Rework sequence docs plumbing.
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@@ -44,21 +44,20 @@ namespace OpenRA.Mods.Common.Graphics
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[Desc("A sprite sequence that can have tileset-specific variants.")]
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public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
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{
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// These need to be public properties for the documentation generation to work.
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[Desc("Dictionary of <string: string> with tileset name to override -> tileset name to use instead.")]
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public static Dictionary<string, string> TilesetOverrides => null;
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static readonly SpriteSequenceField<Dictionary<string, string>> TilesetOverrides = new SpriteSequenceField<Dictionary<string, string>>(nameof(TilesetOverrides), null);
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[Desc("Use `TilesetCodes` as defined in `mod.yaml` to add a letter as a second character " +
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"into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants.")]
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public static bool UseTilesetCode => false;
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"into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants.")]
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static readonly SpriteSequenceField<bool> UseTilesetCode = new SpriteSequenceField<bool>(nameof(UseTilesetCode), false);
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[Desc("Append a tileset-specific extension to the file name " +
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"- either as defined in `mod.yaml`'s `TilesetExtensions` (if `UseTilesetExtension` is used) " +
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"or the default hardcoded one for this sequence type (.shp).")]
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public static bool AddExtension => true;
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"- either as defined in `mod.yaml`'s `TilesetExtensions` (if `UseTilesetExtension` is used) " +
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"or the default hardcoded one for this sequence type (.shp).")]
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static readonly SpriteSequenceField<bool> AddExtension = new SpriteSequenceField<bool>(nameof(AddExtension), true);
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[Desc("Whether `mod.yaml`'s `TilesetExtensions` should be used with the sequence's file name.")]
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public static bool UseTilesetExtension { get; private set; }
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static readonly SpriteSequenceField<bool> UseTilesetExtension = new SpriteSequenceField<bool>(nameof(UseTilesetExtension), false);
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public TilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info) { }
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@@ -81,16 +80,15 @@ namespace OpenRA.Mods.Common.Graphics
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var spriteName = sprite ?? sequence;
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if (LoadField(d, nameof(UseTilesetCode), UseTilesetCode))
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if (LoadField(d, UseTilesetCode))
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{
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if (loader.TilesetCodes.TryGetValue(ResolveTilesetId(tileSet, d), out var code))
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spriteName = spriteName.Substring(0, 1) + code + spriteName.Substring(2, spriteName.Length - 2);
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}
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if (LoadField(d, nameof(AddExtension), AddExtension))
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if (LoadField(d, AddExtension))
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{
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UseTilesetExtension = LoadField(d, nameof(UseTilesetExtension), UseTilesetExtension);
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if (UseTilesetExtension && loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileSet, d), out var tilesetExtension))
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if (LoadField(d, UseTilesetExtension) && loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileSet, d), out var tilesetExtension))
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return spriteName + tilesetExtension;
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return spriteName + loader.DefaultSpriteExtension;
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