This commit is contained in:
alzeih
2010-08-31 19:10:53 +12:00
parent af157867d8
commit c88ea2bd7c
9 changed files with 420 additions and 142 deletions

View File

@@ -12,47 +12,54 @@ using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Traits;
using System.Linq;
namespace OpenRA.GameRules
{
public class WarheadInfo
{
public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
public readonly float[] Verses = { 1, 1, 1, 1, 1 }; // damage vs each armortype
public readonly bool Ore = false; // can this damage ore?
public readonly string Explosion = null; // explosion effect to use
public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
public readonly string SmudgeType = null; // type of smudge to apply
public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
public readonly int InfDeath = 0; // infantry death animation to use
public readonly string ImpactSound = null; // sound to play on impact
public readonly string WaterImpactSound = null; // sound to play on impact with water
public readonly int Damage = 0; // how much (raw) damage to deal
public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
[FieldLoader.Load] public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
[FieldLoader.LoadUsing( "LoadVersus" )]
public readonly Dictionary<string, float> Versus; // damage vs each armortype
[FieldLoader.Load] public readonly bool Ore = false; // can this damage ore?
[FieldLoader.Load] public readonly string Explosion = null; // explosion effect to use
[FieldLoader.Load] public readonly string WaterExplosion = null; // explosion effect on hitting water (usually a splash)
[FieldLoader.Load] public readonly string SmudgeType = null; // type of smudge to apply
[FieldLoader.Load] public readonly int[] Size = { 0, 0 }; // size of the explosion. provide 2 values for a ring effect (outer/inner)
[FieldLoader.Load] public readonly int InfDeath = 0; // infantry death animation to use
[FieldLoader.Load] public readonly string ImpactSound = null; // sound to play on impact
[FieldLoader.Load] public readonly string WaterImpactSound = null; // sound to play on impact with water
[FieldLoader.Load] public readonly int Damage = 0; // how much (raw) damage to deal
[FieldLoader.Load] public readonly int Delay = 0; // delay in ticks before dealing the damage. 0=instant (old model)
[FieldLoader.Load] public readonly DamageModel DamageModel = DamageModel.Normal; // which damage model to use
public float EffectivenessAgainst(Actor self)
{
var health = self.Info.Traits.GetOrDefault<HealthInfo>();
if (health == null) return 0f;
var armor = self.Info.Traits.GetOrDefault<ArmorInfo>();
if (armor == null || armor.Type == null) return 1;
return Verses[(int)(health.Armor)];
float versus;
return Versus.TryGetValue(armor.Type, out versus) ? versus : 1;
}
public WarheadInfo( MiniYaml yaml )
{
FieldLoader.Load( this, yaml );
}
static object LoadVersus( MiniYaml y )
{
return y.NodesDict.ContainsKey( "Versus" )
? y.NodesDict[ "Versus" ].NodesDict.ToDictionary(
a => a.Key,
a => (float)FieldLoader.GetValue( "(value)", typeof( float ), a.Value.Value ) )
: new Dictionary<string, float>();
}
}
public enum ArmorType
{
none = 0,
wood = 1,
light = 2,
heavy = 3,
concrete = 4,
}
public enum DamageModel
{

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -225,6 +225,7 @@
<Compile Include="GameRules\Settings.cs" />
<Compile Include="Support\Arguments.cs" />
<Compile Include="Traits\ActorStance.cs" />
<Compile Include="Traits\Armor.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,26 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using OpenRA.Traits;
using OpenRA.GameRules;
using System.Collections.Generic;
using OpenRA.FileFormats;
namespace OpenRA.Traits
{
public class ArmorInfo : ITraitInfo
{
[FieldLoader.Load] public readonly string Type = null;
public object Create (ActorInitializer init) { return new Armor(); }
}
public class Armor {}
}

View File

@@ -22,7 +22,6 @@ namespace OpenRA.Traits
public class HealthInfo : ITraitInfo
{
public readonly int HP = 0;
public readonly ArmorType Armor = ArmorType.none;
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
}

View File

@@ -7,7 +7,8 @@ FCOM:
Capturable: true
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
@@ -126,7 +127,8 @@ MISS:
Capturable: true
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
Bib:
BR1:

View File

@@ -55,7 +55,8 @@
^Infantry:
AppearsOnRadar:
Health:
Armor: none
Armor:
Type: None
RevealsShroud:
Range: 4
Mobile:
@@ -162,7 +163,8 @@
-RepairableBuilding:
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
Tooltip:
Name: Civilian Building
@@ -187,7 +189,8 @@
^Husk:
Health:
HP: 140
Armor: Heavy
Armor:
Type: Heavy
Husk:
Selectable:
Priority: -1

View File

@@ -19,7 +19,8 @@ MSLO:
Dimensions: 2,1
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 5
IronCurtainable:
@@ -46,7 +47,8 @@ GAP:
Capturable: true
Health:
HP: 1000
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 10
IronCurtainable:
@@ -78,7 +80,8 @@ SPEN:
WaterBound: yes
Health:
HP: 1000
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 4
Exit@1:
@@ -132,7 +135,8 @@ SYRD:
WaterBound: yes
Health:
HP: 1000
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 4
Exit@1:
@@ -181,7 +185,8 @@ IRON:
Capturable: true
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
@@ -210,7 +215,8 @@ PDOX:
Capturable: true
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
@@ -240,7 +246,8 @@ TSLA:
Dimensions: 1,2
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 8
RenderBuildingCharge:
@@ -273,7 +280,8 @@ AGUN:
Dimensions: 1,2
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 6
Turreted:
@@ -310,7 +318,8 @@ DOME:
Capturable: true
Health:
HP: 1000
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
@@ -334,7 +343,8 @@ PBOX:
Power: -15
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 6
AttackOmni:
@@ -360,7 +370,8 @@ HBOX:
Power: -15
Health:
HP: 600
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 6
AttackOmni:
@@ -386,7 +397,8 @@ GUN:
Power: -40
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Turreted:
@@ -417,7 +429,8 @@ FTUR:
Power: -20
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 6
AttackOmni:
@@ -446,7 +459,8 @@ SAM:
Dimensions: 2,1
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Turreted:
@@ -481,7 +495,8 @@ ATEK:
Capturable: true
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
@@ -508,7 +523,8 @@ WEAP:
Capturable: true
Health:
HP: 1000
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 4
Bib:
@@ -531,7 +547,8 @@ FACT:
Capturable: true
Health:
HP: 1000
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 5
Bib:
@@ -570,7 +587,8 @@ PROC:
Capturable: true
Health:
HP: 900
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 6
Bib:
@@ -606,7 +624,8 @@ SILO:
Capturable: true
Health:
HP: 300
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 4
RenderBuildingOre:
@@ -637,7 +656,8 @@ HPAD:
Capturable: true
Health:
HP: 800
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
@@ -671,7 +691,8 @@ AFLD:
Capturable: true
Health:
HP: 1000
Armor: heavy
Armor:
Type: Heavy
RevealsShroud:
Range: 7
Exit@1:
@@ -704,7 +725,8 @@ POWR:
Capturable: true
Health:
HP: 400
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -731,7 +753,8 @@ APWR:
Capturable: true
Health:
HP: 700
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -758,7 +781,8 @@ STEK:
Capturable: true
Health:
HP: 600
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 4
Bib:
@@ -785,7 +809,8 @@ BARR:
Capturable: true
Health:
HP: 800
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
@@ -822,7 +847,8 @@ TENT:
Capturable: true
Health:
HP: 800
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 5
Bib:
@@ -858,7 +884,8 @@ FIX:
Capturable: true
Health:
HP: 800
Armor: wood
Armor:
Type: Wood
RevealsShroud:
Range: 5
BelowUnits:
@@ -1020,7 +1047,8 @@ SBAG:
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor: none
Armor:
Type: None
FENC:
Inherits: ^Wall
@@ -1037,7 +1065,8 @@ FENC:
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Health:
HP: 300
Armor: none
Armor:
Type: None
BRIK:
Inherits: ^Wall
@@ -1057,23 +1086,27 @@ BRIK:
DestroyedSound: kaboom30.aud
Health:
HP: 1500
Armor: none
Armor:
Type: None
Wall:
CrushClasses: heavywall
CYCL:
Inherits: ^Wall
Health:
HP: 100
Armor: none
Armor:
Type: None
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor: none
Armor:
Type: None
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor: none
Armor:
Type: None

View File

@@ -4,7 +4,8 @@ BADR:
Inherits: ^Plane
Health:
HP: 60
Armor: light
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
@@ -24,7 +25,8 @@ BADR.bomber:
Inherits: ^Plane
Health:
HP: 60
Armor: light
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
@@ -51,7 +53,8 @@ V2RL:
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 150
Armor: light
Armor:
Type: Light
Mobile:
Speed: 7
RevealsShroud:
@@ -78,7 +81,8 @@ V2RL:
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 300
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
@@ -110,7 +114,8 @@ V2RL:
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 7
RevealsShroud:
@@ -142,7 +147,8 @@ V2RL:
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 550
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 5
RevealsShroud:
@@ -174,7 +180,8 @@ V2RL:
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Health:
HP: 750
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 3
RevealsShroud:
@@ -213,7 +220,8 @@ ARTY:
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 75
Armor: light
Armor:
Type: Light
Mobile:
ROT: 2
Speed: 6
@@ -244,7 +252,8 @@ HARV:
Resources: Ore,Gems
Health:
HP: 600
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 6
RevealsShroud:
@@ -267,7 +276,8 @@ MCV:
Priority: 3
Health:
HP: 600
Armor: light
Armor:
Type: Light
Mobile:
Speed: 6
RevealsShroud:
@@ -296,7 +306,8 @@ JEEP:
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Health:
HP: 150
Armor: light
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 12
@@ -325,7 +336,8 @@ APC:
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 200
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 10
RevealsShroud:
@@ -357,7 +369,8 @@ MNLY.AP:
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 100
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
@@ -385,7 +398,8 @@ MNLY.AT:
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 100
Armor: heavy
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
@@ -402,7 +416,8 @@ TRUK:
Inherits: ^Vehicle
Health:
HP: 110
Armor: light
Armor:
Type: Light
Mobile:
Speed: 10
RevealsShroud:
@@ -424,7 +439,8 @@ SS:
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 250
Armor: light
Armor:
Type: Light
Mobile:
ROT: 4
Speed: 5
@@ -463,7 +479,8 @@ MSUB:
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 400
Armor: light
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 3
@@ -501,7 +518,8 @@ DD:
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
Health:
HP: 400
Armor: heavy
Armor:
Type: Heavy
Mobile:
ROT: 7
Speed: 6
@@ -534,7 +552,8 @@ CA:
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
Health:
HP: 800
Armor: heavy
Armor:
Type: Heavy
Mobile:
ROT: 2
Speed: 2
@@ -569,7 +588,8 @@ LST:
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Health:
HP: 350
Armor: heavy
Armor:
Type: Heavy
Mobile:
ROT: 10
Speed: 14
@@ -597,7 +617,8 @@ PT:
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
Health:
HP: 200
Armor: heavy
Armor:
Type: Heavy
Mobile:
ROT: 7
Speed: 9
@@ -630,7 +651,8 @@ MIG:
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 70
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackPlane:
@@ -667,7 +689,8 @@ YAK:
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Health:
HP: 60
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 10
AttackPlane:
@@ -704,7 +727,8 @@ TRAN:
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 90
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
@@ -736,7 +760,8 @@ HELI:
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Health:
HP: 120
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackHeli:
@@ -772,7 +797,8 @@ HIND:
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 120
Armor: light
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackHeli:
@@ -800,7 +826,8 @@ U2:
Inherits: ^Plane
Health:
HP: 2000
Armor: heavy
Armor:
Type: Heavy
Plane:
ROT: 7
Speed: 40
@@ -871,7 +898,8 @@ TTNK:
Description: TODO
Health:
HP: 110
Armor: light
Armor:
Type: Light
Mobile:
Speed: 8
RevealsShroud:

View File

@@ -6,7 +6,11 @@ Colt45:
Speed: 100
Warhead:
Spread: 1
Verses: 100%,5%,5%,5%,5%
Versus:
Wood: 5%
Light: 5%
Heavy: 5%
Concrete: 5%
Explosion: piff
InfDeath: 1
Damage: 50
@@ -20,7 +24,11 @@ ZSU-23:
Speed: 100
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
Damage: 25
@@ -32,41 +40,65 @@ Vulcan:
Speed: 100
Warhead@1:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 7
Warhead@2:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 5
Delay: 7
Warhead@3:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 7
Delay: 4
Warhead@4:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 7
Delay: 6
Warhead@5:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 7
Delay: 8
Warhead@6:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 7
@@ -92,7 +124,11 @@ Maverick:
RangeLimit: 60
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -108,7 +144,11 @@ FireballLauncher:
Image: FB1
Warhead:
Spread: 5
Verses: 90%,100%,60%,25%,50%
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 4
@@ -125,7 +165,12 @@ Flamer:
Image: FB1
Warhead:
Spread: 4
Verses: 90%,100%,60%,25%,50%
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 4
@@ -141,7 +186,11 @@ ChainGun:
Speed: 100
Warhead:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 1
@@ -155,7 +204,11 @@ Pistol:
Speed: 100
Warhead:
Spread: 3
Verses: 100%,50%,60%,25%,25%
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 1
Damage: 1
@@ -168,7 +221,11 @@ M1Carbine:
Speed: 100
Warhead:
Spread: 3
Verses: 100%,25%,30%,10%,10%
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 1
Damage: 15
@@ -191,7 +248,11 @@ Dragon:
RangeLimit: 35
Warhead:
Spread: 3
Verses: 10%,75%,35%,100%,20%
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -217,7 +278,11 @@ Hellfire:
RangeLimit: 20
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -236,7 +301,11 @@ Grenade:
Image: BOMB
Warhead:
Spread: 6
Verses: 50%,100%,25%,5%,100%
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 2
@@ -253,7 +322,11 @@ Grenade:
Image: 120MM
Warhead:
Spread: 3
Verses: 30%,40%,100%,40%,30%
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -269,7 +342,11 @@ Grenade:
Image: 120MM
Warhead:
Spread: 3
Verses: 20%,75%,75%,100%,50%
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -287,7 +364,11 @@ Grenade:
Image: 120MM
Warhead:
Spread: 3
Verses: 20%,75%,75%,100%,50%
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -304,7 +385,11 @@ Grenade:
Image: 120MM
Warhead:
Spread: 3
Verses: 20%,75%,75%,100%,50%
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -320,7 +405,11 @@ TurretGun:
Image: 120MM
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 3
@@ -346,7 +435,11 @@ MammothTusk:
RangeLimit: 40
Warhead:
Spread: 6
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 2
@@ -365,7 +458,11 @@ MammothTusk:
Image: 120MM
Warhead:
Spread: 8
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
WaterExplosion: med_splash
InfDeath: 2
@@ -381,7 +478,11 @@ M60mg:
Speed: 100
Warhead:
Spread: 3
Verses: 100%,10%,30%,10%,10%
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 1
@@ -398,7 +499,11 @@ Napalm:
Arm: 24
Warhead:
Spread: 4
Verses: 90%,100%,60%,25%,50%
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 4
@@ -409,7 +514,11 @@ Napalm:
CrateNapalm:
Warhead:
Spread: 4
Verses: 90%,100%,60%,25%,50%
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 4
@@ -421,7 +530,11 @@ CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 3
@@ -436,7 +549,6 @@ TeslaZap:
Projectile: TeslaZap
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 100
@@ -457,7 +569,12 @@ Nike:
Speed: 40
Warhead:
Spread: 3
Verses: 90%,0%,90%,50%,0%
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
Explosion: med_explosion
InfDeath: 2
SmudgeType: Crater
@@ -480,7 +597,11 @@ RedEye:
Speed: 35
Warhead:
Spread: 3
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 2
SmudgeType: Crater
@@ -499,7 +620,11 @@ RedEye:
Image: 120MM
Warhead:
Spread: 3
Verses: 60%,75%,60%,25%,100%
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 2
@@ -522,7 +647,10 @@ SubMissile:
Trail: smokey
Warhead:
Spread: 10
Verses: 40%,100%,30%,30%,100%
Versus:
None: 40%,
Light: 30%
Heavy: 30%
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 2
@@ -549,7 +677,11 @@ Stinger:
Speed: 20
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -569,7 +701,11 @@ TorpTube:
Speed: 6
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
@@ -584,7 +720,11 @@ TorpTube:
Image: 120MM
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 3
@@ -603,7 +743,11 @@ DepthCharge:
Inaccuracy: 3
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
@@ -617,7 +761,11 @@ ParaBomb:
Image: PARABOMB
Warhead:
Spread: 3
Verses: 30%,75%,75%,100%,50%
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 3
@@ -631,7 +779,11 @@ DogJaw:
Report: DOGG5P
Warhead:
Spread: 5
Verses: 100%,0%,0%,0%,0%
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 0
Damage: 100
@@ -643,7 +795,11 @@ Heal:
Speed: 100
Warhead:
Spread: 5
Verses: 100%,0%,0%,0%,0%
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 0
Damage: -50
@@ -663,7 +819,11 @@ SCUD:
Angle: .1
Warhead:
Spread: 8
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 2
@@ -677,7 +837,11 @@ Atomic:
Damage: 1000
Spread: 6
Ore: true
Verses: 90%,100%,60%,25%,50%
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 4
@@ -687,7 +851,11 @@ Atomic:
SmudgeType: Scorch
Size: 5,4
Ore: true
Verses: 90%,100%,60%,25%,50%
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 3
InfDeath: 4
@@ -695,7 +863,11 @@ UnitExplode:
Warhead:
Damage: 500
Spread: 10
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 3
ImpactSound: kaboom22
@@ -704,35 +876,44 @@ UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Verses: 90%,75%,60%,25%,100%
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 3
ImpactSound: kaboom15
Crush:
Warhead:
Verses: 100%,100%,100%,100%,100%
ImpactSound: squishy2
Damage: 100
ATMine:
Warhead:
Damage: 500
Verses: 0%,0%,100%,100%,0%
Versus:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1
Explosion: large_explosion
APMine:
Warhead:
Damage: 700
Verses: 100%,0%,0%,0%,0%
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
ImpactSound: mine1
InfDeath: 2
Explosion: napalm
Demolish:
Warhead:
Verses: 100%,100%,100%,100%,100%
ImpactSound: kaboom25
Explosion: building
@@ -745,7 +926,6 @@ PortaTesla:
Projectile: TeslaZap
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 45
@@ -757,6 +937,5 @@ TTankZap:
Projectile: TeslaZap
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 100