Add Types to EngineerRepair(able).
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reaperrr
parent
e63f52c43f
commit
c89d90e4b0
@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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@@ -20,6 +21,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Can instantly repair other actors, but gets consumed afterwards.")]
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class EngineerRepairInfo : ITraitInfo
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{
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[Desc("Uses the \"EngineerRepairable\" trait to determine repairability.")]
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public readonly BitSet<EngineerRepairType> Types = default(BitSet<EngineerRepairType>);
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[VoiceReference] public readonly string Voice = "Action";
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[Desc("Behaviour when entering the structure.",
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@@ -104,7 +108,11 @@ namespace OpenRA.Mods.Common.Traits
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
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var engineerRepairable = target.Info.TraitInfoOrDefault<EngineerRepairableInfo>();
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if (engineerRepairable == null)
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return false;
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if (!engineerRepairable.Types.IsEmpty && !engineerRepairable.Types.Overlaps(info.Types))
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return false;
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if (!info.ValidStances.HasStance(self.Owner.Stances[target.Owner]))
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@@ -118,7 +126,11 @@ namespace OpenRA.Mods.Common.Traits
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
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var engineerRepairable = target.Info.TraitInfoOrDefault<EngineerRepairableInfo>();
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if (engineerRepairable == null)
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return false;
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if (!engineerRepairable.Types.IsEmpty && !engineerRepairable.Types.Overlaps(info.Types))
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return false;
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if (!info.ValidStances.HasStance(self.Owner.Stances[target.Owner]))
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@@ -9,12 +9,19 @@
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class EngineerRepairType { }
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[Desc("Eligible for instant repair.")]
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class EngineerRepairableInfo : TraitInfo<EngineerRepairable> { }
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class EngineerRepairableInfo : TraitInfo<EngineerRepairable>
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{
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[Desc("Actors with these Types under EngineerRepair trait can repair me.")]
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public readonly BitSet<EngineerRepairType> Types = default(BitSet<EngineerRepairType>);
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}
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class EngineerRepairable { }
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}
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