Reduce the usage of different ways to determine the new owner
We don't need the LocalPlayer check if we only play the sound to the new owner, and captor.Owner == newOwner in this case.
This commit is contained in:
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
|||||||
|
|
||||||
public class CaptureNotification : INotifyCapture
|
public class CaptureNotification : INotifyCapture
|
||||||
{
|
{
|
||||||
CaptureNotificationInfo info;
|
readonly CaptureNotificationInfo info;
|
||||||
public CaptureNotification(CaptureNotificationInfo info)
|
public CaptureNotification(CaptureNotificationInfo info)
|
||||||
{
|
{
|
||||||
this.info = info;
|
this.info = info;
|
||||||
@@ -31,11 +31,8 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
|||||||
|
|
||||||
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
|
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
|
||||||
{
|
{
|
||||||
if (captor.World.LocalPlayer != captor.Owner)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
|
var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
|
||||||
Game.Sound.PlayNotification(self.World.Map.Rules, captor.World.LocalPlayer, "Speech", info.Notification, faction);
|
Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user