Fix #51
This commit is contained in:
@@ -12,47 +12,54 @@ using System.Collections.Generic;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.GameRules
|
||||
{
|
||||
public class WarheadInfo
|
||||
{
|
||||
public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
|
||||
public readonly float[] Verses = { 1, 1, 1, 1, 1 }; // damage vs each armortype
|
||||
public readonly bool Ore = false; // can this damage ore?
|
||||
public readonly string Explosion = null; // explosion effect to use
|
||||
public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
|
||||
public readonly string SmudgeType = null; // type of smudge to apply
|
||||
public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
|
||||
public readonly int InfDeath = 0; // infantry death animation to use
|
||||
public readonly string ImpactSound = null; // sound to play on impact
|
||||
public readonly string WaterImpactSound = null; // sound to play on impact with water
|
||||
public readonly int Damage = 0; // how much (raw) damage to deal
|
||||
public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
|
||||
public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
|
||||
[FieldLoader.Load] public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
|
||||
[FieldLoader.LoadUsing( "LoadVersus" )]
|
||||
public readonly Dictionary<string, float> Versus; // damage vs each armortype
|
||||
[FieldLoader.Load] public readonly bool Ore = false; // can this damage ore?
|
||||
[FieldLoader.Load] public readonly string Explosion = null; // explosion effect to use
|
||||
[FieldLoader.Load] public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
|
||||
[FieldLoader.Load] public readonly string SmudgeType = null; // type of smudge to apply
|
||||
[FieldLoader.Load] public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
|
||||
[FieldLoader.Load] public readonly int InfDeath = 0; // infantry death animation to use
|
||||
[FieldLoader.Load] public readonly string ImpactSound = null; // sound to play on impact
|
||||
[FieldLoader.Load] public readonly string WaterImpactSound = null; // sound to play on impact with water
|
||||
[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
|
||||
[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
|
||||
[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
|
||||
|
||||
public float EffectivenessAgainst(Actor self)
|
||||
{
|
||||
var health = self.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
if (health == null) return 0f;
|
||||
var armor = self.Info.Traits.GetOrDefault<ArmorInfo>();
|
||||
if (armor == null || armor.Type == null) return 1;
|
||||
|
||||
return Verses[(int)(health.Armor)];
|
||||
float versus;
|
||||
return Versus.TryGetValue(armor.Type, out versus) ? versus : 1;
|
||||
}
|
||||
|
||||
public WarheadInfo( MiniYaml yaml )
|
||||
{
|
||||
FieldLoader.Load( this, yaml );
|
||||
}
|
||||
|
||||
static object LoadVersus( MiniYaml y )
|
||||
{
|
||||
return y.NodesDict.ContainsKey( "Versus" )
|
||||
? y.NodesDict[ "Versus" ].NodesDict.ToDictionary(
|
||||
a => a.Key,
|
||||
a => (float)FieldLoader.GetValue( "(value)", typeof( float ), a.Value.Value ) )
|
||||
: new Dictionary<string, float>();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ArmorType
|
||||
{
|
||||
none = 0,
|
||||
wood = 1,
|
||||
light = 2,
|
||||
heavy = 3,
|
||||
concrete = 4,
|
||||
}
|
||||
|
||||
|
||||
public enum DamageModel
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@@ -225,6 +225,7 @@
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\ActorStance.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
|
||||
26
OpenRA.Game/Traits/Armor.cs
Normal file
26
OpenRA.Game/Traits/Armor.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.GameRules;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ArmorInfo : ITraitInfo
|
||||
{
|
||||
[FieldLoader.Load] public readonly string Type = null;
|
||||
public object Create (ActorInitializer init) { return new Armor(); }
|
||||
}
|
||||
public class Armor {}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ namespace OpenRA.Traits
|
||||
public class HealthInfo : ITraitInfo
|
||||
{
|
||||
public readonly int HP = 0;
|
||||
public readonly ArmorType Armor = ArmorType.none;
|
||||
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@ FCOM:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Bib:
|
||||
@@ -126,7 +127,8 @@ MISS:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
Bib:
|
||||
|
||||
BR1:
|
||||
|
||||
@@ -55,7 +55,8 @@
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
@@ -162,7 +163,8 @@
|
||||
-RepairableBuilding:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Civilian Building
|
||||
|
||||
@@ -187,7 +189,8 @@
|
||||
^Husk:
|
||||
Health:
|
||||
HP: 140
|
||||
Armor: Heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Husk:
|
||||
Selectable:
|
||||
Priority: -1
|
||||
|
||||
@@ -19,7 +19,8 @@ MSLO:
|
||||
Dimensions: 2,1
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
IronCurtainable:
|
||||
@@ -46,7 +47,8 @@ GAP:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
IronCurtainable:
|
||||
@@ -78,7 +80,8 @@ SPEN:
|
||||
WaterBound: yes
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Exit@1:
|
||||
@@ -132,7 +135,8 @@ SYRD:
|
||||
WaterBound: yes
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Exit@1:
|
||||
@@ -181,7 +185,8 @@ IRON:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Bib:
|
||||
@@ -210,7 +215,8 @@ PDOX:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Bib:
|
||||
@@ -240,7 +246,8 @@ TSLA:
|
||||
Dimensions: 1,2
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
RenderBuildingCharge:
|
||||
@@ -273,7 +280,8 @@ AGUN:
|
||||
Dimensions: 1,2
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Turreted:
|
||||
@@ -310,7 +318,8 @@ DOME:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Bib:
|
||||
@@ -334,7 +343,8 @@ PBOX:
|
||||
Power: -15
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
AttackOmni:
|
||||
@@ -360,7 +370,8 @@ HBOX:
|
||||
Power: -15
|
||||
Health:
|
||||
HP: 600
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
AttackOmni:
|
||||
@@ -386,7 +397,8 @@ GUN:
|
||||
Power: -40
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Turreted:
|
||||
@@ -417,7 +429,8 @@ FTUR:
|
||||
Power: -20
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
AttackOmni:
|
||||
@@ -446,7 +459,8 @@ SAM:
|
||||
Dimensions: 2,1
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Turreted:
|
||||
@@ -481,7 +495,8 @@ ATEK:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Bib:
|
||||
@@ -508,7 +523,8 @@ WEAP:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
@@ -531,7 +547,8 @@ FACT:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Bib:
|
||||
@@ -570,7 +587,8 @@ PROC:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 900
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Bib:
|
||||
@@ -606,7 +624,8 @@ SILO:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 300
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
RenderBuildingOre:
|
||||
@@ -637,7 +656,8 @@ HPAD:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 800
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Bib:
|
||||
@@ -671,7 +691,8 @@ AFLD:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Exit@1:
|
||||
@@ -704,7 +725,8 @@ POWR:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
@@ -731,7 +753,8 @@ APWR:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 700
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
@@ -758,7 +781,8 @@ STEK:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 600
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
@@ -785,7 +809,8 @@ BARR:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 800
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Bib:
|
||||
@@ -822,7 +847,8 @@ TENT:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 800
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Bib:
|
||||
@@ -858,7 +884,8 @@ FIX:
|
||||
Capturable: true
|
||||
Health:
|
||||
HP: 800
|
||||
Armor: wood
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
BelowUnits:
|
||||
@@ -1020,7 +1047,8 @@ SBAG:
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
|
||||
FENC:
|
||||
Inherits: ^Wall
|
||||
@@ -1037,7 +1065,8 @@ FENC:
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Health:
|
||||
HP: 300
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
|
||||
BRIK:
|
||||
Inherits: ^Wall
|
||||
@@ -1057,23 +1086,27 @@ BRIK:
|
||||
DestroyedSound: kaboom30.aud
|
||||
Health:
|
||||
HP: 1500
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
Wall:
|
||||
CrushClasses: heavywall
|
||||
CYCL:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
|
||||
WOOD:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: none
|
||||
Armor:
|
||||
Type: None
|
||||
|
||||
@@ -4,7 +4,8 @@ BADR:
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
HP: 60
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 16
|
||||
@@ -24,7 +25,8 @@ BADR.bomber:
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
HP: 60
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Plane:
|
||||
ROT: 5
|
||||
Speed: 16
|
||||
@@ -51,7 +53,8 @@ V2RL:
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
@@ -78,7 +81,8 @@ V2RL:
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
@@ -110,7 +114,8 @@ V2RL:
|
||||
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
@@ -142,7 +147,8 @@ V2RL:
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 550
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
@@ -174,7 +180,8 @@ V2RL:
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 750
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 3
|
||||
RevealsShroud:
|
||||
@@ -213,7 +220,8 @@ ARTY:
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 75
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 6
|
||||
@@ -244,7 +252,8 @@ HARV:
|
||||
Resources: Ore,Gems
|
||||
Health:
|
||||
HP: 600
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
@@ -267,7 +276,8 @@ MCV:
|
||||
Priority: 3
|
||||
Health:
|
||||
HP: 600
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
@@ -296,7 +306,8 @@ JEEP:
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 12
|
||||
@@ -325,7 +336,8 @@ APC:
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 10
|
||||
RevealsShroud:
|
||||
@@ -357,7 +369,8 @@ MNLY.AP:
|
||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
@@ -385,7 +398,8 @@ MNLY.AT:
|
||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Health:
|
||||
HP: 100
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
@@ -402,7 +416,8 @@ TRUK:
|
||||
Inherits: ^Vehicle
|
||||
Health:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 10
|
||||
RevealsShroud:
|
||||
@@ -424,7 +439,8 @@ SS:
|
||||
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 250
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 5
|
||||
@@ -463,7 +479,8 @@ MSUB:
|
||||
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
@@ -501,7 +518,8 @@ DD:
|
||||
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||
Health:
|
||||
HP: 400
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 6
|
||||
@@ -534,7 +552,8 @@ CA:
|
||||
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||
Health:
|
||||
HP: 800
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 2
|
||||
@@ -569,7 +588,8 @@ LST:
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Health:
|
||||
HP: 350
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 14
|
||||
@@ -597,7 +617,8 @@ PT:
|
||||
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 9
|
||||
@@ -630,7 +651,8 @@ MIG:
|
||||
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
|
||||
Health:
|
||||
HP: 70
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
AttackPlane:
|
||||
@@ -667,7 +689,8 @@ YAK:
|
||||
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
|
||||
Health:
|
||||
HP: 60
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
AttackPlane:
|
||||
@@ -704,7 +727,8 @@ TRAN:
|
||||
Description: Fast Infantry Transport Helicopter.\n Unarmed
|
||||
Health:
|
||||
HP: 90
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
Helicopter:
|
||||
@@ -736,7 +760,8 @@ HELI:
|
||||
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 120
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
AttackHeli:
|
||||
@@ -772,7 +797,8 @@ HIND:
|
||||
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||
Health:
|
||||
HP: 120
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 12
|
||||
AttackHeli:
|
||||
@@ -800,7 +826,8 @@ U2:
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
HP: 2000
|
||||
Armor: heavy
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Plane:
|
||||
ROT: 7
|
||||
Speed: 40
|
||||
@@ -871,7 +898,8 @@ TTNK:
|
||||
Description: TODO
|
||||
Health:
|
||||
HP: 110
|
||||
Armor: light
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 8
|
||||
RevealsShroud:
|
||||
|
||||
@@ -6,7 +6,11 @@ Colt45:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Verses: 100%,5%,5%,5%,5%
|
||||
Versus:
|
||||
Wood: 5%
|
||||
Light: 5%
|
||||
Heavy: 5%
|
||||
Concrete: 5%
|
||||
Explosion: piff
|
||||
InfDeath: 1
|
||||
Damage: 50
|
||||
@@ -20,7 +24,11 @@ ZSU-23:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: med_explosion
|
||||
Damage: 25
|
||||
|
||||
@@ -32,41 +40,65 @@ Vulcan:
|
||||
Speed: 100
|
||||
Warhead@1:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 7
|
||||
Warhead@2:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 5
|
||||
Delay: 7
|
||||
Warhead@3:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 7
|
||||
Delay: 4
|
||||
Warhead@4:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 7
|
||||
Delay: 6
|
||||
Warhead@5:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 7
|
||||
Delay: 8
|
||||
Warhead@6:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 7
|
||||
@@ -92,7 +124,11 @@ Maverick:
|
||||
RangeLimit: 60
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 3
|
||||
@@ -108,7 +144,11 @@ FireballLauncher:
|
||||
Image: FB1
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Explosion: napalm
|
||||
WaterExplosion: napalm
|
||||
InfDeath: 4
|
||||
@@ -125,7 +165,12 @@ Flamer:
|
||||
Image: FB1
|
||||
Warhead:
|
||||
Spread: 4
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Explosion: napalm
|
||||
WaterExplosion: napalm
|
||||
InfDeath: 4
|
||||
@@ -141,7 +186,11 @@ ChainGun:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 1
|
||||
@@ -155,7 +204,11 @@ Pistol:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,50%,60%,25%,25%
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 1
|
||||
@@ -168,7 +221,11 @@ M1Carbine:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,25%,30%,10%,10%
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffs
|
||||
InfDeath: 1
|
||||
Damage: 15
|
||||
@@ -191,7 +248,11 @@ Dragon:
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 10%,75%,35%,100%,20%
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
Light: 35%
|
||||
Concrete: 20%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 3
|
||||
@@ -217,7 +278,11 @@ Hellfire:
|
||||
RangeLimit: 20
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 3
|
||||
@@ -236,7 +301,11 @@ Grenade:
|
||||
Image: BOMB
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Verses: 50%,100%,25%,5%,100%
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 100%
|
||||
Light: 25%
|
||||
Heavy: 5%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 2
|
||||
@@ -253,7 +322,11 @@ Grenade:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,40%,100%,40%,30%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 40%
|
||||
Heavy: 40%
|
||||
Concrete: 30%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 3
|
||||
@@ -269,7 +342,11 @@ Grenade:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 20%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 3
|
||||
@@ -287,7 +364,11 @@ Grenade:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 20%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 3
|
||||
@@ -304,7 +385,11 @@ Grenade:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 20%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 3
|
||||
@@ -320,7 +405,11 @@ TurretGun:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 3
|
||||
@@ -346,7 +435,11 @@ MammothTusk:
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 2
|
||||
@@ -365,7 +458,11 @@ MammothTusk:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 2
|
||||
@@ -381,7 +478,11 @@ M60mg:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 100%,10%,30%,10%,10%
|
||||
Versus:
|
||||
Wood: 10%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffs
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 1
|
||||
@@ -398,7 +499,11 @@ Napalm:
|
||||
Arm: 24
|
||||
Warhead:
|
||||
Spread: 4
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Explosion: napalm
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 4
|
||||
@@ -409,7 +514,11 @@ Napalm:
|
||||
CrateNapalm:
|
||||
Warhead:
|
||||
Spread: 4
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Explosion: napalm
|
||||
WaterExplosion: napalm
|
||||
InfDeath: 4
|
||||
@@ -421,7 +530,11 @@ CrateExplosion:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: self_destruct
|
||||
InfDeath: 3
|
||||
@@ -436,7 +549,6 @@ TeslaZap:
|
||||
Projectile: TeslaZap
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
InfDeath: 5
|
||||
Damage: 100
|
||||
|
||||
@@ -457,7 +569,12 @@ Nike:
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 90%,0%,90%,50%,0%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 0%
|
||||
Light: 90%
|
||||
Heavy: 50%
|
||||
Concrete: 0%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 2
|
||||
SmudgeType: Crater
|
||||
@@ -480,7 +597,11 @@ RedEye:
|
||||
Speed: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 2
|
||||
SmudgeType: Crater
|
||||
@@ -499,7 +620,11 @@ RedEye:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 60%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 60%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 2
|
||||
@@ -522,7 +647,10 @@ SubMissile:
|
||||
Trail: smokey
|
||||
Warhead:
|
||||
Spread: 10
|
||||
Verses: 40%,100%,30%,30%,100%
|
||||
Versus:
|
||||
None: 40%,
|
||||
Light: 30%
|
||||
Heavy: 30%
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 2
|
||||
@@ -549,7 +677,11 @@ Stinger:
|
||||
Speed: 20
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 3
|
||||
@@ -569,7 +701,11 @@ TorpTube:
|
||||
Speed: 6
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 3
|
||||
SmudgeType: Crater
|
||||
@@ -584,7 +720,11 @@ TorpTube:
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: small_explosion
|
||||
WaterExplosion: med_splash
|
||||
InfDeath: 3
|
||||
@@ -603,7 +743,11 @@ DepthCharge:
|
||||
Inaccuracy: 3
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 3
|
||||
SmudgeType: Crater
|
||||
@@ -617,7 +761,11 @@ ParaBomb:
|
||||
Image: PARABOMB
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Verses: 30%,75%,75%,100%,50%
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Concrete: 50%
|
||||
Explosion: self_destruct
|
||||
WaterExplosion: small_splash
|
||||
InfDeath: 3
|
||||
@@ -631,7 +779,11 @@ DogJaw:
|
||||
Report: DOGG5P
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Verses: 100%,0%,0%,0%,0%
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
InfDeath: 0
|
||||
Damage: 100
|
||||
|
||||
@@ -643,7 +795,11 @@ Heal:
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Verses: 100%,0%,0%,0%,0%
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
InfDeath: 0
|
||||
Damage: -50
|
||||
|
||||
@@ -663,7 +819,11 @@ SCUD:
|
||||
Angle: .1
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: napalm
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 2
|
||||
@@ -677,7 +837,11 @@ Atomic:
|
||||
Damage: 1000
|
||||
Spread: 6
|
||||
Ore: true
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Explosion: nuke
|
||||
WaterExplosion: nuke
|
||||
InfDeath: 4
|
||||
@@ -687,7 +851,11 @@ Atomic:
|
||||
SmudgeType: Scorch
|
||||
Size: 5,4
|
||||
Ore: true
|
||||
Verses: 90%,100%,60%,25%,50%
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Delay: 3
|
||||
InfDeath: 4
|
||||
|
||||
@@ -695,7 +863,11 @@ UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom22
|
||||
@@ -704,35 +876,44 @@ UnitExplodeSmall:
|
||||
Warhead:
|
||||
Damage: 40
|
||||
Spread: 10
|
||||
Verses: 90%,75%,60%,25%,100%
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: large_explosion
|
||||
InfDeath: 3
|
||||
ImpactSound: kaboom15
|
||||
|
||||
Crush:
|
||||
Warhead:
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
ImpactSound: squishy2
|
||||
Damage: 100
|
||||
|
||||
ATMine:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Verses: 0%,0%,100%,100%,0%
|
||||
Versus:
|
||||
None: 0%
|
||||
Wood: 0%
|
||||
Concrete: 0%
|
||||
ImpactSound: mineblo1
|
||||
Explosion: large_explosion
|
||||
|
||||
APMine:
|
||||
Warhead:
|
||||
Damage: 700
|
||||
Verses: 100%,0%,0%,0%,0%
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
ImpactSound: mine1
|
||||
InfDeath: 2
|
||||
Explosion: napalm
|
||||
|
||||
Demolish:
|
||||
Warhead:
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
ImpactSound: kaboom25
|
||||
Explosion: building
|
||||
|
||||
@@ -745,7 +926,6 @@ PortaTesla:
|
||||
Projectile: TeslaZap
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
InfDeath: 5
|
||||
Damage: 45
|
||||
|
||||
@@ -757,6 +937,5 @@ TTankZap:
|
||||
Projectile: TeslaZap
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Verses: 100%,100%,100%,100%,100%
|
||||
InfDeath: 5
|
||||
Damage: 100
|
||||
|
||||
Reference in New Issue
Block a user