Merge pull request #11161 from pchote/fix-td-replay-timer
Fix replay timer.
This commit is contained in:
@@ -40,12 +40,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
if (timer != null)
|
||||
{
|
||||
// Timers in replays should be synced to the effective game time, not the playback time.
|
||||
var timestep = world.Timestep;
|
||||
if (world.IsReplay)
|
||||
{
|
||||
GameSpeed speed;
|
||||
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
|
||||
if (gameSpeeds.Speeds.TryGetValue(world.LobbyInfo.GlobalSettings.GameSpeedType, out speed))
|
||||
timestep = speed.Timestep;
|
||||
}
|
||||
|
||||
timer.GetText = () =>
|
||||
{
|
||||
if (status == null && shouldShowStatus())
|
||||
return statusText();
|
||||
|
||||
return WidgetUtils.FormatTime(world.WorldTick, world.Timestep);
|
||||
return WidgetUtils.FormatTime(world.WorldTick, timestep);
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user