Aircraft/Helicopter move/dock flashing and cursor fixes

This commit is contained in:
Paul Chote
2010-07-23 19:10:10 +12:00
parent 55e59e0b53
commit c90317fb35
4 changed files with 46 additions and 17 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
@@ -38,27 +39,28 @@ namespace OpenRA.Mods.RA
if (mi.Button == MouseButton.Left) return null;
if (underCursor == null)
{
if (self.traits.GetOrDefault<IMove>().CanEnterCell(xy))
return new Order("Move", self, xy);
}
if (AircraftCanEnter(self, underCursor)
&& underCursor.Owner == self.Owner
&& !Reservable.IsReserved(underCursor))
&& underCursor.Owner == self.Owner)
return new Order("Enter", self, underCursor);
return null;
}
public string CursorForOrder(Actor self, Order order)
{
return (order.OrderString == "Enter") ? "enter" : null;
if (order.OrderString == "Move") return "move";
if (order.OrderString == "Enter")
return Reservable.IsReserved(order.TargetActor) ? "enter-blocked" : "enter";
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "Move") ? "Move" : null;
return (order.OrderString == "Move" || order.OrderString == "Enter") ? "Move" : null;
}
public void ResolveOrder(Actor self, Order order)
@@ -71,6 +73,9 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "Move")
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w => w.Add(new MoveFlash(self.World, order.TargetLocation)));
self.CancelActivity();
self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
@@ -91,7 +96,10 @@ namespace OpenRA.Mods.RA
var productionInfo = order.TargetActor.Info.Traits.GetOrDefault<ProductionInfo>();
var offset = productionInfo != null ? productionInfo.SpawnOffset : null;
var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero;
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w => w.Add(new FlashTarget(order.TargetActor)));
self.CancelActivity();
self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec));
self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault<UnitInfo>().InitialFacing));