From c8bd8336f7ec75e4278259a3b06dfa5e30101249 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 6 Jul 2014 12:18:14 +1200 Subject: [PATCH] Remove super-spammy debug messages. --- OpenRA.Mods.RA/AI/HackyAI.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/OpenRA.Mods.RA/AI/HackyAI.cs b/OpenRA.Mods.RA/AI/HackyAI.cs index 251f25e660..3022d79086 100644 --- a/OpenRA.Mods.RA/AI/HackyAI.cs +++ b/OpenRA.Mods.RA/AI/HackyAI.cs @@ -579,7 +579,6 @@ namespace OpenRA.Mods.RA.AI foreach (var a in newUnits) { - BotDebug("AI: Found a newly built unit"); if (a.HasTrait()) world.IssueOrder(new Order("Harvest", a, false)); else @@ -676,10 +675,6 @@ namespace OpenRA.Mods.RA.AI .Where(rp => rp.Actor.Owner == p && !IsRallyPointValid(rp.Trait.Location, rp.Actor.Info.Traits.GetOrDefault())).ToArray(); - if (buildings.Length > 0) - BotDebug("Bot {0} needs to find rallypoints for {1} buildings.", - p.PlayerName, buildings.Length); - foreach (var a in buildings) world.IssueOrder(new Order("SetRallyPoint", a.Actor, false) { TargetLocation = ChooseRallyLocationNear(a.Actor), SuppressVisualFeedback = true }); }