Merge pull request #5451 from Mailaender/csv-dps

Added CSV rule export to OpenRA.Utility.exe
This commit is contained in:
Paul Chote
2014-06-21 01:18:12 +12:00
4 changed files with 109 additions and 2 deletions

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@@ -219,10 +219,11 @@ crashdialog: $(crashdialog_TARGET)
utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
utility_TARGET = OpenRA.Utility.exe
utility_KIND = exe
utility_DEPS = $(game_TARGET)
utility_DEPS = $(game_TARGET) $(mod_ra_TARGET)
utility_LIBS = $(COMMON_LIBS) $(utility_DEPS) thirdparty/ICSharpCode.SharpZipLib.dll
PROGRAMS += utility
utility: $(utility_TARGET)
@$(CP) $(mod_ra_TARGET) .
# Patches binary headers to work around a mono bug

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@@ -20,6 +20,7 @@ using System.Text;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Scripting;
using OpenRA.Traits;
@@ -544,5 +545,105 @@ namespace OpenRA.Utility
map.Save(dest);
Console.WriteLine(dest + " saved.");
}
[Desc("MOD", "[--pure-data]", "Export the game rules into a CSV file for inspection.")]
public static void ExportCharacterSeparatedRules(string[] args)
{
var mod = args[1];
var pureData = args.Contains("--pure-data");
Game.modData = new ModData(mod);
var rules = Game.modData.RulesetCache.LoadDefaultRules();
var armorList = new List<string>();
foreach (var actorInfo in rules.Actors.Values)
{
var armor = actorInfo.Traits.GetOrDefault<ArmorInfo>();
if (armor != null)
if (!armorList.Contains(armor.Type))
armorList.Add(armor.Type);
}
armorList.Sort();
var vsArmor = "";
foreach (var armorType in armorList)
vsArmor = vsArmor + ";vs. " + armorType;
var dump = new StringBuilder();
if (pureData)
dump.AppendLine("Name;Faction;Health;Cost;Weapon;Damage;Burst;Delay;Rate of Fire");
else
dump.AppendLine("Name;Faction;Health;Cost;Weapon;Damage;Burst;Delay;Rate of Fire;Damage per Second" + vsArmor);
var line = 1;
foreach (var actorInfo in rules.Actors.Values)
{
if (actorInfo.Name.StartsWith("^"))
continue;
var buildable = actorInfo.Traits.GetOrDefault<BuildableInfo>();
if (buildable == null)
continue;
line++;
var tooltip = actorInfo.Traits.GetOrDefault<TooltipInfo>();
var name = tooltip != null ? tooltip.Name : actorInfo.Name;
var faction = FieldSaver.FormatValue(buildable.Owner, buildable.Owner.GetType());
var health = actorInfo.Traits.GetOrDefault<HealthInfo>();
var hp = health != null ? health.HP : 0;
var value = actorInfo.Traits.GetOrDefault<ValuedInfo>();
var cost = value != null ? value.Cost : 0;
dump.Append("{0};{1};{2};{3}".F(name, faction, hp, cost));
var armaments = actorInfo.Traits.WithInterface<ArmamentInfo>();
if (armaments.Any())
{
var weapons = armaments.Select(a => a.Weapon);
var weaponCount = 0;
foreach (var weaponName in weapons)
{
var weapon = rules.Weapons[weaponName.ToLowerInvariant()];
weaponCount++;
if (weaponCount > 1)
{
line++;
dump.AppendLine();
dump.Append(" ; ; ; ");
}
var rateOfFire = (weapon.ROF > 1 ? weapon.ROF : 1).ToString();
var burst = weapon.Burst.ToString();
var warhead = weapon.Warheads.First(); // TODO
var damage = warhead.Damage.ToString();
var delay = weapon.BurstDelay;
var damagePerSecond = "=(F{0}*G{0})/(H{0}+G{0}*I{0})*25".F(line);
var versus = "";
foreach (var armorType in armorList)
{
var vs = warhead.Versus.ContainsKey(armorType) ? warhead.Versus[armorType] : 1f;
versus = versus + "=J{0}*{1};".F(line, vs);
}
if (pureData)
dump.Append(";{0};{1};{2};{3};{4}".F(weaponName, damage, burst, delay, rateOfFire));
else
dump.Append(";{0};{1};{2};{3};{4};{5};{6}".F(weaponName, damage, burst, delay, rateOfFire, damagePerSecond, versus));
}
}
dump.AppendLine();
}
var filename = "{0}-mod-rules.csv".F(mod);
using (StreamWriter outfile = new StreamWriter(filename))
outfile.Write(dump.ToString());
Console.WriteLine("{0} has been saved.".F(filename));
if (!pureData)
Console.WriteLine("Open in a spreadsheet application as values separated by semicolon.");
}
}
}

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@@ -87,6 +87,10 @@
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
<Name>OpenRA.Game</Name>
</ProjectReference>
<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
<Name>OpenRA.Mods.RA</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">

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@@ -34,7 +34,8 @@ namespace OpenRA.Utility
{ "--upgrade-map", UpgradeRules.UpgradeMap },
{ "--upgrade-mod", UpgradeRules.UpgradeMod },
{ "--map-import", Command.ImportLegacyMap },
{ "--extract-language-strings", ExtractLanguageStrings.FromMod }
{ "--extract-language-strings", ExtractLanguageStrings.FromMod },
{ "--csv", Command.ExportCharacterSeparatedRules }
};
static void Main(string[] args)