
@@ -858,7 +884,8 @@ FIX:
|
|||||||
Capturable: true
|
Capturable: true
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: wood
|
Armor:
|
||||||
|
Type: Wood
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 5
|
Range: 5
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
@@ -1020,7 +1047,8 @@ SBAG:
|
|||||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 300
|
||||||
Armor: none
|
Armor:
|
||||||
|
Type: None
|
||||||
|
|
||||||
FENC:
|
FENC:
|
||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
@@ -1037,7 +1065,8 @@ FENC:
|
|||||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 300
|
||||||
Armor: none
|
Armor:
|
||||||
|
Type: None
|
||||||
|
|
||||||
BRIK:
|
BRIK:
|
||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
@@ -1057,23 +1086,27 @@ BRIK:
|
|||||||
DestroyedSound: kaboom30.aud
|
DestroyedSound: kaboom30.aud
|
||||||
Health:
|
Health:
|
||||||
HP: 1500
|
HP: 1500
|
||||||
Armor: none
|
Armor:
|
||||||
|
Type: None
|
||||||
Wall:
|
Wall:
|
||||||
CrushClasses: heavywall
|
CrushClasses: heavywall
|
||||||
CYCL:
|
CYCL:
|
||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor: none
|
Armor:
|
||||||
|
Type: None
|
||||||
|
|
||||||
BARB:
|
BARB:
|
||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor: none
|
Armor:
|
||||||
|
Type: None
|
||||||
|
|
||||||
WOOD:
|
WOOD:
|
||||||
Inherits: ^Wall
|
Inherits: ^Wall
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor: none
|
Armor:
|
||||||
|
Type: None
|
||||||
|
|||||||
@@ -4,7 +4,8 @@ BADR:
|
|||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
Health:
|
Health:
|
||||||
HP: 60
|
HP: 60
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Plane:
|
Plane:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Speed: 16
|
Speed: 16
|
||||||
@@ -24,7 +25,8 @@ BADR.bomber:
|
|||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
Health:
|
Health:
|
||||||
HP: 60
|
HP: 60
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Plane:
|
Plane:
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Speed: 16
|
Speed: 16
|
||||||
@@ -51,7 +53,8 @@ V2RL:
|
|||||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 150
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 7
|
Speed: 7
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -78,7 +81,8 @@ V2RL:
|
|||||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 300
|
HP: 300
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 9
|
Speed: 9
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -110,7 +114,8 @@ V2RL:
|
|||||||
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 7
|
Speed: 7
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -142,7 +147,8 @@ V2RL:
|
|||||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 550
|
HP: 550
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 5
|
Speed: 5
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -174,7 +180,8 @@ V2RL:
|
|||||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||||
Health:
|
Health:
|
||||||
HP: 750
|
HP: 750
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 3
|
Speed: 3
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -213,7 +220,8 @@ ARTY:
|
|||||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 75
|
HP: 75
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 2
|
ROT: 2
|
||||||
Speed: 6
|
Speed: 6
|
||||||
@@ -244,7 +252,8 @@ HARV:
|
|||||||
Resources: Ore,Gems
|
Resources: Ore,Gems
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 6
|
Speed: 6
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -267,7 +276,8 @@ MCV:
|
|||||||
Priority: 3
|
Priority: 3
|
||||||
Health:
|
Health:
|
||||||
HP: 600
|
HP: 600
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 6
|
Speed: 6
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -296,7 +306,8 @@ JEEP:
|
|||||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 150
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Speed: 12
|
Speed: 12
|
||||||
@@ -325,7 +336,8 @@ APC:
|
|||||||
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 200
|
HP: 200
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 10
|
Speed: 10
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -357,7 +369,8 @@ MNLY.AP:
|
|||||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 9
|
Speed: 9
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -385,7 +398,8 @@ MNLY.AT:
|
|||||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 9
|
Speed: 9
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -402,7 +416,8 @@ TRUK:
|
|||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Health:
|
Health:
|
||||||
HP: 110
|
HP: 110
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 10
|
Speed: 10
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -424,7 +439,8 @@ SS:
|
|||||||
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 250
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Speed: 5
|
Speed: 5
|
||||||
@@ -463,7 +479,8 @@ MSUB:
|
|||||||
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
|
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 3
|
ROT: 3
|
||||||
Speed: 3
|
Speed: 3
|
||||||
@@ -501,7 +518,8 @@ DD:
|
|||||||
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||||
Health:
|
Health:
|
||||||
HP: 400
|
HP: 400
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Speed: 6
|
Speed: 6
|
||||||
@@ -534,7 +552,8 @@ CA:
|
|||||||
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||||
Health:
|
Health:
|
||||||
HP: 800
|
HP: 800
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 2
|
ROT: 2
|
||||||
Speed: 2
|
Speed: 2
|
||||||
@@ -569,7 +588,8 @@ LST:
|
|||||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||||
Health:
|
Health:
|
||||||
HP: 350
|
HP: 350
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 10
|
ROT: 10
|
||||||
Speed: 14
|
Speed: 14
|
||||||
@@ -597,7 +617,8 @@ PT:
|
|||||||
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||||
Health:
|
Health:
|
||||||
HP: 200
|
HP: 200
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Mobile:
|
Mobile:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Speed: 9
|
Speed: 9
|
||||||
@@ -630,7 +651,8 @@ MIG:
|
|||||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
||||||
Health:
|
Health:
|
||||||
HP: 70
|
HP: 70
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 12
|
Range: 12
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
@@ -667,7 +689,8 @@ YAK:
|
|||||||
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
||||||
Health:
|
Health:
|
||||||
HP: 60
|
HP: 60
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 10
|
Range: 10
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
@@ -704,7 +727,8 @@ TRAN:
|
|||||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||||
Health:
|
Health:
|
||||||
HP: 90
|
HP: 90
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 12
|
Range: 12
|
||||||
Helicopter:
|
Helicopter:
|
||||||
@@ -736,7 +760,8 @@ HELI:
|
|||||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||||
Health:
|
Health:
|
||||||
HP: 120
|
HP: 120
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 12
|
Range: 12
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
@@ -772,7 +797,8 @@ HIND:
|
|||||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||||
Health:
|
Health:
|
||||||
HP: 120
|
HP: 120
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 12
|
Range: 12
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
@@ -800,7 +826,8 @@ U2:
|
|||||||
Inherits: ^Plane
|
Inherits: ^Plane
|
||||||
Health:
|
Health:
|
||||||
HP: 2000
|
HP: 2000
|
||||||
Armor: heavy
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
Plane:
|
Plane:
|
||||||
ROT: 7
|
ROT: 7
|
||||||
Speed: 40
|
Speed: 40
|
||||||
@@ -871,7 +898,8 @@ TTNK:
|
|||||||
Description: TODO
|
Description: TODO
|
||||||
Health:
|
Health:
|
||||||
HP: 110
|
HP: 110
|
||||||
Armor: light
|
Armor:
|
||||||
|
Type: Light
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 8
|
Speed: 8
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
|
|||||||
@@ -6,7 +6,11 @@ Colt45:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 1
|
Spread: 1
|
||||||
Verses: 100%,5%,5%,5%,5%
|
Versus:
|
||||||
|
Wood: 5%
|
||||||
|
Light: 5%
|
||||||
|
Heavy: 5%
|
||||||
|
Concrete: 5%
|
||||||
Explosion: piff
|
Explosion: piff
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 50
|
Damage: 50
|
||||||
@@ -20,7 +24,11 @@ ZSU-23:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
Damage: 25
|
Damage: 25
|
||||||
|
|
||||||
@@ -32,41 +40,65 @@ Vulcan:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead@1:
|
Warhead@1:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 7
|
Damage: 7
|
||||||
Warhead@2:
|
Warhead@2:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 5
|
Damage: 5
|
||||||
Delay: 7
|
Delay: 7
|
||||||
Warhead@3:
|
Warhead@3:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 7
|
Damage: 7
|
||||||
Delay: 4
|
Delay: 4
|
||||||
Warhead@4:
|
Warhead@4:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 7
|
Damage: 7
|
||||||
Delay: 6
|
Delay: 6
|
||||||
Warhead@5:
|
Warhead@5:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 7
|
Damage: 7
|
||||||
Delay: 8
|
Delay: 8
|
||||||
Warhead@6:
|
Warhead@6:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 7
|
Damage: 7
|
||||||
@@ -92,7 +124,11 @@ Maverick:
|
|||||||
RangeLimit: 60
|
RangeLimit: 60
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -108,7 +144,11 @@ FireballLauncher:
|
|||||||
Image: FB1
|
Image: FB1
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 5
|
Spread: 5
|
||||||
Verses: 90%,100%,60%,25%,50%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: napalm
|
Explosion: napalm
|
||||||
WaterExplosion: napalm
|
WaterExplosion: napalm
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
@@ -125,7 +165,12 @@ Flamer:
|
|||||||
Image: FB1
|
Image: FB1
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 4
|
Spread: 4
|
||||||
Verses: 90%,100%,60%,25%,50%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 100%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: napalm
|
Explosion: napalm
|
||||||
WaterExplosion: napalm
|
WaterExplosion: napalm
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
@@ -141,7 +186,11 @@ ChainGun:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
@@ -155,7 +204,11 @@ Pistol:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,50%,60%,25%,25%
|
Versus:
|
||||||
|
Wood: 50%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 25%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 1
|
Damage: 1
|
||||||
@@ -168,7 +221,11 @@ M1Carbine:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,25%,30%,10%,10%
|
Versus:
|
||||||
|
Wood: 25%
|
||||||
|
Light: 30%
|
||||||
|
Heavy: 10%
|
||||||
|
Concrete: 10%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
Damage: 15
|
Damage: 15
|
||||||
@@ -191,7 +248,11 @@ Dragon:
|
|||||||
RangeLimit: 35
|
RangeLimit: 35
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 10%,75%,35%,100%,20%
|
Versus:
|
||||||
|
None: 10%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 35%
|
||||||
|
Concrete: 20%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -217,7 +278,11 @@ Hellfire:
|
|||||||
RangeLimit: 20
|
RangeLimit: 20
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -236,7 +301,11 @@ Grenade:
|
|||||||
Image: BOMB
|
Image: BOMB
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 6
|
Spread: 6
|
||||||
Verses: 50%,100%,25%,5%,100%
|
Versus:
|
||||||
|
None: 50%
|
||||||
|
Wood: 100%
|
||||||
|
Light: 25%
|
||||||
|
Heavy: 5%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
@@ -253,7 +322,11 @@ Grenade:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,40%,100%,40%,30%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 40%
|
||||||
|
Heavy: 40%
|
||||||
|
Concrete: 30%
|
||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -269,7 +342,11 @@ Grenade:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 20%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 20%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -287,7 +364,11 @@ Grenade:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 20%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 20%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -304,7 +385,11 @@ Grenade:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 20%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 20%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -320,7 +405,11 @@ TurretGun:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -346,7 +435,11 @@ MammothTusk:
|
|||||||
RangeLimit: 40
|
RangeLimit: 40
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 6
|
Spread: 6
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
@@ -365,7 +458,11 @@ MammothTusk:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 8
|
Spread: 8
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
@@ -381,7 +478,11 @@ M60mg:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 100%,10%,30%,10%,10%
|
Versus:
|
||||||
|
Wood: 10%
|
||||||
|
Light: 30%
|
||||||
|
Heavy: 10%
|
||||||
|
Concrete: 10%
|
||||||
Explosion: piffs
|
Explosion: piffs
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 1
|
InfDeath: 1
|
||||||
@@ -398,7 +499,11 @@ Napalm:
|
|||||||
Arm: 24
|
Arm: 24
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 4
|
Spread: 4
|
||||||
Verses: 90%,100%,60%,25%,50%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: napalm
|
Explosion: napalm
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
@@ -409,7 +514,11 @@ Napalm:
|
|||||||
CrateNapalm:
|
CrateNapalm:
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 4
|
Spread: 4
|
||||||
Verses: 90%,100%,60%,25%,50%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: napalm
|
Explosion: napalm
|
||||||
WaterExplosion: napalm
|
WaterExplosion: napalm
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
@@ -421,7 +530,11 @@ CrateExplosion:
|
|||||||
Warhead:
|
Warhead:
|
||||||
Damage: 500
|
Damage: 500
|
||||||
Spread: 10
|
Spread: 10
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: self_destruct
|
Explosion: self_destruct
|
||||||
WaterExplosion: self_destruct
|
WaterExplosion: self_destruct
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -436,7 +549,6 @@ TeslaZap:
|
|||||||
Projectile: TeslaZap
|
Projectile: TeslaZap
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 1
|
Spread: 1
|
||||||
Verses: 100%,100%,100%,100%,100%
|
|
||||||
InfDeath: 5
|
InfDeath: 5
|
||||||
Damage: 100
|
Damage: 100
|
||||||
|
|
||||||
@@ -457,7 +569,12 @@ Nike:
|
|||||||
Speed: 40
|
Speed: 40
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 90%,0%,90%,50%,0%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 0%
|
||||||
|
Light: 90%
|
||||||
|
Heavy: 50%
|
||||||
|
Concrete: 0%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
@@ -480,7 +597,11 @@ RedEye:
|
|||||||
Speed: 35
|
Speed: 35
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
@@ -499,7 +620,11 @@ RedEye:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 60%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 60%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
@@ -522,7 +647,10 @@ SubMissile:
|
|||||||
Trail: smokey
|
Trail: smokey
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 10
|
Spread: 10
|
||||||
Verses: 40%,100%,30%,30%,100%
|
Versus:
|
||||||
|
None: 40%,
|
||||||
|
Light: 30%
|
||||||
|
Heavy: 30%
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
@@ -549,7 +677,11 @@ Stinger:
|
|||||||
Speed: 20
|
Speed: 20
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: med_explosion
|
Explosion: med_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -569,7 +701,11 @@ TorpTube:
|
|||||||
Speed: 6
|
Speed: 6
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
@@ -584,7 +720,11 @@ TorpTube:
|
|||||||
Image: 120MM
|
Image: 120MM
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: small_explosion
|
Explosion: small_explosion
|
||||||
WaterExplosion: med_splash
|
WaterExplosion: med_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -603,7 +743,11 @@ DepthCharge:
|
|||||||
Inaccuracy: 3
|
Inaccuracy: 3
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
@@ -617,7 +761,11 @@ ParaBomb:
|
|||||||
Image: PARABOMB
|
Image: PARABOMB
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 3
|
Spread: 3
|
||||||
Verses: 30%,75%,75%,100%,50%
|
Versus:
|
||||||
|
None: 30%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 75%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: self_destruct
|
Explosion: self_destruct
|
||||||
WaterExplosion: small_splash
|
WaterExplosion: small_splash
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
@@ -631,7 +779,11 @@ DogJaw:
|
|||||||
Report: DOGG5P
|
Report: DOGG5P
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 5
|
Spread: 5
|
||||||
Verses: 100%,0%,0%,0%,0%
|
Versus:
|
||||||
|
Wood: 0%
|
||||||
|
Light: 0%
|
||||||
|
Heavy: 0%
|
||||||
|
Concrete: 0%
|
||||||
InfDeath: 0
|
InfDeath: 0
|
||||||
Damage: 100
|
Damage: 100
|
||||||
|
|
||||||
@@ -643,7 +795,11 @@ Heal:
|
|||||||
Speed: 100
|
Speed: 100
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 5
|
Spread: 5
|
||||||
Verses: 100%,0%,0%,0%,0%
|
Versus:
|
||||||
|
Wood: 0%
|
||||||
|
Light: 0%
|
||||||
|
Heavy: 0%
|
||||||
|
Concrete: 0%
|
||||||
InfDeath: 0
|
InfDeath: 0
|
||||||
Damage: -50
|
Damage: -50
|
||||||
|
|
||||||
@@ -663,7 +819,11 @@ SCUD:
|
|||||||
Angle: .1
|
Angle: .1
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 8
|
Spread: 8
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: napalm
|
Explosion: napalm
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
@@ -677,7 +837,11 @@ Atomic:
|
|||||||
Damage: 1000
|
Damage: 1000
|
||||||
Spread: 6
|
Spread: 6
|
||||||
Ore: true
|
Ore: true
|
||||||
Verses: 90%,100%,60%,25%,50%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 50%
|
||||||
Explosion: nuke
|
Explosion: nuke
|
||||||
WaterExplosion: nuke
|
WaterExplosion: nuke
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
@@ -687,7 +851,11 @@ Atomic:
|
|||||||
SmudgeType: Scorch
|
SmudgeType: Scorch
|
||||||
Size: 5,4
|
Size: 5,4
|
||||||
Ore: true
|
Ore: true
|
||||||
Verses: 90%,100%,60%,25%,50%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
|
Concrete: 50%
|
||||||
Delay: 3
|
Delay: 3
|
||||||
InfDeath: 4
|
InfDeath: 4
|
||||||
|
|
||||||
@@ -695,7 +863,11 @@ UnitExplode:
|
|||||||
Warhead:
|
Warhead:
|
||||||
Damage: 500
|
Damage: 500
|
||||||
Spread: 10
|
Spread: 10
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: self_destruct
|
Explosion: self_destruct
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
ImpactSound: kaboom22
|
ImpactSound: kaboom22
|
||||||
@@ -704,35 +876,44 @@ UnitExplodeSmall:
|
|||||||
Warhead:
|
Warhead:
|
||||||
Damage: 40
|
Damage: 40
|
||||||
Spread: 10
|
Spread: 10
|
||||||
Verses: 90%,75%,60%,25%,100%
|
Versus:
|
||||||
|
None: 90%
|
||||||
|
Wood: 75%
|
||||||
|
Light: 60%
|
||||||
|
Heavy: 25%
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
InfDeath: 3
|
InfDeath: 3
|
||||||
ImpactSound: kaboom15
|
ImpactSound: kaboom15
|
||||||
|
|
||||||
Crush:
|
Crush:
|
||||||
Warhead:
|
Warhead:
|
||||||
Verses: 100%,100%,100%,100%,100%
|
|
||||||
ImpactSound: squishy2
|
ImpactSound: squishy2
|
||||||
Damage: 100
|
Damage: 100
|
||||||
|
|
||||||
ATMine:
|
ATMine:
|
||||||
Warhead:
|
Warhead:
|
||||||
Damage: 500
|
Damage: 500
|
||||||
Verses: 0%,0%,100%,100%,0%
|
Versus:
|
||||||
|
None: 0%
|
||||||
|
Wood: 0%
|
||||||
|
Concrete: 0%
|
||||||
ImpactSound: mineblo1
|
ImpactSound: mineblo1
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
|
|
||||||
APMine:
|
APMine:
|
||||||
Warhead:
|
Warhead:
|
||||||
Damage: 700
|
Damage: 700
|
||||||
Verses: 100%,0%,0%,0%,0%
|
Versus:
|
||||||
|
Wood: 0%
|
||||||
|
Light: 0%
|
||||||
|
Heavy: 0%
|
||||||
|
Concrete: 0%
|
||||||
ImpactSound: mine1
|
ImpactSound: mine1
|
||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
Explosion: napalm
|
Explosion: napalm
|
||||||
|
|
||||||
Demolish:
|
Demolish:
|
||||||
Warhead:
|
Warhead:
|
||||||
Verses: 100%,100%,100%,100%,100%
|
|
||||||
ImpactSound: kaboom25
|
ImpactSound: kaboom25
|
||||||
Explosion: building
|
Explosion: building
|
||||||
|
|
||||||
@@ -745,7 +926,6 @@ PortaTesla:
|
|||||||
Projectile: TeslaZap
|
Projectile: TeslaZap
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 1
|
Spread: 1
|
||||||
Verses: 100%,100%,100%,100%,100%
|
|
||||||
InfDeath: 5
|
InfDeath: 5
|
||||||
Damage: 45
|
Damage: 45
|
||||||
|
|
||||||
@@ -757,6 +937,5 @@ TTankZap:
|
|||||||
Projectile: TeslaZap
|
Projectile: TeslaZap
|
||||||
Warhead:
|
Warhead:
|
||||||
Spread: 1
|
Spread: 1
|
||||||
Verses: 100%,100%,100%,100%,100%
|
|
||||||
InfDeath: 5
|
InfDeath: 5
|
||||||
Damage: 100
|
Damage: 100
|
||||||
|
|||||||
Reference in New Issue
Block a user