From c8f05e90dccb4a7e8667c77417d613342ef188a9 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Thu, 31 Jan 2019 20:28:15 +0000 Subject: [PATCH] Fix turn disabling mobile.IsMoving when setIsMoving is false. --- OpenRA.Mods.Common/Activities/Turn.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Activities/Turn.cs b/OpenRA.Mods.Common/Activities/Turn.cs index c75d7de9d1..1d81e6050d 100644 --- a/OpenRA.Mods.Common/Activities/Turn.cs +++ b/OpenRA.Mods.Common/Activities/Turn.cs @@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities protected override void OnLastRun(Actor self) { // If Mobile.IsMoving was set to 'true' earlier, we want to reset it to 'false' before the next tick. - if (mobile != null && mobile.IsMoving) + if (setIsMoving && mobile != null && mobile.IsMoving) mobile.IsMoving = false; } }