From c8ab409d38e658ab6ca2d3aa722587195885d2a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 26 Jun 2021 18:51:46 +0200 Subject: [PATCH] Allow mod code to access the buildable terrain overlay. --- OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs b/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs index 6fcc10ea43..ce85f9535b 100644 --- a/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs +++ b/OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs @@ -17,7 +17,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [TraitLocation(SystemActors.EditorWorld)] - class BuildableTerrainOverlayInfo : TraitInfo + public class BuildableTerrainOverlayInfo : TraitInfo { [FieldLoader.Require] public readonly HashSet AllowedTerrainTypes = null; @@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits } } - class BuildableTerrainOverlay : IRenderAboveWorld, IWorldLoaded, INotifyActorDisposing + public class BuildableTerrainOverlay : IRenderAboveWorld, IWorldLoaded, INotifyActorDisposing { readonly BuildableTerrainOverlayInfo info; readonly World world;